I have played this game twice and love it. I need to find the time to play more often. I agree that it is under appreciated!
Good morning mates!
I'm erally interested in Dust, but it seems great for the background and alternative story (someone said Tannhauser?!) and so on.
But by the description in the main page of the product i don't understand how it really work. The faction, for example, is well differentiated?
The game elements, that seems really good, is well crafted? ANd the card system?
Thanks for the sneak peeks.
probably i'm not the sharpest knive in the shed, but i'm straight as an arrow
I have the game, and I love the fluff around it, but would agree that more could have been made of the setting - in the same way that Tannhauser has succeeded better (aside from the slow release schedule).
The unfortunate thing is that the rest of my gaming group played this, one person was indifferent to it afterwards and everyone seemed to migrate to other board games that were more popular. I want to get back into a few games of Dust, and need to convince my friends using some of the points you have all suggested here!
Anyone really into the Dust world might want to check out www.twistory.com. They have all the comics and a bunch of models and toys related to the world.
I picked up Dust as a sort of gateway to wargaming and to FFG products ~ that, and I liked the theme ~ and we really enjoyed the first game we played, and look forward to bringing it to the table again.
I noticed a few people mentioning the high price, and that's pretty ironic: part of my original selection was based on price; it was much more affordable than a lot of the other FFG games I was considering, so it became the first ( others have already followed! =)
This game is marked down to $40 at our LGS . . . and I'm thinking about jumping on it.
I used to play RISK like crazy and I was looking for a good domination style game that doesn't take all day to play like Axis And Allies.
I think this game might fit that bill.
If you are into world domination games, I feel this is the one to get. It is alot better than Risk games and is more well put together than Axis & Allies. I love playing with at least four players. With that many players it keeps it pretty close with players that know what their doing. The best is when someone jumps out ahead right away, then the other players crush him in the following moves.
Lately I've been playing Dust with a few small changes to the rules. Namely, we scrapped the victory point track all together and made the terms of winning based on whomever acquired all 6 capitals. It made the game more of a global slug-fest where we were actually able to buy bombers and mechs. Still a great, easy-to-learn game that my friends and I love playing.
I'll be lurking for you.