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Only War Beta
Lead the charge against the enemies of mankind
Moderator: FFG Andy Fischer Topics: 107 | Posts: 1645
Specialist Gear Question
by Asajev
Published on 02 July 2012 - 03:17:25
Page 2 of 2 (21 messages) « First page... 1 2
Reply #16 | Published on 13 July 2012 - 07:34:35

MorioMortis said:

but the Munitorum is bound to get suspicious that you aren't taking good care of your gear (which is punishable by death) if you do it too often.

Unless you're a member of some Gung-Ho Regiment which is usually given the hardest task on the battlefield, suicidal assaults, dangerous infiltration missions or defense to last men alive. In that case even Munitorum can't suspect anything. But if you're Johnny Soldierboy sitting in a trench all damn war and you lose your equipment very often that could lead to accusations and possible death. Thats my oppinion.

"You know what the chain of command is? It's the chain I go get beat you with until you understand who's in ruttin' command here." - Jayne Cobb

Reply #17 | Published on 13 July 2012 - 10:25:19
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MorioMortis said:

 I'd just put the starting gear of the speciality as part of that soldier's standard gear, and maybe give them some trouble if they lose it too often (after all, this is not specially requisitioned gear, it's the stuff the Munitorum issues everyone in their position). At the very least, I'd give them sizeable bonuses on Logistic tests to reacquire it, because they aren't asking for anything particular, just to be sent another set of "standard speciality x"s gear. Of course, that creates the problem where some one can order his gear for everyone, but the Munitorum is bound to get suspicious that you aren't taking good care of your gear (which is punishable by death) if you do it too often.

Giving the 'favored weapon' +10 to reaquire specialist gear would seem pretty reasonable to me. And as for logic and IG requisitions… You're kidding right? This is 40k, you're lucky if you order a case of krak grenades and they only send you a case of smoke grenades, as opposed to, say, an untrained sqiggoth that was supposed to be sent to an inquisitorial research base.

Without Signature
Reply #18 | Published on 13 October 2012 - 13:34:54

Unknown said "Dont be silly. Otherwise he could order one for every man in the squad. Same thing with heavy flamers. And that would be a frightful wast of the emperors resources." The GM could step in at this point and say "Thats a -60 Will-power test to waist the God Emperor's resources" "Why such an agreejus negative to the test?" The player asks dumfounded "The only thing your character has cared about sense the death of his parents is the God Emperor of mankind. He sees waisting resources as a bratrail to Him. There for a -60" "Can I still get one to replace my broken one for free." "By all means but the guy in the armory knows you have one now. You cant get one til after the next mission and if you have one working there's a WP test."Sorry for any mis-speeled words or gramarical errors Im doing this on a PS3. 

Go to war? With a lasgun? What the f@ck am I guna kill with a flash light?!

Reply #19 | Published on 13 October 2012 - 14:38:09
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The thing is that, even a weapon specialist trained for use with flamers and starting with one of these, a heavy gunner with a rocket launcher or similar, a sergeant and so on, is still just an Imperial Guardsman.

The standard kit is, as described in the book as, the fall back gear. It enough to keep someone fighting, despite being out of ammunition for his otherwise special gear. And it's just for the most part that you do get these things back when you need to replace it. But, a droptrooper regiment who doesn't get their gravchutes simply cannot jump out of a valkyrie without surviving and a mech-infantry can't perform as quickly as normal without their chimeras. A weapon specialist without his flamer is just slightly less dangerous. he can still kill stuff, so he isn't any kind of priority.

note that even standard regiment gear is mentioned as almost always available, it also mentions that those things are +20 to get if a test is needed.

 

A commissar doesnt need a boltpistol. but he was probably awarded one at some time. Especially since its considered good quality. If he looses it, shame on him. They don't grow on trees. Keep track of your gear.

Without Signature
Reply #20 | Published on 13 October 2012 - 23:25:50
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 Any word on how much ammo a Weapon Specialist/Heavy Gunner gets for their special weapon?

I've converted Dark Heresy to the Only War system. Please take a look!

https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit

 

 

Reply #21 | Published on 14 October 2012 - 03:17:24

 I would say:
Long Las/Plasma/Boltgun/Melta/Flamer/Grenade Launcher: 2 Clips
Heavy Bolter/Etc.: 3 Clips

"A dirty mind is a joy forevera terrible thing to waste"

"Innocence Proves Nothing"


Page 2 of 2 (21 messages) « First page... 1 2

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