| Register Now | |
| My Points | |
| My Games | |
Unless i missed it,did they include any military?Not sure if its even needed but a couple of question brought up in our group:
1.Any chance to to play a Lt ,Captain or even command your own regemen as a Colonel?
2.If say the Seregent is taken out of action how do you decide whos in command?Or is that better left as a role play decision?
3.How does Psykers and Ogryn's "fit" in a regement?Are they able to "give" orders to platoons or squads?Are they part of the HQ platoon and attached as needed to units?
"Curses! Just when you've finally managed to bring the whole world under your evil influence some pathetic little Inquisitor goes whining off to the Adeptus Terra about rogue psykers and daemonic possession. I mean, do I look posssessed? Well, do I? DO I???" - Personal Log of Lord Varlak, 995.M41 (during the Purging of Korsk II)
| Page 1 of 2 (24 messages) | 1 2 ...Last page » |
miles1739 said:
Unless i missed it,did they include any military?Not sure if its even needed but a couple of question brought up in our group:
1.Any chance to to play a Lt ,Captain or even command your own regemen as a Colonel?
2.If say the Seregent is taken out of action how do you decide whos in command?Or is that better left as a role play decision?
3.How does Psykers and Ogryn's "fit" in a regement?Are they able to "give" orders to platoons or squads?Are they part of the HQ platoon and attached as needed to units?
In Only War you're pretty much just a grunt, 1 of billions of other soldiers. If you choose to create your own regiment, your group or the GM have the option to choose the personality and some of the traits/skills for the NPC Regimental Commander. At the squad/platoon level most people would be playing at, it'll probably be a Sergeant, Commissar, or Ministorum Priest calling the shots. After them unless your group or GM decides to enforce it, there is no clear cut chain of command within the unit. Also unless your GM decides to add it in, there is no set in stone rank promotion system. Your Logistic Rating kinda represents your rank or reputation. Doing well on missions increases the squads Logistics Rating(Basically Renown/Acquisitions/Requisition of the other games) which makes it easier for your group to get new or better gear. There's a few examples of awards, medals, honors and commendations that give stat and skill bonuses to your squad for preforming certain heroic actions in battle or for completing a campaign.
If your group and GM really wants to micromanage the regiment and control the whole battle front as the Company/Regiment Commander and his/her staff or honor guard, then sure you can do it with in house rules. But the skill challenges for ordering thousands of solders and individual units will get kinda boring fast, at least to me for an RPG. Unless you're reckless and decide to lead from the front lines your group will also rarely get to do any actual battle unless things really go bad for your side.
Most Ogryn are extremely stupid, stupider than Orks stupid, and with none of the Orks latent genetic memories or abilities to make bullshit happen just because they believe it should happen. They need handlers to mind them and keep them calm but Ogyrn do have a childlike faith in the righteousness of the Emperor and will follow authority figures. Right now there's no in game option to give Ogryn the Bone 'Ead process that would make them smarter and able to become a NCO. Ogryn are normally attached to regiments as Ogryn only squads under a Bone 'Ead Ogryn Sergent. In this game they're treated as a Specialist class who are attached to units but rank wise the average Ogryn is basically just a standard Guardsman or most likely even lower ranked.
Psykers are from the HQ company and people would follow a Psyker outta fear, but rarely ever out of loyalty. The average soldier really distrusts them and would gladly put a bullet in their heads if they loose control of their powers. Also mechanically in this game, Psykers will have trouble building the stats and skills to get people to listen to their orders.
Also this is a war and your playing pretty much just ordinary guys. Unless your regiment or squad are supposed be elite soldiers or your GM plays with kid gloves, expect a high turn over rate of player characters and NPC comrades.
1.Any chance to to play a Lt ,Captain or even command your own regemen as a Colonel?
The latter parts… well, yes, you can command your own company or even regiment - there's even an entire game for just that. It's called Warhammer 40k.
