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I put together the following deck for solo play that wins almost every scenario. It's built with 2 cores sets and 1 of every expansion up to and including Heirs of Numenor. I also posted scenario scores and some notes on strategy.
Heroes:
Alles: (20)
Attachments: (15) I've suggested how I mostly assign the attachments, but a scenario might alter my decisions
Events:
Total: 50
Scenario scores: Won on 1st attempt or noted otherwise
Stategy:
The attachments on the heros are key, and if you get master of the forge in play it will happen faster. Light of Valinor needs to be on Glorfindel early in the game, then he and Elrond are your main questers. The stargazer/vilya combo takes a number of rounds to get going, if it happens at all, but if you can get an unexpected courage on Elrond with vilya/stargazer then he can stil quest and pull in an ally later in the round. Elrond with Vilya also adds the spirit icon to him ,so that will help play the Galhadrhim's greeting when needed. Getting the Defender of Rammas in play early is also important, so Elrond can quest without having to defend. With Asfaloth on Glorfindel and Legolas with a Blade of Gondolin. You will be adding plenty of progress tokens on locations.. I also like to get a blade of gondolin on Glorfindel, and give both him and Legolas a rivendel blade= - 4 shields for an enemy and 4 progress tokens on the active location or the quest. The warden of healing comboed with Elrond will remove two points of damage from two characters, so your heroes and some of your 2 pt allies like Arwen will be sticking around. Also, Arwen and the defender of rammas ar great togehter. He gets 5 shields with her in play. The deck also has some threat reduction, treachery and attack cancelation. Not great on card draw. Foe hammer and gandalf ar the only options. Resouce production is also a little slow, Horn of Gondor is ok, not essential, but it was the only way I could find away to get more resources to elrond. He is the most resources stressed hero since he is also paying for allies of other spheres.
It's a pretty fun deck, and it can go a lot of different directions. My strategy is always a little differnet based on what cards I'm dealt, but it's pretty adaptive and does not need to rely on just one strategy to succeed. It's not the perfect deck for all scenarios, modifications were necesary for a few quests, and a few it might not work at all, but won 18 out of 22 of the quests (82%) with no modification not including hobbit scenarios. And it beat 21 of the 22 (95%) quests with some modification. Not perfect, but pretty darn good for a bunch of elves.
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I'm so glad I'm not alone doing this things, check out my deck here: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=285&efcid=4&efidt=736831
"Some people want it to happen, some wish it would happen, others make it happen" - Michael Jordan
Maggical said:
I'm so glad I'm not alone doing this things, check out my deck here: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=285&efcid=4&efidt=736831
Yeah, I saw your post and it gave me the motivation to give it a try.
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Tracker1 said:
Well I returened to Mirkwood with a modified deck and replaced 17 cards of low cost questers and attachments.
My final score was 67. Final threat 33, rounds 3, damage 4
I got 2 elrond's council in the opening hand. Brought my threat to 21. Blade of Gondolin on Leogolas finished off the 2nd and 4th quest cards for me without even having to quest. I even managed to dispatch an attercop in the second round. Maybe I got luckey, probably did.
But at least now I can say the base deck won 85% of the quests, and the modified version won 100% of them excluding the hobbit scenarios and the Battle of Laketown.
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Nice post!
Tracker1 said:
Hobbit scenrios: Tried the 1st scenario and got romped. Probably need a whole differnet deck design. Dwarfs!
I think you will be OK if you control your threat while you build up your fellowship & only quest slowly to stay in stage 1 as long as possible & get a troll camp in play to counter the Sacks. You need to tank the first two trolls for ~ 4 turns each which you can do with Defender of Edoras & Eowyn. (& Feints & Elrond & chumps). The upside of only being able to attack with 1 character is that you have more spare questers & chump blockers!
Could you say with cards you replace and were replaced in those 2 scenarios that you needed to do that?
Carlos José Matos
Tracker1 said:
Maggical said:
I'm so glad I'm not alone doing this things, check out my deck here: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=285&efcid=4&efidt=736831
Yeah, I saw your post and it gave me the motivation to give it a try.
I feel honored :)
"Some people want it to happen, some wish it would happen, others make it happen" - Michael Jordan
CJMatos said:
Could you say with cards you replace and were replaced in those 2 scenarios that you needed to do that?
Sure, both Shadow and Flame and Return to Mirkwood required major modifications to the base deck.
Here is the modified deck for shadow and flame
Alles: (34) Mostly chump blockers
Attachments: (7) cut way down here
Events: (9)
Total 50
Strategy:
Almost all the allies are chump blockers. Once Gandalf is in I keep him in. He can take one attack from the Balrog if its not +3. He does not exhaust to quest, so Glorfindel with light of valinor and gandalf are your main questers. Then they can also attack the Balrog with Legolas. That gives you about 4 points of damage after the regeneration on the Balrog. If you have another attacking ally in, or if legolas and glorfindel have rivendell blades all the better. elrond is either questing or defending a lesser enemy, he is mostly pauing for allies, so horn of gondor is like a slot machine. Really tough quest. This deck might beat it one out of every 5 or more tries.
Modified deck for Return to Mirkwood
Alles: (20)
Attachments: (15) I've suggested how I mostly assign the attachments, but a scenario might alter my decisions
Events: (15)
Strategy:
Quest like hell before threat reachs 50. Take undefended attacks early so elrond can also quest.. Poor Gollum.
Its kind of interesting that in both of these decks I ditched stargazer, vilya, master of the forge, and the warden of healing. These two quests, in my opinion, can be over prety quick (meaning I lost not won), so the set up time and cost to get them into play was not worth the invesment, because they would probably be destroyed the first round they were in or they did not contribute any questing willpower. They work great on all the other quests, where there is more time to set up the combos I mentioned for the base deck, but they just dont jive with these two scenarions. At least for me.
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