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Only War
They are the thin line that protects mankind. They are the Imperial Guard.
Moderator: FFG Andy FischerFFGMark Topics: 365 | Posts: 4258
11th Hour RPG-Day Demo
by dvang
Published on 07 June 2012 - 09:22:33
Page 2 of 6 (88 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #16 | Published on 13 June 2012 - 17:34:08

I can never remember, how long after Free RPG Day do they put the adventure up for download?  The "FLGS" here makes you buy a book or something before they give you any of the booklets, they won't give them for free and just buying a set of dice isn't enough. T_T  Plus, they aren't big on the "friendly" part of the title and I'd rather not give them any business if I have to…but I want to play!

 

Rogue Trader Christivian Moldrasund

Inquisitor Castrian Velkrov

Reply #17 | Published on 13 June 2012 - 18:09:51

 Typically the PDF is up a week to ten days after Free RPG Day.

Without Signature
Reply #18 | Published on 13 June 2012 - 18:32:34

Goodwin said:

 

I can never remember, how long after Free RPG Day do they put the adventure up for download?  The "FLGS" here makes you buy a book or something before they give you any of the booklets, they won't give them for free and just buying a set of dice isn't enough. T_T  Plus, they aren't big on the "friendly" part of the title and I'd rather not give them any business if I have to…but I want to play!

 

 

 

 

Report them to the FRPG day people.  they WILL come down on them for doing that.  As they sign in the contract they will give them away for free to anyone who asks.

Without Signature

Reply #19 | Published on 13 June 2012 - 19:32:43

By the way, now that I've read about the original 4 characters… just how much Vasquez is in the Heavy Gunner?

Ceterum Censeo Dezmond Ignorandum Esse.

Reply #20 | Published on 13 June 2012 - 19:51:29

Dulahan said:

Goodwin said:

 

I can never remember, how long after Free RPG Day do they put the adventure up for download?  The "FLGS" here makes you buy a book or something before they give you any of the booklets, they won't give them for free and just buying a set of dice isn't enough. T_T  Plus, they aren't big on the "friendly" part of the title and I'd rather not give them any business if I have to…but I want to play!

 

 

 

 

Report them to the FRPG day people.  they WILL come down on them for doing that.  As they sign in the contract they will give them away for free to anyone who asks.

 

I thought I read something on the FRPG website that said they have no control over how the stuff is given out.  That's why I haven't bothered.  It was wierd, I had called to see what time they were starting all of the games and things and the guy was really rude asking why I, some other people, thought we could just walk in and take free things without buying some merchandise.  He was awfuly rude, all I had wanted at the time was to actually play there!  I cried.

That's enough from me though.  Thanks Gaire for the answer.

Rogue Trader Christivian Moldrasund

Inquisitor Castrian Velkrov

Reply #21 | Published on 14 June 2012 - 07:21:13

I am guessing "Unaware Target" is like "stunned" or something like that?

And interestingly, it looks like Ogryns don't get Unnatural Strength or Toughness.

Without Signature
Reply #22 | Published on 14 June 2012 - 08:02:50

 I think the Orgyns have Unnatural Strength and Toughness 2 and the Hulking Trait which grants about +5 wounds and size hulking.

"A dirty mind is a joy forevera terrible thing to waste"

"Innocence Proves Nothing"


Reply #23 | Published on 14 June 2012 - 08:14:13

Reading the extra characters, it seems they went with the BC rules (since standard attacks are at +10, juding by Zara's sheet) meh..don't knwo how that will work, I might stick with Dh rules for combat perhaps, except if globally, it works well.

My Dark Heresy Game

http://dark-heresy.wikispaces.com/Dark-Heresy+Redux

 

Reply #24 | Published on 14 June 2012 - 08:27:21

Braddoc said:

Reading the extra characters, it seems they went with the BC rules (since standard attacks are at +10, juding by Zara's sheet) meh..don't knwo how that will work, I might stick with Dh rules for combat perhaps, except if globally, it works well.

As far as I understand DH, RT and DW were all part of the original deal between Games Workshop and Fantasy Flight. Whereas BC and Ow are part of new deal, by virtue of this they decided to change the system a bit.

Personally I'm not a big fan of the new version, although I admit it fixed some issues (e.g. Burst fire as a full action was too punitive for the players). Anyway adjusting the character from one system ot the other is quite easy.

"Vimes cupped his hands around the flame, sucked on the foul tobacco, tossed the match into the gutter and
slouched off down the damp, puddle-punctuated alley.

If there was anything that depressed him more than his own cynicism, it was that quite often it still wasn't as
cynical as real life."

Terry Pratchett Guards! Guards!

Reply #25 | Published on 14 June 2012 - 10:06:37

True, but I find the DH method a bit more visceral in terms of combat than the new system, giving a crappy guy with 20-25 Bs some killing power with a full auto burst, rather than doing the contrary

My Dark Heresy Game

http://dark-heresy.wikispaces.com/Dark-Heresy+Redux

 

Reply #26 | Published on 14 June 2012 - 10:10:38

Anyone find it odd the bonus character commissar has a WP of  27?

A shining example of fearlessness… and she has about only a 25% chance to stick around in a fight against anything scarier than a ork.

Reply #27 | Published on 14 June 2012 - 10:13:10

Santiago said:

 I think the Orgyns have Unnatural Strength and Toughness 2 and the Hulking Trait which grants about +5 wounds and size hulking.

