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@Edwin20er: given the game is asymmetric, in tournaments you'll probably need to have a deck for each side, otherwise you'd need an equal number (within one at least) of runners and corps (and that would really be 2 tournaments with half the players each). In the CCG, each tournament round was 2 games with players switching sides in between (the winner of a game scored 10 points and the loser what they scored as agenda points - no idea how ties were resolved).
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njrobin said:
First a BIG thank you to FFG for releasing the rulebook this has answered the vast majority of my questions, and now with the large quantity of cards revealed and the confirmation on quantities on the cards themselves i can see for a FULL playset x 3 copies is required (due to the uniques).
For most competitive players x 2 copies will be enough unless you absolutely have to use x 3 copies of a specific unique, as such i have preordered x 2 copies :-)
Since the core-set rulebook lists how many cards are available for each faction, both the unique cards and the total count, I've done some number crunching to try and deduce the distribution.
Note: The rulebook does not list the identity cards as a separate part in the box. I assume that this is not an oversight, and the identity card is counted as one of the cards for the faction (similar to the house cards in AGoT).
Each corp has 13 different cards, and 28 total. There are a few ways this could break down, but I think the most likely distribution is either 3/5/5 (singles/dupes/trips) or 4/3/6. For the neutral corp cards there are 8 cards, with 22 total, which leaves only two possibilities - 0/2/6 or 1/0/7.
Each runner gets 16 cards, with 33 total copies. Again, this can be done several ways, but the most likely would be 5/5/6 or 4/7/5. For neutral runner cards there are 5 cards and 15 copies, meaning that all 5 must be triplicates (0/0/5).
The point of all this is that in the likely scenarios there are 24-32 cards in the box with only 1 copy. If 7 of those are the identity cards, that leaves 17-25 cards for which you will need to buy 3 core sets to make a full set.
De Chelonian Mobile
Those calculations are on par with with previous LCGs with lumpy distribution and with my own best guesses.
Note: Corp Neutrals are either all 3s with 2 2s (one of which is Melange Mining), or they are all 3s, a single 2 (Melange Mining) and a lone singleton.
byronczimmer said:
Note: Corp Neutrals are either all 3s with 2 2s (one of which is Melange Mining), or they are all 3s, a single 2 (Melange Mining) and a lone singleton.
I did not include known cards in my calculations, since there aren't enough revealed to nail anything down (for the most part). This is a notable exception, though.
To get the result of 8 cards and 22 copies as listed in the rulebook, there are only 2 possible distributions - 1/0/7 or 0/2/6 (a 1/1/6 distribution would only yield 21 copies). Since the preview of Melange Mining proves that there is at least 1 neutral corp card with 2 copies, the distribution in that catagory can only be 0/2/6.
This reduces the upper limit on singleton cards to 24 (not counting identity cards).
De Chelonian Mobile
I just looked at the pdf with the cardlist(in the support section), and some of the single must be REALLY compelling if you want more than 2 boxes.
Unless you want to mix stuff up into multiple playable decks, then 3 boxes might be an option.
fritsk said:
I just looked at the pdf with the cardlist(in the support section), and some of the single must be REALLY compelling if you want more than 2 boxes.
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