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Regardless of what we get next, my Dark Eldar game is happening.
A young Archon and his fledgling kabal versus the world. Profit Factor measured in slaves. It'll be so grand.
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
Unholy_Ravager said:
Remember, the job title of most D&D PCs is "Murdering Hobo".
Hehehehe…. SO true!
Ken
Plushy said:
Regardless of what we get next, my Dark Eldar game is happening.
A young Archon and his fledgling kabal versus the world. Profit Factor measured in slaves. It'll be so grand.
I wish I could play it!
Iron within, Iron without!
"it wouldn't be 40k if no skulls were involved"
-Cifer
Who gives a zog 'bout da stoopid panzies!? Wot about da Orks!
Orkses never lose. If we win, we win, if we die, we die fightin' so it don't count. If we runs fer it, it don't count neither 'cus we can come back fer anuvver go, see?
One issue is that a game isn't just a faction, it's a game. So stating up Craftworld eldar isn't enough, there has to be something those Craftworld eldar would do as a group for a whole campaign. Which considering the rigid lives and roles of most eldar, doesn't leave many options. Fortunately there is one giant loophole.
Seers. Farseers and their ilk see all kinds of potential problems and disasters and if the PCs are talented trouble shooters, then it might be best to send them through a convenient webway portal to investigate/negotiate/shoot in the face said problem before it becomes a threat. That works.
Harlequins work pretty much for the same reason. Fighting chaos is their specialty, but their concern is the race as a whole and they interact with the whole race. That means you could potentially have Exodite, Craftworld, and Dark Eldar PCs and adventures taking place involving any of the three factions. In addition, the fluff has a whole class of Harlequins (the Mimes-spy/assassin/infiltrators) which would make great PCs but haven't been stated out to the table top.
We already know how a Dark Eldar campaign works-Rogue Trader with the nastiness turned up to 11.
Tau have the problem of being rigid without the easy for the GM to manage transportation system of the Webway and Seers as adventure seeds. It's still doable, of course, but it shares the Eldar's issue of needing to get the whole group to sign off on playing aliens. In my experience, PCs are more willing to play Orks or Eldar.
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The_Shaman said:
I think regular eldar could work decently on a RT power level, mechanically speaking. A few +5s, a few -5s, unnatural agility, -1 fate point et cetera. Sure, they'd be way above average humans like the DH starting characters, but in Rogue Trader the trader and his retinue are hardly average.
From roleplaying perspective, we've already had death cult assassins, space marines, orks and kroot, I doubt an eldar ranger would be that much more of a challenge. Yes, by our modern standards they'd be bipolar, sociopathic ***** - or, in other words, prime PC material :) .
I'm with The Shaman on this one. While I have no great hankering for an Eldar game, as such, I don't see why they can not be incorporated into Rogue Trader as PCs. I mean, an Ork Freebooter is okay for a PC, but not an Eldar Corsair? Really?
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