A lieutenant on the other hand could be easily depicted by taking the Sergeant specialisation and buying some additonal skills and talents.
Ceterum Censeo Dezmond Ignorandum Esse.
Imperial guard operate on the following rank system, though the names of specific ranks will vary from regiment to regiment.
Trooper - Basic grunts with lasguns, making up the billions of infantry in the guard. Equivalent to privates, they have no subordinates.
Sergeant - Non commissioned officer that leads a squad of men. They have extensive battlefield experience and an aptitude to leading their troops, but no formal officer training.
Junior officers (Lieutenant, captain etc) - These are the trained officers that lead a section (usually around 50 men each), and will have a number of sergeants as their subordinates.
Senior officers (Majors, generals etc) - These are the veteran officers that lead entire army detachments, and have authority over the attached armour and support assets such as tanks and valkyries. Their immediate subordinates are the Junior officers commanding each section.
Beyond this you then have the officers that command entire fronts of a military campaign, with troops stretch across entire planets or even systems.
Outside of the military ranks there are specialists attached to a unit or fighting force, such as Commisars, Psykers, Ogryns etc. These specialists are generally not allowed to hold rank within the Imperial guard, with only a handful of known exceptions (Commisar-Colonel Ibram Gaunt of the Tanith 1st and Only being one of the more prominent ones). Specialists are generally unable to order around the individual assets of a fighting force - e.g. Commisars are there to make sure discipline and protocol is stuck to, not to make tactical decisions. Enginseers may issue edicts as to the use blessed machine assets, but may not order them around. None would be more suspect and shunned than battle psykers, who will be kept secure by their keepers both to stop them getting attacked by troopers and to keep the troopers safe.
As to who would take over if a sergeant is incapacitated, although it would have no mechanical gameplay effect a Sergeant will often appoint a 2nd, equivalent to a Corporal, that can help with issuing orders and maintaining discipline within the unit. This would typically be someone who shows basic aptitude for command and has some battlefield experience.
"Only the insane have the strength enough to prosper. Only those who prosper may truly judge what is sane."
I would assign one character the rank of corporal. Though the rank, as far as I know, has no footing in 40k canon it does fit the setting.
So in case of emergency, you have a backup.
"A dirty mind is a joy forevera terrible thing to waste"
"Innocence Proves Nothing"
Ive read the Guant series and did purchase a copy of the Beta.
So,the commisar's although don't have a "rank" per se can they still order units around?If going by gaunt ghost's and such the answer would be yes.In the Beta copy i didn't find the rules that state this but then again I'm still reading the book.
As a side note;Even though I'm not a regular poster here Ive read and played DH,RT,BC and yes even the Warhammer 40k!
"Curses! Just when you've finally managed to bring the whole world under your evil influence some pathetic little Inquisitor goes whining off to the Adeptus Terra about rogue psykers and daemonic possession. I mean, do I look posssessed? Well, do I? DO I???" - Personal Log of Lord Varlak, 995.M41 (during the Purging of Korsk II)
Santiago said:
I would assign one character the rank of corporal. Though the rank, as far as I know, has no footing in 40k canon it does fit the setting.
So in case of emergency, you have a backup.
Excellent idea Santiago,Iv'e thought about doing just this if there isnt a "official" rank structure in the game.The group that I would be gaming in when Only War comes out would be about 5+1 GM.
"Curses! Just when you've finally managed to bring the whole world under your evil influence some pathetic little Inquisitor goes whining off to the Adeptus Terra about rogue psykers and daemonic possession. I mean, do I look posssessed? Well, do I? DO I???" - Personal Log of Lord Varlak, 995.M41 (during the Purging of Korsk II)
miles1739 said:
Ive read the Guant series and did purchase a copy of the Beta.
So,the commisar's although don't have a "rank" per se can they still order units around?If going by gaunt ghost's and such the answer would be yes.In the Beta copy i didn't find the rules that state this but then again I'm still reading the book.
