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sinnerfold said:
So if we're going to be doing 3x20 then it stands to reason that in any data pack that gives us a new runner or corp identity, that data pack would be giving us 3 identity cards for three different factions.
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Scautura said:
Project Beale:
Rez: 3
Agenda: Score 1
When you score Project Beale, place 1 agenda counter on it for every 2 advancement tokens on it over 3.
Project Beale is worth 1 additional agenda point for each agenda counter on it.
This sounds similar to World Domination in implementation - WD gave extra agenda points when you scored it (but didn't cost extra for those points), but only gave the runner the base number of points. PB looks like it's good for faking out the runner - that unrezzed card with 5 advancement tokens on it, is it Project Junebug (taken as an OOF card), or is it Project Beale? Now the runner has to think a little harder.
___
I hate the way these forums work…
As pointed out somewhere else, Project Beale == Project Babylon, not World Domination - I never had one of those, so it wasn't top of my memory.
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booored said:
exactly.. i thnk taht is a major mistake.. we should see new corp identity cards but it seams that the way they have designed the game will mean it will be hard for new corps identities to be added.
You are confusing identity with factions. We already know we are getting new identities, we have seen one already for Anarch in this thread that I posted at the start. New factions is what I was referring to and we probably won't see those till a deluxe expansion if at all. We already have 7 factions to flesh out. I don't see the need for new factions so soon for either side of things.
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jhaelen said:
sinnerfold said:
So if we're going to be doing 3x20 then it stands to reason that in any data pack that gives us a new runner or corp identity, that data pack would be giving us 3 identity cards for three different factions.
It's a bit odd because the preview article says it includes a new identitiy for each of the factions. That's a total of seven cards, leaving two card slots for something else…
A new identity for each faction does not mean we will see them all in one pack. We might but too early to say either way, might be one in each of the 6 packs and then one pack comes with two of them to make it 7. Also each expansion cycle is 120 distinct cards. Really not sure how you get that means there is two slots left for something else. Even if all seven new identities come in the first pack that still leaves 13 cards in that pack.
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I think he simply means that there is no point in providing three copies of each identity card in an expansion. Assuming they recognise this (and the format of the core set suggests that they do), they will only put in one copy of each new identity card, which leaves unused slots in each 60 card expansion. These slots cannot be filled by non-identity cards because they have said that all other cards will come in threes. The most effective way to deal with this would be to put three singleton identity cards together in a single expansion, with 19 other cards appearing three times.
However, if each faction is getting a new identity, that is at least seven identities. Assuming they follow the obvious pattern I suggested, it means that there are two unused singleton spaces that cannot be used for non-identity cards. I therefore assume that some factions will be getting more than one additional identity.
Playing Weyland & Criminal since release.
Silent Requiem said:
I think he simply means that there is no point in providing three copies of each identity card in an expansion. Assuming they recognise this (and the format of the core set suggests that they do), they will only put in one copy of each new identity card, which leaves unused slots in each 60 card expansion. These slots cannot be filled by non-identity cards because they have said that all other cards will come in threes. The most effective way to deal with this would be to put three singleton identity cards together in a single expansion, with 19 other cards appearing three times.
However, if each faction is getting a new identity, that is at least seven identities. Assuming they follow the obvious pattern I suggested, it means that there are two unused singleton spaces that cannot be used for non-identity cards. I therefore assume that some factions will be getting more than one additional identity.
If you read my original statement it very clearly states that they wouldn't be including 3 copies of a single identity but three identity cards for three different factions. That doesn't mean we're going to get 9 cards. It means 3 cards….total.
"A wizard is never late, Frodo Baggins. Nor is he early. He arrives precisely when he means to."
Toqtamish said:
booored said:
exactly.. i thnk taht is a major mistake.. we should see new corp identity cards but it seams that the way they have designed the game will mean it will be hard for new corps identities to be added.
You are confusing identity with factions. We already know we are getting new identities, we have seen one already for Anarch in this thread that I posted at the start. New factions is what I was referring to and we probably won't see those till a deluxe expansion if at all. We already have 7 factions to flesh out. I don't see the need for new factions so soon for either side of things.
yeah.. but what i was trying to say is that it is easy for new identities to be added to the runners.. (example this new pack coming out) but very hard for new corporations to be added, and even if they are adding whole new corporations in major expansions as new factions.. they can not be adding many or it will dilute the card pool of the individual packs.. I assume we are already only getting 2 an avg for each faction per pack.
So the general thoughts are we will see "divisions" of the corps we have already seen. As this is the only way they can easily introduce new identities for the corporations.Like Wayland : Space Exploration Division or something like that.
I stand by what I said originally.. if the corp cards were not faction based but utility based.. and generic.. like instead of mass-bioroid being a faction and all those cards in that faction, the cards were just all themed on cyborgs and stuff, then they could realise as many single card identity for cyborg type companies that use those same cards.. just as the new orange runner used the anarch cards. I just feel the great addition of identities is very cool, and will keep runner decks feelign fresh and fun.. but we are stuck with these 4 corporations for eternity.
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booored said:
I stand by what I said originally.. if the corp cards were not faction based but utility based.. and generic.. like instead of mass-bioroid being a faction and all those cards in that faction, the cards were just all themed on cyborgs and stuff, then they could realise as many single card identity for cyborg type companies that use those same cards.. just as the new orange runner used the anarch cards. I just feel the great addition of identities is very cool, and will keep runner decks feelign fresh and fun.. but we are stuck with these 4 corporations for eternity.
Wow. You made that sound gloomy, real quick.
I personally can't wait to see what they'll release for this game, be it 60 card packs or deluxe expansions.
