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Android: Netrunner The Card Game
Hack into the future.
Moderator: FFGAntonffgjoshFFGStuartFFG_Ian Topics: 439 | Posts: 4312
Trace amounts of Perfection - New Jinteki Identity
Published on 26 December 2012 - 09:26:28
Page 1 of 4 (59 messages) 1 2 3 4 ...Last page »
Reply #1 | Published on 26 December 2012 - 14:11:17

I'm liking all 3 of these.  The identity is amazing, forcing the runner to run on a central server first before he can attempt one on remote server will drain his resources quick.  I like the flavor of Fetal AI as well as the artwork.  I can see Weyland utilizing trick of light with all the options for advancement with its ICE.

The secrets to the Universe are buried within the depths of our minds.

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Reply #2 | Published on 26 December 2012 - 14:23:59

This is what Jinteki needed. 

I don't know what helps more the two specific cards or the new ID but I know I'll be using all of them. Fetal AI sounds more brutal in the original Jinteki but I'll be using it either way.

Without Signature
Reply #3 | Published on 26 December 2012 - 15:49:35
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This is from the January pack, yes?

Why do Jinteki get no love?

Without Signature

Reply #4 | Published on 26 December 2012 - 16:15:51

signoftheserpent said:

This is from the January pack, yes?

Why do Jinteki get no love?

Not sure if trolling or just dim-witted…

:>8•8<: VS |-•-|

Reply #5 | Published on 26 December 2012 - 16:45:51

Hdnggrnchrg said:

signoftheserpent said:

 

This is from the January pack, yes?

Why do Jinteki get no love?

 

 

Not sure if trolling or just dim-witted…

 

I *think* s/he's asking why do people currently dislike Jinteki's cards/playstyle.

The Dude abides.

Reply #6 | Published on 26 December 2012 - 17:02:38

I loved Jinteki in Core mostly for the flavor and the chance of flatlining the Runner (without even resorting to Scorched Earth) , but hard to play succesfully. These new cards make Jinteki that much more awesome. Love the new identity although not sure how well it works combined with ambushes like Junebug since you're actually reducing the odds of the Runner going for a remote server.

Without Signature
Reply #7 | Published on 26 December 2012 - 18:34:18

Palpster said:

I loved Jinteki in Core mostly for the flavor and the chance of flatlining the Runner (without even resorting to Scorched Earth) , but hard to play succesfully. These new cards make Jinteki that much more awesome. Love the new identity although not sure how well it works combined with ambushes like Junebug since you're actually reducing the odds of the Runner going for a remote server.

Over on BGG, people were arguing the opposite. If the runner has to lose a click and X resources before even getting a chance to run, maybe they won't draw that extra card. Maybe they won't use that sure gamble. Maybe they won't put in that sentry breaker. Maybe they won't make sure with infiltration before they run.

This is the return of fun being competitive in Netrunner, IMHO.

:>8•8<: VS |-•-|

Reply #8 | Published on 26 December 2012 - 18:42:44

Hdnggrnchrg said:

Palpster said:

 

I loved Jinteki in Core mostly for the flavor and the chance of flatlining the Runner (without even resorting to Scorched Earth) , but hard to play succesfully. These new cards make Jinteki that much more awesome. Love the new identity although not sure how well it works combined with ambushes like Junebug since you're actually reducing the odds of the Runner going for a remote server.

 

 

Over on BGG, people were arguing the opposite. If the runner has to lose a click and X resources before even getting a chance to run, maybe they won't draw that extra card. Maybe they won't use that sure gamble. Maybe they won't put in that sentry breaker. Maybe they won't make sure with infiltration before they run.

This is the return of fun being competitive in Netrunner, IMHO.

 

I'm part of the camp that believes traps are a bit weaker with the ID.  I just don't see people running on remote servers as much, unless the corp is close to winning the game or something.

Without Signature

Reply #9 | Published on 27 December 2012 - 00:33:48
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1

wedgeex said:

This is what Jinteki needed. 

I don't know what helps more the two specific cards or the new ID but I know I'll be using all of them. Fetal AI sounds more brutal in the original Jinteki but I'll be using it either way.

This.

As a trap faction, Jinteki needs more tricks for messing with the head of its opponent. As the net damage faction, it needs to inflict bigger punishment on the Runner. As the ICE-synergy faction, it needs to get the Runner tangled up in the web it weaves.

This is love.

