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You are here: FFG Forums /  Roleplaying Games /  Only War

Only War
They are the thin line that protects mankind. They are the Imperial Guard.
Moderator: FFG Andy FischerFFGMark Topics: 374 | Posts: 4363
Using DH adventures (specifically Shades on Twilight) for Only War
Published on 16 March 2013 - 11:22:12
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Hello all,

I'm thinking of running an Only War game, but due to lack of time am thinking of going with a published adventure -- of which there aren't many.

Going through the WH40KRP advantures that I DO have, I think that Shades on Twlight might be adaptable -- having grunts on it instead of Acolytes might give it kind of an Aliens feel. BUT I have problems rationalizing what the IG would be doing on a space hulk. Also, I would want to take out Brother what's his name.

Any ideas? Perhaps the group's IG troop carrier happens to emerge into realspace near the hulk and they decide to investigate. Or -- there are secret inquistorial orders to the regiment commander to investigate (a la Alien), What do you think?

 
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Reply #1 | Published on 17 March 2013 - 06:59:40

Well, there couldbe any number of reasons. At the most basic, the Imperial Guard is huge, and thus far more likely to have people on hand to investigate, and the characters unit happens to be the to get tapped. More elaborate reasons include the Inquistion commandeering the character's unit (a fairly standard practice really) to - on the funny side - a horrible clerical error somewhere (someone in the Imperial beaucracy tranposed a digit and thought the characters unit was Inquisitorial Storm Troopers or even Deathwatch Space Marines(!)). 

Without signature

Reply #2 | Published on 17 March 2013 - 11:23:04
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I was thinking that the characters might not be told the real reason that they are there at all, but rather would be informed that they have to respond to a distress signal that is emitting from part of the hulk. Only when they encounter the group of Inquisitorial Acolytes would they learn otherwise.

I always want to a) stick in some feral orks, which are appropriate for a hulk, and b) make the dark eldar mosr evilly evil than they are in the adventure as written. Say, have them come across some orks that are scared, running away (!) from something, then have them come across orks who have been skinned alive. ? Or have the eldar kidnap some of their Comrades for evil experiments.

 
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