Commissars stand outside the regimental command structure. They are typically advisers to high ranking officers and can be assigned to squads (but generally not a single one) to ensure discipline is maintained. Colonel-Commissar Ibram Gaunt is an anomaly (this is acknowledged in the books) as he has a regimental and Commissariat rank. But there are mitigating circumstances and it is highly unusual.
Commissars can take command if they feel the established officer/leader has failed in someway (he is usually dead via headshot at this point), but this is done in extremis and is not the norm. They do not normally have that kind of regular command over IG troops, but ranking Commissars may have subordinate Commissars. To the best of my knowledge :)
(These are very handy!)
So you would technically have 10 characters if the GM is not playing a character.
That would give you two fireteams of 5, one led by a sergeant, the other by the corporal
"A dirty mind is a joy forevera terrible thing to waste"
"Innocence Proves Nothing"
The other thing with Commissars is that while they might be outside of the typical command structure. The fear and respect the men may hold for them is a big deal.
They might be listened to by simple dint of their knowledge, as they likely went through the SChola and thus have had a lot of training in regards to war and such.
Without Signature
Santiago said:
So you would technically have 10 characters if the GM is not playing a character.
That would give you two fireteams of 5, one led by a sergeant, the other by the corporal
That most certainly would work.Any ideas what benefits a corporal might get?
Im looking at bridging the command ga between colonel/sargent/private.I was kinda hoping for rules on playing LT's and Captains etc etc.
"Curses! Just when you've finally managed to bring the whole world under your evil influence some pathetic little Inquisitor goes whining off to the Adeptus Terra about rogue psykers and daemonic possession. I mean, do I look posssessed? Well, do I? DO I???" - Personal Log of Lord Varlak, 995.M41 (during the Purging of Korsk II)
In game mechanically, Heavy Gunners, Operators, and Weapon Specialists do have an inclination for Fellowship. One of them could be a corporal and pick up the Command and Charm skill at a reasonable price. Ratlings have a fellowship aptitude, but thats more because they tend to be horny gluttonous black marketeers. Also Ratlings are abhuman and their units are normally sent out as independent skulkers, them being in charge of a regular IG unit would likely be a disaster. As Guardsmen would follow a Commissar out of fear and respect, devout Guardsmen would be inspired to follow a Priest into war due to faith and respect. Stormtroopers have the same Schola Progenium, but lack the charisma or personality to become a Commissar. Average IG grunts tend to be jealous or dislike Stormtroopers due to their fancy edumacation and toy soldier gear so are unlikely to be motivated to follow them.
Durandal7 said:
miles1739 said:
Ive read the Guant series and did purchase a copy of the Beta.
So,the commisar's although don't have a "rank" per se can they still order units around?If going by gaunt ghost's and such the answer would be yes.In the Beta copy i didn't find the rules that state this but then again I'm still reading the book.
Commissars stand outside the regimental command structure. They are typically advisers to high ranking officers and can be assigned to squads (but generally not a single one) to ensure discipline is maintained. Colonel-Commissar Ibram Gaunt is an anomaly (this is acknowledged in the books) as he has a regimental and Commissariat rank. But there are mitigating circumstances and it is highly unusual.
Commissars can take command if they feel the established officer/leader has failed in someway (he is usually dead via headshot at this point), but this is done in extremis and is not the norm. They do not normally have that kind of regular command over IG troops, but ranking Commissars may have subordinate Commissars. To the best of my knowledge :)
Durandal7 said:
miles1739 said:
Ive read the Guant series and did purchase a copy of the Beta.
So,the commisar's although don't have a "rank" per se can they still order units around?If going by gaunt ghost's and such the answer would be yes.In the Beta copy i didn't find the rules that state this but then again I'm still reading the book.
Commissars stand outside the regimental command structure. They are typically advisers to high ranking officers and can be assigned to squads (but generally not a single one) to ensure discipline is maintained. Colonel-Commissar Ibram Gaunt is an anomaly (this is acknowledged in the books) as he has a regimental and Commissariat rank. But there are mitigating circumstances and it is highly unusual.