You call it 'thievery'. I call it 'social justice'.

- Vandalism found in compromised server

Reply #10 | Published on 27 December 2012 - 03:00:00
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From my point of view with this new Jenteki identity runner are more possible to get "Snare!" o "Fetal AI", also you can plan your ice better since you know that the runner are going to your central files for sure.  Maybe it is not yet the best identity but I think that open a lot of trick posibilities… only thinking in "precognicion"…

Without Signature

Reply #11 | Published on 27 December 2012 - 03:01:52
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Hdnggrnchrg said:

signoftheserpent said:

 

This is from the January pack, yes?

Why do Jinteki get no love?

 

 

Not sure if trolling or just dim-witted…

 

I get that Android NR is seen as a more cerebral cardgame, that's why I picked it up.

But it's not an excuse to be rude.

The attitude on this forum, far too often, is utterly uncalled for.

Without Signature

Reply #12 | Published on 27 December 2012 - 04:26:43
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Messenger said:

wedgeex said:

 

This is what Jinteki needed. 

I don't know what helps more the two specific cards or the new ID but I know I'll be using all of them. Fetal AI sounds more brutal in the original Jinteki but I'll be using it either way.

 

This.

 

As a trap faction, Jinteki needs more tricks for messing with the head of its opponent. As the net damage faction, it needs to inflict bigger punishment on the Runner. As the ICE-synergy faction, it needs to get the Runner tangled up in the web it weaves.

This is love.

The corporations, cards wise, are somewhat on the backfoot because there are 4 of them and each needs cards as well as Agendas.

Having 3 copies of each new identity in the packs doesn't really help. I don't know who thought that was a good idea; they could have included at least 3 new corp identities in WLA instead of 3 copies of the Haas id (likewise for the runners).

 

Without Signature

Reply #13 | Published on 27 December 2012 - 06:54:22

signoftheserpent said:

The corporations, cards wise, are somewhat on the backfoot because there are 4 of them and each needs cards as well as Agendas.

Having 3 copies of each new identity in the packs doesn't really help. I don't know who thought that was a good idea; they could have included at least 3 new corp identities in WLA instead of 3 copies of the Haas id (likewise for the runners).

 

 

I'm fairly certain the 3X of the Identities is a printing cost issue, it was cheaper to have 3 copies of it than to have only one, and definitely cheaper than 3 different identities.  I'm not part of FFG so I can't say for ceratin, but it does line up with everything I've heard about printing cards.

 

I think FFG wants to get some diversity for identities out there for now, but once we all have 2 or 3 different choices for each faction we could start to see some packs without new identities.  This would free up room for another card.

Without Signature

Reply #14 | Published on 27 December 2012 - 07:39:13

Kaic said:

I'm fairly certain the 3X of the Identities is a printing cost issue, it was cheaper to have 3 copies of it than to have only one, and definitely cheaper than 3 different identities.  I'm not part of FFG so I can't say for ceratin, but it does line up with everything I've heard about printing cards.

 

As much as I hate to put more fuel into the fire of serpent's tiresome tirades, that is actually not the case. All the cards for one pack are printed onto a single sheet, so it makes no difference to the printer what those cards actually are. However, the 3x for identities makes everything so much simpler for FFG because they have an odd number of factions, so if they included only one copy of each identity, they would end up with either one or two empty slots for some of their 60 card packs. Having 3 of each keeps it simple and fair, everyone gets their 20 new cards at 3 copies each.

Reply #15 | Published on 27 December 2012 - 10:28:41
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Saturnine said:

 

Kaic said:

 

I'm fairly certain the 3X of the Identities is a printing cost issue, it was cheaper to have 3 copies of it than to have only one, and definitely cheaper than 3 different identities.  I'm not part of FFG so I can't say for ceratin, but it does line up with everything I've heard about printing cards.

 

 

 

As much as I hate to put more fuel into the fire of serpent's tiresome tirades, that is actually not the case. All the cards for one pack are printed onto a single sheet, so it makes no difference to the printer what those cards actually are. However, the 3x for identities makes everything so much simpler for FFG because they have an odd number of factions, so if they included only one copy of each identity, they would end up with either one or two empty slots for some of their 60 card packs. Having 3 of each keeps it simple and fair, everyone gets their 20 new cards at 3 copies each.

 

I'm tired of this constant ad hom abuse. [Edited for expletives]

 

Without Signature

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