A couple of attempts I created in another thread, reposted here for evaluation
41st Steel Legion
Homeworld: Armageddon (Hive World)
Modifiers: +3 Agility, +3 Fellowship
Skills: Common Lore (Imperium), Deceive, Operate (Surface)
Talents: Foresight, Rapid Reload, one of the following (Heightened Senses [hearing], Paranoia, Unremarkable)
Other Traits: Accustomed to Crowds, Hivebound
Favored Weapons: Missile Launcher, Meltagun
Kit: M36 Lasgun (main weapon) with melee attachment, 6 charge packs, Autopistol (sidearm), 2 clips, Knife, 3 Frag Grenades, 3 Krak Grenades, Guard Flak Armor, Respirator, Survival Suit, Micro-Bead, Uniform, Rucksack or Sling Bag, Basic Tool Set, Mess Kit, Sleep Bag, Lamp Pack, Grooming Kit, Cognomen Tags, Primer, 4 weeks rations, Chimera IFV (per squad)
Cost Spread: Hive World (3), Circumspect commander (2), Mechanized Infantry (3), Well Provisioned (3), 1 unspent regiment point
Notes: a highly generic Steel Legion unit, the only remarkable point is Well Provisioned. I choose it to simulate the industrial power of Armageddon.
37th Valhallan Polar Guard
Homeworld: Valhalla (civilized world)
Modifiers: +2 Weapon Skill, +3 Agility, +3 Willpower
Skills: Common Lore (Imperial Creed), Common Lore (Imperium), Linguistics (High Gothic), Navigate (surface)
Talents: Hatred (Orks), Rapid Reaction, Streetfighting
Other Traits: Blessed Ignorance, Fieldcraft (mountains)
Favored Weapons: Heavy Flamer, Grenade Launcher
Kit: Lascarabine (main weapon), 4 charge packs, Laspistol (sidearm), 2 charge packs, Knife (mono upgrade), 2 frag grenades, 2 smoke grenades, Flak Jacket & Helmet, Survival Suit, Micro-Bead, Poor quality Preysense Googles, Grapnel, Uniform, Rucksack or Sling Bag, Basic Tool Set, Mess Kit, Sleep Bag, Lamp Pack, Grooming Kit, Cognomen Tags, Primer, 2 weeks rations
Cost Spread: Imperial World (1), Choleric Commander (2), Light Infantry (2), Hardened Fighters (2), Fieldcraft (4), 1 unspent regiment point
Notes: 1 unspent kit point; replaced Hatred (Mutants) with Hatred (Orks). Based on a old WD article by Gav Thorpe, the Polar Guard are an elite mountaneer unit from Valhalla, specialized in covert operations.
"Vimes cupped his hands around the flame, sucked on the foul tobacco, tossed the match into the gutter and
slouched off down the damp, puddle-punctuated alley.
If there was anything that depressed him more than his own cynicism, it was that quite often it still wasn't as
cynical as real life."
Terry Pratchett Guards! Guards!
36th Roanian Gunners
"Another wave boys, brace those autocannons and have fun ! READY ? SHOOT THOSE BASTARDS, FIIIIIIIIIRE !!!" Sergeant Morgan Vail of the 36th Roania Gunners to his heavy weapon squad.
Roania is a fortress world known for the tough soldiers raised on its floor. Those Imperial guards are well organized, well equipped, and always bring some heavy fire power. They share a common love for loud guns and big explosion. The only thing they like more than the comforting recoil of a heavy weapon is yelling while shooting it. The downside of this is that this regiment is used to deal with "collateral damages", some missed shots may happen and their reckless nature make them take risks. To survive, the Roanian Gunners had to strengthen their bodies, they are used to take some blow. Because of their heavy weaponry, they have good relations with the Adeptus Mechanicus, providing them quite easily with implants or bionic replacements.