Correct. They have superscript 6's above the 4's in Strength and Toughness.

The thing I find offensive though is the "How to play this character the way we see them" boxes. This is just crap filler taking up space that could be used for other, better things. They built the character, they gave us background, that is where it should end. Don't tell me how I should play a chacter.

Reply #28 | Published on 14 June 2012 - 10:47:36

ItsUncertainWho said:

Santiago said:

 

 I think the Orgyns have Unnatural Strength and Toughness 2 and the Hulking Trait which grants about +5 wounds and size hulking.

 

 

Correct. They have superscript 6's above the 4's in Strength and Toughness.

The thing I find offensive though is the "How to play this character the way we see them" boxes. This is just crap filler taking up space that could be used for other, better things. They built the character, they gave us background, that is where it should end. Don't tell me how I should play a chacter.

Well they had something similar for the BC characters in that games bonus adventure. DW used that space to discuss the character's Demeanor, which while it is mechanical, is also something very much tied to how to role play a character. Going back to RT's bonus characters, they too had a short guide on how to play them.

This simply is for the fact that its entirely possible that these demo modules will be used to pull someone into table top RPGs for the first time, and honestly, it can sometimes be quite a transition for those who have not tried it. The information there can be fairly useful guidelines for how to get in character. I see no reason to be "offended" by the fact that they try to breath some life into these characters (instead of needlessly giving away more than what they need to about the content of the rule book. This is supposed to hook you, not reveal every single rule change/detail in OW).

Would you rather someone pick the commissar out of the hat, and play them up to be a fearful, lying, cheating scoundrel who orders people around to do their own tasks? Or that the Ogryn is in fact a noble gentlemen, who much prefers discussions on the finer points of politics, mathematics, and tea over the base act of braining someone with his ripper? Certainly, everyone can be their own special snowflake to a certain extent, but a level of respect for the source universe should be considered. I imagine the demo module is written with the idea in mind that the party is in fact not a bunch of snivelling cowards hoping to go AWOL at a moments notice, and the existing backgrounds like the ones provided for those characters helps.

Reply #29 | Published on 14 June 2012 - 11:19:52

KommissarK said:

Or that the Ogryn is in fact a noble gentlemen, who much prefers discussions on the finer points of politics, mathematics, and tea over the base act of braining someone with his ripper?

 

I see what you did there, Gar.

but yeah- those are simple basic guidelines for new players or thsoe unfamiliar with the capacity/mentality of ogryns, commissars and the like….else it<ll be a squad full of special snow flakes; nothing wrong with that mind you, just that it is not really a situation or a game where being special and unique is encouraged (I suspect) and it's more about falling in line, and the 'esprit de corps' of a regiment more than the individual trooper being cared about (as there's a few millions of you just waiting to be killed for the Emperor)

My Dark Heresy Game

http://dark-heresy.wikispaces.com/Dark-Heresy+Redux

 

Reply #30 | Published on 14 June 2012 - 11:58:17

KommissarK said:

 

Well they had something similar for the BC characters in that games bonus adventure. DW used that space to discuss the character's Demeanor, which while it is mechanical, is also something very much tied to how to role play a character. Going back to RT's bonus characters, they too had a short guide on how to play them.

This simply is for the fact that its entirely possible that these demo modules will be used to pull someone into table top RPGs for the first time, and honestly, it can sometimes be quite a transition for those who have not tried it. The information there can be fairly useful guidelines for how to get in character. I see no reason to be "offended" by the fact that they try to breath some life into these characters (instead of needlessly giving away more than what they need to about the content of the rule book. This is supposed to hook you, not reveal every single rule change/detail in OW).

Would you rather someone pick the commissar out of the hat, and play them up to be a fearful, lying, cheating scoundrel who orders people around to do their own tasks? Or that the Ogryn is in fact a noble gentlemen, who much prefers discussions on the finer points of politics, mathematics, and tea over the base act of braining someone with his ripper? Certainly, everyone can be their own special snowflake to a certain extent, but a level of respect for the source universe should be considered. I imagine the demo module is written with the idea in mind that the party is in fact not a bunch of snivelling cowards hoping to go AWOL at a moments notice, and the existing backgrounds like the ones provided for those characters helps.

 

 

The character history sections should tell me all I need to know about that specific character. The "Playing" space could be used far more constructively for each of those characters. Define what an Ogryn is, tell me about the species, not the one I am supposed to play, let me play. If you want to help out a new to the universe player tell them what a Commissar is, what they do, what purpose they serve, not that this particular character is well liked, I still don't know what a Commissar is based on the character sheet.

How big is an Ogryn? How big is a Ratling? Those things need to be on a character sheet to tell an unfamiliar player what these creatures are. Far Larger and Far Smaller are not good descriptors. I qualify as Far Larger than the average man being 6' 5".

Telling me that my character wanders off at inopportune times or that I need to be overly aggressive due to the loss of a friend makes me think they are trying to force player actions in the demo mission more than add to the character background or let unfamiliar players understand anything. This type of information would be fine if these were NPC's for the GM to use. For players this just stomps on what a player brings to the game.

As for discussing politics and mathematics, the whopping 12 Intelligence should tell any player a lot about their character. Combine the 12 Int with the one and only line that tells me anything about Ogryn as a species, that they are slow and dim witted, should tell a player to not do what you suggested.

 

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