MILLANDSON: These two men approve
Personaly I would change Imperial world for Fortress World (and mess with the equipment a bit) for it sounds slightly more fitting, but still, wonderful. Where is the fluff blurb from, respectively what are its sources?
Do youuu hear the voices tooo?
I made the blurb up myself, actually I obviously based it on Zulu, though. The bit on about Praetoria itself was from Lexicanum and a couple of other 40k wikis.
As for the origin world, it should really be Hive World, because Praetoria is a collossal hive world, one of the biggest if I remember correctly, but I thought Imperial World just fit it better for post-training Praetorians, as they don't seem to exhibit the same attitudes as most hive-worlders, due to having the military regime drilled into them as soon as they've volunteered.
~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~
Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester
Star Wars: Edge of the Empire Playtester
I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.
One of Three Founders of Dark Reign
As an aside to this whole discussion, I feel its worth noting that the regiment creation rules appear to intend to be quite broad.
That is to say, beyond "homeworld" and the primary doctrine material (armoured company, line infantry, etc.), there is very little that any given homeworld necessarily reflects upon a regiment.
What I mean is, much of it is built around the particular history of that regiment, not so much the history of the world the regiment is from. It builds off the leadership styles of the commanding officer, the training methods and history that it has built up over the years. The regiments as listed in the book represent not only the homeworlds, but a particular regiment from a particular homeworld. Not all Cadians are mechanized infantry regiments. Not all Death Korps are line infantry.
My point in all this, is that any given "well known" regiment from the IG is basically covered in the broader "Homeworld" options as we're given here. Obviosuly, more options would be very interesting, but I personally think more pre-gen regiments using the existing rules would not be as interesting.
While some worlds may produce regiments in a fairly… regimented manner (Cadian regiments may tend to have Sharpshooter and/or Iron Discipline, as those were the Doctrines given them in the old Doctrines system in the wargame, so it represents traits commonly found in Cadian forces), but the point of the Regiment Creation Rules wasn't to make all Cadians the same. The sample regiments are specific regiments not only to give a little Spinward Front-specific background (which was fun to write, as the Spinward Front setting was still taking shape at the time of writing), but also to show what the regiment creation rules can do.
The only thing I'd suggest is that if you plan to create a Tallarn or Krieg regiment (those who do have slightly non-standard rules) to use the variant special rule for those homeworlds when creating other Tallarn or Krieg regiments, as those rules were designed to better and more specifically represent those particular homeworlds. Needless to say, a Tallarn armoured regiment (something that Tallarn has produced many famous examples of) is an interesting thing to behold…
Nathan 'N0-1_H3r3' Dowdell
Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet Koronus, Black Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls
Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.
A collection of my unofficial supplements can be found here.