Even though their efficiency is know far beyond their sector, other imperial regiments may be quite worried to stand near when the 36th start to do their job, as suppressing fire could suppressed them as well as the enemy. This explain why imperial commanders keep the regiment isolated sometimes…
When it comes to vehicles, the roanians prefers heavy artillery, the open structure of the basilisk allow them to fully feel the recoil of the earthshaker cannon, and to directly see the damages they caused. Every regiment contain at least one artillery company.
When the 36th Ronian Gunners are deployed they may be slow to get ready, but then, they tear apart the enemy with heavy weapon fire, drown their communication with insults, holy songs, or simply yells, and bury their bodies with heavy artillery.
-Fortress World -Siege infantry -Sanguine commander -Die hard -Augmetics
Homeworld: Roania (Fortress World)
Modifiers: +3 Ballistic skill +6 Toughness, -3 Intelligence
Skills: Common Lore (Imperium), Common Lore (War), Common Lore (Imperial Guard), Tech Use.
Talents: Hatred (Orks), Nerves of steel, Sprint, Die Hard.
Other Traits: Bred for war, Augmetics.
Favored Weapons: Flamer, Autocannon
Kit: M36 Lasgun (main weapon), 6 charge packs, Knife, 2 Frag Grenades, 2 Photon Flash Grenades, Good craftmanship Guard Flak Armor, Respirator, 4 empty sandbags, Entrenching tool, Micro-Bead, Uniform, Additional field uniform, Poor weather gear, Rucksack or Sling Bag, Basic Tool Set, Mess Kit, Sleep Bag, Lamp Pack, Grooming Kit, Cognomen Tags, Primer, 2 weeks rations, Chrono, Grapnel, Magnocular.
Note : My little custom regiment, I would play a heavy gunner with autocannon. By the way, sorry if I did some grammar mistakes I am not a native english speaker, I wish I could fine Only war players in my country T-T.
For my Commisar who was inspired by Lt Gruber from 'allo 'allo.
17th Imperial Auxilla
The Forge world of San Sargo lie in the Segmentum Pacificus, and gained fame one of the worlds where the forces of the Sabbat worlds crusade mustered before launching their long and bloody campaign. It's mighty manufactorums continued to supply vital armaments to the Adeptes Ministoruim in support of the Crusade for the entire duration. As the supply ships plied the warp back to the orbtial depots of San Sargo all too often they bore the remains of those guardsmen whose bodies had not been too desecrated by chaos to offer their final service in the corpse starch pits. Almost as often they also bore the orphans of those same guardsmen.
The Schola Progenium quickly formed an academy for these scions of the lost heros of the Imperial crusade, replenishing the ranks of the guards, storm troopers and comissars anew.
Reserve Col. Van Strom heads the 17 Imperial Auxilla, a training command for young Commisars that trains as Light Infantry. A pious man, he distrusts the influence of the Cult of the Omnissiah that pervades the forge world and makes sure his young charges are well versed in the Imperial Creed. Nonetheless the forgeworld leaves it's mark and the graduates of San Sargo are comfortable with the gifts of the Omnissiah and more often favored by the Cult Mechanicus with his gifts. The Auxilla is trained to be as tactically and operationally flexible as possible given the massive range of possible warzones his pupils may be assigned to when they board the supply ships carrying them to the front of the crusade.
Schola Progenium, Supine Commander, Light Infantry, Augmentics, Sharp Shooter
+3 Willpower, +3 WS or BS, +3 Agl, -3 Tou, +1 W
Common Lore Imperial Guard, Imperium, War, Imperial Creed, Ecclesiarchy
Air of Authority or Unshakable Faith, Deadeye Shot, Sprint
Favored Weapons: Hotshot Lasgun and Plasma Cannon
One lascarbine and four charge packs, one set of Imperial Flak Armour, two frag grenades, two smoke grenades, One uniform, Poor weather gear,
One Knife, Rucksack, One set of basic tools, One mess kit and one water canteen, One blanket and one sleep bag, One rechargeable lamp pack
One grooming kit, One set of cognomen tags, One primer, One Grapnel and Line, One Clip Harness, Combat sustenance rations, two weeks' supply