Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...
You are here: FFG Forums /  Roleplaying Games /  Only War

Only War
They are the thin line that protects mankind. They are the Imperial Guard.
Moderator: FFG Andy FischerFFGMark Topics: 375 | Posts: 4365
Possible to play a 'vanilla' IG game?
Published on 19 June 2012 - 05:58:11
0
0

Does anyone know if it's possible to play a game where you're just foot sloggers?

Is the game actually at DH level in terms of power level?

It'd be a shame if the game about playing Imperial Guard is anything but about playing an actual Guardsman who isn't Sly Marbo or a Commissar.

And really, having everyone play the Guardsman career in DH doesn't cut it.

Without Signature
Page 1 of 1 (14 messages) 1
Reply #1 | Published on 19 June 2012 - 16:46:37

The DH career's names are just a general guide really; a scum with Guard Flak and a lasgun is a Guardsman, just the one who runs the company's black market…The Adept's the voxcaster or the officer's aide etc etc..career names are just a generalisation with a 40k flavour to them.

My Dark Heresy Game

http://dark-heresy.wikispaces.com/Dark-Heresy+Redux

 

Reply #2 | Published on 19 June 2012 - 17:18:12
0
0

Okay, but it'd still suck if the only real choice to playing a more 'vanilla' IG game is…not playing the official IG game.

Without Signature
Reply #3 | Published on 19 June 2012 - 18:30:57

Frankie said:

Okay, but it'd still suck if the only real choice to playing a more 'vanilla' IG game is…not playing the official IG game.

I imagine its about what your players are willing to put into the game as much as the GM. What I mean is somebody shoudl play joe guardsman. Not everyone should be a special snowflake of a character. A similar thing happens in Deathwathc where in some games no one wants to play a tactial marine becuase they aren't sexy enough. One thing to keep in mind though is that you can't play a whole platoon as there simply aren't enough players in most people's idea of a good game.

Without Signature

Reply #4 | Published on 19 June 2012 - 19:55:41
0
0

Yeah, I get that.

I haven't seen the demo. Maybe Stormtrooper can be relfuffed. But atleast 5-6 don't fit a 'vanilla' IG game where you just play Guardsmen, be they vets or whatever.

Without Signature
Reply #5 | Published on 20 June 2012 - 00:58:50

 From the demo I'd say probably.

Stats are pretty much the same as dark heresy stats. Mostly high 20s low 30s with a 40 or two thrown in on something important. Weapons seem to be sort of similar, frankly the demo weapons were messed up. (heavy flamer without cone spread, basic class laspistol, every melee weapon with its own unique messed up damage profile) Some of the special talents were pretty high grade (Target selection and Assassin Strike with a new name) but I suspect those are class abilities.

I'd place it around mid to late rank two dark heresy with a few special war talents added and better access to weapon trainings.

Once, we were gods...

Reply #6 | Published on 20 June 2012 - 05:47:36

It did look like it was Dark Heresy in power level (but stats very optimised, which may suggest a vaguely "points buy" build for the demo. There were lots of 20s, and then a couple of 40s and high 30s in vital stats). It looks like the specialities may come with their own special powers (ala all the "classes" since RT). Also looks like Catachans maybe get +5 to Strength.

I don't think the game is really aimed at "vanilla" guard game, especially seeing as you can have a mixed squad of stormtrooper, tech priest and Ogryn….

Without Signature
Reply #7 | Published on 21 June 2012 - 06:56:42

I really doubt that a lot of players would chose to play vanilla grunt with lasgun instead of a specialist. So I guess that you can play a grunt with that lasgun but some special job besides just that. But no vanilla IG.

Without Signature

Reply #8 | Published on 21 June 2012 - 23:55:28

borithan said:

I don't think the game is really aimed at "vanilla" guard game, especially seeing as you can have a mixed squad of stormtrooper, tech priest and Ogryn….

 

I will just point out that just because you *can* have a mixed squad doesn't mean you *have* to. Honestly, it's good to have options, but by no mean does it mean that you're required to use them, and it seems silly to assume just because FFG is giving us a lot of options that they're "aiming" to ignore the possibility of a 'vanilla' squad, although given the variety of canonical IG regiments, vanilla is kind of meaningless.

You gonna get PURGED!

Reply #9 | Published on 22 June 2012 - 01:27:37

Well you don't have to play an Enginseer or a Commissar or whatever. Nothing stopping you from all being basic troops.

BYE

The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.

Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned. 


There are no female Space Marines. Don't believe me?

Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male.
- Deathwatch, Core Rulebook, Page 28.

So enough with the Female Marine threads…

Reply #10 | Published on 22 June 2012 - 05:30:37

I am not saying they won't think of the possibility of people playing a proper Imperial Guard squad, but I presume that their base presumption is that players will like variety and so will choose a variety of specialities, rather than a squad made up from 1 Sergeant type, one "heavy gunner" and 8 "normal guardsmen" (which would also be a rather large play group…), much as they would have presumed most players would not play 6 Tactical Marines in Deathwatch, or 6 Rogue Traders in Rogue Trader. With this in mind I feel that will be the base play style aimed at by the base presumtion of the rules, career roles and GMs guidance.

Without Signature
Reply #11 | Published on 22 June 2012 - 05:50:56

I thought Deathwatch did a good job of laying the information out so that you could play a "traditional" Space Marines games if you wanted to.  It pretty much tells you what skills the characters get for free by being in the Deathwatch and has Deathwatch advances on their own tables.  It's actually pretty easy to just strip this stuff out and have everyone pick a chapter to be from (assuming your players want to go along with this kind of campaign)

I'm hoping that Only War will have a similar level of "modularity" to it so that it is easy to drop stuff without having to house rule things to much to suit the game to the kind of campaign you want to run.  

To question is to doubt

Reply #12 | Published on 22 June 2012 - 17:15:38

 Well at this point, just pick up the Beta and read it yourself so you don't have to "guess" whether something is the case or not :-D

You gonna get PURGED!

Reply #13 | Published on 22 June 2012 - 21:22:43
0
0

Yeah, I bought it.

Operator, Weapon Specialist (Rifleman+Special Weapons Guy), Sergeant, Medic and Heavy Weapons are all the 'vanilla' specialties.

The other 7 are considered 'support specialties'.

Without Signature
Reply #14 | Published on 25 June 2012 - 05:59:03

OK, the whole "Comrades" system sounds like a good way to do this. Means that you do have a full squad, even if your players are just playing the "stand out" members of it. Dunno how it worked mechanically, but it seems like a nice way of resolving that issue.

And I guess if it is free character choice you can build as "normal" a guard squad as you like… even if I still don't like free character building myself.

Without Signature
Page 1 of 1 (14 messages) 1
You are here: FFG Forums /  Roleplaying Games /  Only War

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS