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This tournament is part of the Living Tournament system. You are welcome to read this, play the scenario, and post your results (in that order). Place well enough, and you may just end up with a Living Tournament World Ranking!
Scenario: Conflict at the Carrock
Deck Parameters: Open Build*
Number of Players: Solo Player
Tournament Parameters:
1) This is a Living Tournament. You may play and post results at your own pace.
2) *Open Build means you may use any legal LOTR LCG cards at your availability.
3) A valid result in this tournament consists of reporting your results (wins and losses) from 3 back-to-back games (may be spread out over as much time as you like), using the same deck for each of those 3 games. (Please observe the mulligan rule, and all other rules, from the LOTR LCG rulebook and subsequent official FAQ documents.)
4) After you post your results, the results from your 3 games will be calibrated using the RGun formula** to obtain your Weighted Result.
5) Weighted Results will then be ranked against other player’s Weighted Results, and the rankings will be updated over time as new results are posted to the thread.
6) You may play this tournament as many times as you would like (so you can try out different deck builds over time), but you can only hold one spot in the overall tournament rankings at a time (i.e. this gives you a chance to try and best your own result while only occupying one spot in the rankings).
7) Do not cheat. Just don’t. It destroys the fun and integrity of the tournament system. If you realize you have made a mistake at a later date that had serious implications for a result you had posted in the past, please make a new post in this thread drawing attention to that fact – that past result will be invalidated, and of course, you are welcome (and highly encouraged) to try again.
**The RGun formula has been designed to value both Final Score (per game) and overall Win Ratio (from your 3 games, cumulative). The formula is: (Average Score of Games Won) x (Total Games Played/Games Won). For an expanded discussion on how this formula was created, you can read the thread called Measuring Success.
Posting Your Results (Required Information):
When posting your results for this tournament you are encouraged to cut and paste from the following template and complete the requested information:
Heroes:
Game 1 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:
Game 2 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:
Game 3 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:
Posting Your Results (Optional Information):
After completing the above, you are welcome to include any other details you would like to add. Some suggested ideas are: your specific available card pool (number of Core Sets used, specific Adventure Packs used, etc…) and additional narrative to share epic tales of your adventures through Middle-earth.
Living Tournament Rankings:
1. Zavarov ~ 78.33 (July 6, 2012)
2. muemakan ~ 82.66 (February 29, 2012)
3. masonos ~ 93 (August 10, 2012)
4. souhei719 ~ 120 (June 21, 2012)
5. DevastazioneH88 ~ 126.33 (December 22, 2012)
6. jjeagle ~ 131.33 (May 18, 2012)
7. Robert McMutton ~ 132.33 (May 20, 2012)
8. Anodos ~ 135.66 (April 13, 2012)
9. SiCK_Boy ~ 137 (April 19, 2012)
10. Tracker1 ~ 159 (April 27, 2012)
Honorable Mentions:
11. leptokurt ~ 167.33 (April 17, 2012)
12. sorty ~ 181.33 (February 28, 2012)
13. Nerdmeister ~ 181.66 (August 9, 2012)
14. ArachneJericho ~ 197.33 (October 13, 2012)
15. Marael ~ 243.75 (April 9, 2012)
16. juicebox ~ 543 (April 2, 2012)
17. Migwald ~ 921 (December 27, 2012)
Last Updated:
January 26, 2013 (3:10am) [FFG Time - Forum Time Stamp]
Home Link:
Living Tournament Library & World Rankings
A brief history of my best loved games: Star Wars Epic Duels, LOTR TCG, Anachronism, Heroscape, Summoner Wars, LOTR LCG.
LIVING TOURNAMENT LIBRARY & WORLD RANKINGS
The juicebox LOTR LCG Tournaments ~ Top Ten Hall of Fame & Ideas Thread
Active juicebox Tournaments:
Coming Soon!
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Heroes: Beravor, Dwalin, Dain Ironfoot
Game 1 Result: 223
Final Threat Level: 33
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 4
Number of Rounds Completed: 19
Game 2 Result: 143
Final Threat Level: 32
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 3
Number of Rounds Completed: 11
Game 3 Result: 178
Final Threat Level: 25
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 7
Number of Rounds Completed: 16
Without signature
Heroes: Beravor, Theodred and Eowyn ( 3 core sets and everything else )
Game 1 Result: 83
Final Threat Level: 0
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 7
Number of Rounds Completed: 9
Game 2 Result: 90
Final Threat Level: 13
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 3
Number of Rounds Completed: 8
Game 3 Result: 75
Final Threat Level: 9
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 4
Number of Rounds Completed: 7
Total: 82,6667
"Wenn mehr von uns Heiterkeit, gutes Tafeln und klingende Lieder höher als gehortetes Gold schätzen würden, so hätten wir eine fröhlichere Welt."
My deck may not have been very efficient, but that didn't stop me from playing in 2 tournaments at once! 
Heroes: Aragorn, Legolas, Gimli
Game 1 Result: 181
Final Threat Level: 20
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 11
Victory Points Earned: 0
Number of Rounds Completed: 15
Game 2 Result: Loss
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:
Game 3 Result: Loss
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:
Oh well... something to build on.
A brief history of my best loved games: Star Wars Epic Duels, LOTR TCG, Anachronism, Heroscape, Summoner Wars, LOTR LCG.
LIVING TOURNAMENT LIBRARY & WORLD RANKINGS
The juicebox LOTR LCG Tournaments ~ Top Ten Hall of Fame & Ideas Thread
Active juicebox Tournaments:
Coming Soon!
Here you have the results used while I am trying to beat Tournament #11; I take almos 12 games to make the deck runs well; even that I get only 2 victorys in a row, need to make a serious deck about this scenario...
Heroes: Aragorn, Legolas, Gimli
Round 1: 170
Final Threat Level: 49 (Wow !)
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4 (on Gimi)
Victory Points Earned: 3 (Gladden Fields)
Number of Rounds Completed: 12
Round 2: 155
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4 (1 on Gimli, 3 on Aragorn)
Victory Points Earned: 0
Number of Rounds Completed: 12
Round 3: KO
My decklist
3 Guard of the Citadel
2 Faramir
1 Brok Ironfist
3 Veteran Axehand
3 Gondorian Spearman
3 Winged Guardian
3 Gandalf
3 Song of Kings
2 Dunedain Quest
2 Steward of Gondor
1 Celebrian's Stone
3 Dunedain Mark
2 Sneak Attack
2 Valiant Sacrifice
2 Feint
1 Swift Strike
3 Keen-eyed Took
2 Silverlode Archer
2 Blade Mastery
2 Landroval
2 Rain of Arrows
3 Snowbourn Scout
Without Signature
Game 1 Result: 135
Final Threat Level: 22
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 10
Number of Rounds Completed: 12
Game 2 Result: 162
Final Threat Level: 1
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 11
Number of Rounds Completed: 17
Game 3 Result: 110
Final Threat Level: 8
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 10
Number of Rounds Completed: 11
Heroes: Gloin, Biblo, Dwalin
Secrecy vs Carrock:
Heroes: Théodred, Frodo Baggins, Bilfur
Game 1 Result: 203
Final Threat Level: 28
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 7
Number of Rounds Completed: 18
Game 2 Result: 151
Final Threat Level: 13
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 3
Number of Rounds Completed: 14
Game 3 Result: 148
Final Threat Level: 18
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 13
I made my deck a four sphere deck. As the tactic cards are mainly used for the fight against the trolls, getting Song of Battle in time is not a real problem. The main strategy is, of course, to get my threat under 20 ASAP to play all the secrecy cards and to be in a good shape when the Fearsome Foursome arrive at the Carrock. I played four games so far and in every one I managed to follow that strategy. Other important keys are to play Dwarrodwelf Axe on Veteran Axehand, to have at least one Hail of Stones in my hand to kill the last troll (Louis) without engaging him and to have enough attacking power to fell a troll in a single turn. Without Beorn that's hard to achieve, so in most games I started the battle once Beorn was found and payed for.
I will try one other game to improve this result, then I will try another cycle with Grim Resolve in my hand. That plus 2x Hail of Stones should result in a funny massacre. And who does not enjoy the imaginary picture of their fellowship burying a troll with a hail of stones*?
* of course Rivendell Minstrells will throw their instruments instead
Without Signature
Heroes: Dain Ironfoot, Bifur
Game 1 Result: 162
Final Threat Level: 16
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 4
Number of Rounds Completed: 15
Game 2 Result: 143
Final Threat Level: 22
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 3
Number of Rounds Completed: 12
Game 3 Result: 106
Final Threat Level: 19
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 7
Number of Rounds Completed: 9
Card pool: 3 x Core Set, All Shadows of Mirkwood AP, KD, TRG, RtR
Decklist
Secret dwarves
Hero (2)
Bifur (KD) x1
Dain Ironfoot (RtM) x1
Ally (24)
Daughter of the Nimrodel (Core) x1
Dunedain Wanderer (RtR) x3
Erebor Hammersmith (Core) x3
Erebor Record Keeper (KD) x1
Faramir (Core) x1
Gandalf (Core) x3
Gildor Inglorion (THoEM) x1
Gleowine (Core) x1
Henamarth Riversong (Core) x2
Longbeard Map-Maker (CatC) x2
Longbeard Orc Slayer (Core) x1
Miner of the Iron Hills (Core) x3
Snowbourn Scout (Core) x2
Attachment (10)
Celebrian's Stone (Core) x1
Dunedain Mark (THfG) x3
Forest Snare (Core) x1
Narvi's Belt (KD) x1
Song of Kings (THFG) x1
Steward of Gondor (Core) x3
Event (16)
For Gondor! (Core) x3
Lure of Moria (RtR) x2
Needful to Know (TRG) x3
Out of the Wild (RtR) x2
Sneak Attack (Core) x3
Timely Aid (TRG) x3
Finally got around to try a "serious" secrecy deck. It worked nice. The first game took me longer as I was so careful. But when I realized I needed 4 turns just to kill the Trolls (since I can't engage more than one per turn), it was too late. I won the third game without even getting Grimbeorn (and he died to a shadow Despair in game 2).
The key card remains Steward of Gondor (until Resourceful becomes available). After that, Sneak Attack + Gandalf and Timely Aid make the deck work. I went with 1 of for most of the unique character as I don't play Protector of Lorien and I didn't want to be stuck with "useless" cards in hand. Snowbourn Scout are there to serve as Troll fodder in case Grimbeorn isn't there to defend.
The only change I'd make is remove the Celebrian's Stone (an additional Erebor Record Keeper would give the same result) and maybe the Out of the Wild. There aren't that many cards in this quest that will destroy you outright... I used it to remove enemies most of the time.
Only other thing of note is that I lost a turn on game 1 when the last Troll revealed Misty Mountain Goblins as its shadow cards... had I thought about this possibility, I would have ensured there were more than 1 progress on the quest (I had extra characters I didn't use and I had scryed with Henamarth before questing).
Anyway, the result isn't too bad and it'd probably increase if I were to keep playing. But I'll move to the other scenarios (I'll work on Escape from Dol Guldur now... getting 2 wins out of 3 would be nice) first.
Without Signature
Heroes: Bifur, Theodred, Dunhere
Without Signature
Heroes: Aragorn, Legolas, Gimli
Game 1 Result: 189
Final Threat Level: 48
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 11
Victory Points Earned: 0
Number of Rounds Completed: 13
Game 2 Result: Loss
Game 3 Result: 159
Final Threat Level: 22
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 11
Victory Points Earned: 4
Number of Rounds Completed: 13
Total: 261
Card Pool: Core x3 and all AP up to and including RtR
100% solo player - 40% bilbo 31% pippin, 29% boromir (A type)
Just arrived from holidays.
My little hobbit has one year old
Heroes: Aragorn (Lore), Beravor, Theodred
Game 1 Result: 128
Final Threat Level: 29
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 3
Number of Rounds Completed: 10
Game 2 Result: 121
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 9
Game 3 Result: 145
Final Threat Level: 23
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 12
Posting Your Results (Optional Information): Cards from 3 x core + everything else up to and including TWITW.
Without Signature
Heroes: Dáin Ironfoot, Bifur, Dwalin
Game 1 Result: 120
Final Threat Level: 39
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 0
Number of Rounds Completed: 8
Game 2 Result: 110
Final Threat Level: 38
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 7
Game 3 Result: 167
Final Threat Level: 47
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 3
Number of Rounds Completed: 12
Total Score: 132,333
Card Pool: Core x3, All AP including TLD
Posting Your Results (Optional Information):
Erebor Battlemaster has proved a real help to take down a troll a round with my deck full of dwarves
.
100% solo player - 40% bilbo 31% pippin, 29% boromir (A type)
Just arrived from holidays.
My little hobbit has one year old
Heroes: Thalin, Eowyn, Beravor
Game 1 Result: 127
Final Threat Level: 25
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 10
Game 2 Result: 122
Final Threat Level: 20
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 10
Game 3 Result: 141
Final Threat Level: 28
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 7
Number of Rounds Completed: 12
Final Result: 130
I observed the tournament with CatC and read the long chat concerning the validity of muemakan's deck (not trying to start any continued wars or accusations here). I was very intrigued with the concept and result and tried it out for myself by using his heroes and trying to find the right cards to fill the deck based on his strategy. I only have one core set though, so I obviously could not get anywhere near as good of a result if I wanted to, but I tried my best. I'm really happy with the result and I can kind of see how good the deck could be if I had three core sets.
Disregard the previous score, this one is accurate:
Heroes: Thalin, Eowyn, Beravor
Game 1 Result: 117
Final Threat Level: 25
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 9
Game 2 Result: 112
Final Threat Level: 20
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 9
Game 3 Result: 131
Final Threat Level: 28
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 7
Number of Rounds Completed: 11
Final Result: 120
Heroes: Beravor, Theodred and Eowyn
Game 1 Result: 77
Final Threat Level: 0
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 3
Number of Rounds Completed: 8
Game 2 Result: 81
Final Threat Level: 0
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 0
Number of Rounds Completed: 8
Game 3 Result: 77
Final Threat Level: 0
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 7
Number of Rounds Completed: 8
Total: 78,33
Core x2, one extra copy of Unexpected Courage, and everything up to and including RtR
I give all credits for this score to muemakan, whose deck and tactics I basically copied (insofar as I knew them); Horn of Gondor + Sneak Attacked Gandalf + Unexpected Courage x3 on Beravor - it works. Have to say it does feel more like breaking the game than going on an epic adventure. ;-P
Zavarov said:
Horn of Gondor + Sneak Attacked Gandalf + Unexpected Courage x3 on Beravor - it works.
Not to forget Will of the West, without which the combo doesn't work. And SoG, Common Cause, Grim Resolve, the Songs, For Gondor!… it's one heck of a deck…
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