I really can't wait to see what's in the first data pack, should be interesting to see what sort of new decks emerge. Whizzard seems to represent the more destructive elements of the Anarchs, just blowing stuff up rather than using viruses.
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booored said:
Toqtamish said:
booored said:
exactly.. i thnk taht is a major mistake.. we should see new corp identity cards but it seams that the way they have designed the game will mean it will be hard for new corps identities to be added.
You are confusing identity with factions. We already know we are getting new identities, we have seen one already for Anarch in this thread that I posted at the start. New factions is what I was referring to and we probably won't see those till a deluxe expansion if at all. We already have 7 factions to flesh out. I don't see the need for new factions so soon for either side of things.
yeah.. but what i was trying to say is that it is easy for new identities to be added to the runners.. (example this new pack coming out) but very hard for new corporations to be added, and even if they are adding whole new corporations in major expansions as new factions.. they can not be adding many or it will dilute the card pool of the individual packs.. I assume we are already only getting 2 an avg for each faction per pack.
So the general thoughts are we will see "divisions" of the corps we have already seen. As this is the only way they can easily introduce new identities for the corporations.Like Wayland : Space Exploration Division or something like that.
I stand by what I said originally.. if the corp cards were not faction based but utility based.. and generic.. like instead of mass-bioroid being a faction and all those cards in that faction, the cards were just all themed on cyborgs and stuff, then they could realise as many single card identity for cyborg type companies that use those same cards.. just as the new orange runner used the anarch cards. I just feel the great addition of identities is very cool, and will keep runner decks feelign fresh and fun.. but we are stuck with these 4 corporations for eternity.
Kinda jumping to conclusions there…I don't see how it as any more difficult than adding new runners for each of the 3 factions. If anything I would want to see a new runner faction before a new corp but considering we already have 7 factions I don't see any new factions coming any time soon.
It is pretty obvious they will be adding divisions for the current corps with new special abilities. Sounds great to me. I cannot wait to start getting the data packs and first cycle completed will open up so much deck building possibilities.
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sinnerfold said:
Silent Requiem said:
I think he simply means that there is no point in providing three copies of each identity card in an expansion. Assuming they recognise this (and the format of the core set suggests that they do), they will only put in one copy of each new identity card, which leaves unused slots in each 60 card expansion. These slots cannot be filled by non-identity cards because they have said that all other cards will come in threes. The most effective way to deal with this would be to put three singleton identity cards together in a single expansion, with 19 other cards appearing three times.
However, if each faction is getting a new identity, that is at least seven identities. Assuming they follow the obvious pattern I suggested, it means that there are two unused singleton spaces that cannot be used for non-identity cards. I therefore assume that some factions will be getting more than one additional identity.
If you read my original statement it very clearly states that they wouldn't be including 3 copies of a single identity but three identity cards for three different factions. That doesn't mean we're going to get 9 cards. It means 3 cards….total.
Each data pack consists of 20 cards, 3 copies of each - that's pretty clear from the announcement. This means (going by previous LCGs) that we'll get 3 copies of Whizzard in the first data pack, even though the 2nd and 3rd copies will be next to useless. We are NOT going to see singleton identity cards in the packs, doing so is just too complicated/costly for FFG. It's actually cheaper for them to put in extra, useless copies of the cards than it is to collate things to exclude them.
If we do get extras the 2 extra copies can just be traded to friends or used with a different deck using the same character. There is times I wish I had a couple extra copies of the Game of Thrones house cards. In Lotr packs you get one copy of the new hero. Not sure how the rest of the pack works out to 3 per card I stopped playing it after the core set.
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Guys, don't forget Lord of the Rings LCG. Packs that contain new hero cards only come with a single copy. It is entirely possible they will do the same with identity cards.
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Tokhuah said:
I can see Corps diversifying as much as Runners.
Speaking as an Anarchist player I am not loving the new guy as a concept. What I am hoping for are some additional killer viruses to make more Noise!
It would also be nice to have some bioroids that are not so easy to just click off…
I don't like this approach to Corps, though. Using your Symantec example, it would mean that once you introduce the security software division and the military contract division, now deck-building for Symantec means that I'm freely mixing military contract jelly with my anti-spam peanut butter. And that dilutes the character of the Corp, to me, when the Corps as originally presented in the Core Set are monolithic monopolies rather than sprawling diversified behemoths (well, Weyland is kind of the exception, in that it's portrayed as having a maze of diversified subsidiaries under its umbrella, but even there, there's a strong construction and real estate theme).
I'd much rather see new corps with a month or two of cards dedicated to them and some neutrals to get them up and running. The new identities for the same factions makes sense for Runners, though. And as for Whizzard, I'm the opposite -- Noise doesn't do much for me, but I could get behind playing an Anarch with Whizzard, who's far more interesting to me and will still get to play with some of the same toys and themes from a different angle.
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Scautura said:
Looking at the splayed cards in the middle:
Project Beale:
Rez: 3
Agenda: Score 1
When you score Project Beale, place 1 agenda counter on it for every 2 advancement tokens on it over 3.
Project Beale is worth 1 additional agenda point for each agenda counter on it.
This sounds similar to World Domination in implementation - WD gave extra agenda points when you scored it (but didn't cost extra for those points), but only gave the runner the base number of points. PB looks like it's good for faking out the runner - that unrezzed card with 5 advancement tokens on it, is it Project Junebug (taken as an OOF card), or is it Project Beale? Now the runner has to think a little harder.
Pretty sure it's a direct copy of "Project Babylon" from the original game, albiet with updated wording.
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