Commissars can take command if they feel the established officer/leader has failed in someway (he is usually dead via headshot at this point), but this is done in extremis and is not the norm. They do not normally have that kind of regular command over IG troops, but ranking Commissars may have subordinate Commissars. To the best of my knowledge :)
Like many things in Role Playing games….Im assuming it probably would be better to let the PC's act this out during a normal session if that became a dilema?
My gut feeling would be yes versus having a "rule" in Only war say so.
"Curses! Just when you've finally managed to bring the whole world under your evil influence some pathetic little Inquisitor goes whining off to the Adeptus Terra about rogue psykers and daemonic possession. I mean, do I look posssessed? Well, do I? DO I???" - Personal Log of Lord Varlak, 995.M41 (during the Purging of Korsk II)
JonnyStorm said:
In game mechanically, Heavy Gunners, Operators, and Weapon Specialists do have an inclination for Fellowship. One of them could be a corporal and pick up the Command and Charm skill at a reasonable price. Ratlings have a fellowship aptitude, but thats more because they tend to be horny gluttonous black marketeers. Also Ratlings are abhuman and their units are normally sent out as independent skulkers, them being in charge of a regular IG unit would likely be a disaster. As Guardsmen would follow a Commissar out of fear and respect, devout Guardsmen would be inspired to follow a Priest into war due to faith and respect. Stormtroopers have the same Schola Progenium, but lack the charisma or personality to become a Commissar. Average IG grunts tend to be jealous or dislike Stormtroopers due to their fancy edumacation and toy soldier gear so are unlikely to be motivated to follow them.
Excellent point.I was thinking of giving the corporal some kind of skill or talent without making them as leader capable as a sargent.
"Curses! Just when you've finally managed to bring the whole world under your evil influence some pathetic little Inquisitor goes whining off to the Adeptus Terra about rogue psykers and daemonic possession. I mean, do I look posssessed? Well, do I? DO I???" - Personal Log of Lord Varlak, 995.M41 (during the Purging of Korsk II)
miles1739 said:
Durandal7 said:
miles1739 said:
Ive read the Guant series and did purchase a copy of the Beta.
So,the commisar's although don't have a "rank" per se can they still order units around?If going by gaunt ghost's and such the answer would be yes.In the Beta copy i didn't find the rules that state this but then again I'm still reading the book.
Commissars stand outside the regimental command structure. They are typically advisers to high ranking officers and can be assigned to squads (but generally not a single one) to ensure discipline is maintained. Colonel-Commissar Ibram Gaunt is an anomaly (this is acknowledged in the books) as he has a regimental and Commissariat rank. But there are mitigating circumstances and it is highly unusual.
Commissars can take command if they feel the established officer/leader has failed in someway (he is usually dead via headshot at this point), but this is done in extremis and is not the norm. They do not normally have that kind of regular command over IG troops, but ranking Commissars may have subordinate Commissars. To the best of my knowledge :)
Like many things in Role Playing games….Im assuming it probably would be better to let the PC's act this out during a normal session if that became a dilema?
My gut feeling would be yes versus having a "rule" in Only war say so.
I'd have the roleplayers act it out, better that than a rule which is inflexible :P
(These are very handy!)
As a side note i dug up my Imperial uplifters primer and they do have a rank structure of:
warmaster
lord general
general
marshal
lieutenant general
major general
colonel
lieutenant colonel
major
captain
lieutenant
sergeant
corporal
trooper
"Curses! Just when you've finally managed to bring the whole world under your evil influence some pathetic little Inquisitor goes whining off to the Adeptus Terra about rogue psykers and daemonic possession. I mean, do I look posssessed? Well, do I? DO I???" - Personal Log of Lord Varlak, 995.M41 (during the Purging of Korsk II)
| Page 1 of 2 (24 messages) | 1 2 ...Last page » |