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I wanted to make a thread where we could index the current unresolved rules issues that the FAQ doesn't cover. Two for me so far:
-Clarification on the aligned status of archetypes that start as aligned. If you see the other thread you know what I mean.
-What's the ammo capacity on a stand-alone (i.e. normal) Q'sal Crystal Caster?
Pile 'em on, folks!
Without Signature
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-If a demon weapon is rolled as a Gift of the Gods, what type of weapon is it and what is the Binding Strength?
Without Signature
- Using Psychic Powers from Dark Heresy, Rogue Trader, Deathwatch, and Only War in Black Crusade. There are some Powers in common in these Rulebooks that are also included in Black Crusade. Just one example (although there are several) is Precognition. What is the rationale for including in Black Crusade some of the Powers in the other books while excluding the rest?
- Guidelines for treating Gear craftsmanship that is not a Ranged Weapon, Melee Weapon, or Armour.
- Should players see the Characteristics/Skills/Talents/Traits/Gear etc. of Adversaries?
- Can you use Infamy Points at Character Creation to obtain Gear from Dark Heresy, Rogue Trader, Deathwatch, and Only War?
- Do Only War characters that reach the Corruption threshold and become Black Crusade characters 1) retain the Aptitude system for Advances, 2) retain it in parallel to the Alignment system now in effect, or 3) use both?
- When Only War characters become Black Crusade characters, what is the Alignment count? i.e., do they start their Alignment counts all at 0 and only from that point onwards increase Alignment counts based on Advances, or do the previous Advancements count towards Alignment?
@Quaia
- if there is stated in the description of the item, that good or better craftsmanship vershion of the item, does something better, then use the description. Otherwise it's just pretty version of the item. Maybe weights less or is generally smaller.
- I think they could if they pass apropriate knowledge test, first time they meet the adversary. daemonology for daemons, xenos for xenos, beast for beasts, imperial guard for guardsmen, adeptus astartes for space marines, psykers for psykers etc. You can add +10 to test for each, encounter with the enemy. The more DoS, the more info they get.
- if your gm allows it, and thinks of avalibility for items from deathwatch. I think extremely rare is a good start for most of them.
- they are now disciples of the gods, so they should use mechanics from BC
- ask your GM. I would say, they dont count, just like starting advances from archetypes.
Without Signature
Qaia said:
- Using Psychic Powers from Dark Heresy, Rogue Trader, Deathwatch, and Only War in Black Crusade. There are some Powers in common in these Rulebooks that are also included in Black Crusade. Just one example (although there are several) is Precognition. What is the rationale for including in Black Crusade some of the Powers in the other books while excluding the rest?
Different power balance, different writers, different page space.
Qaia said:
- Guidelines for treating Gear craftsmanship that is not a Ranged Weapon, Melee Weapon, or Armour.
That's already answered in the book. Page 146.
Qaia said:
- Can you use Infamy Points at Character Creation to obtain Gear from Dark Heresy, Rogue Trader, Deathwatch, and Only War?
- Do Only War characters that reach the Corruption threshold and become Black Crusade characters 1) retain the Aptitude system for Advances, 2) retain it in parallel to the Alignment system now in effect, or 3) use both?
- When Only War characters become Black Crusade characters, what is the Alignment count? i.e., do they start their Alignment counts all at 0 and only from that point onwards increase Alignment counts based on Advances, or do the previous Advancements count towards Alignment?
All of these are up to the GM. Black Crusade doesn't assume you transfer characters from Only War (as BC was written before Only War, and you create characters in the system from stratch), same as it has no rules for transfering DH/RT/DW characters into BC.
In my opinion: if you want to play a sister-system character in BC, make the character from stratch using the BC system and archetypes. For Only War characters then the Renegade is probably a good starting point.
Terraneaux said:
The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.
Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned.
There are no female Space Marines. Don't believe me?
Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male. - Deathwatch, Core Rulebook, Page 28.
So enough with the Female Marine threads…
H.B.M.C. said:
Good enough for me.
Without Signature
In Tome of Fate, under the Magus Supremus trait/ability for the Sorcerer of Q'Sal it says,
"The Magister Immaterials of Q'Sal are renowned for their control over the fickle powers of the warp. Rolls on the Psychic Phenomena table do not affect the Magister Immaterial, although those around him may still be affected, unless the roll causes Perils of the Warp. The Magister Immaterial may also spend an Infamy point to either reroll the result on the Psychic Phenomena Table, accepting the new result as final, or decide who (allies, NPCs, and/or enemies) are affected by the result. The Magister Immaterial must be able to see an individual to affect them in this manner"
Now I ST/GM a campaign that has a player in it that maintains that the grammer in this quote does in fact support his move to slap an enemy with a Peril of the Warp that he manifested. His arguement is that in the second half of the ability it is an "or" statement which means that the entire first half (the reroll of the Warp Phenomena) is irrelavent for the purpose of perils.
Both he and I realize that as the ST/GM I have veto powers that extend to, "NO the rules work THIS way not THAT way!" And both of us realize that this could possibly be a game breaker decision when it comes to game balance and enjoyment of the game. What is your opinion on how this ability works? Does it in fact allow him to smack someone with a Peril of the Warp at the cost of an Infamy point? And if so does it allow him to decide on who is affected?
Minion #Q said:
The Magister Immaterial may also spend an Infamy point to either reroll the result on the Psychic Phenomena Table, accepting the new result as final, or decide who (allies, NPCs, and/or enemies) are affected by the result.
Spend an Infamy point to either "reroll the result on the Psychic Phenomena Table" or "decide who (allies, NPCs, and/or enemies) are affected by the result". It's refering to the result on the Phenomena table. A specific Peril is not an result on the Phenomena table. You cannot affect someone with "Roll on the Perils of the Warp table".
In other words, it must be a Phenomena you affect someone else with. Perils do not apply. The fact that the Magister cannot avoid a Peril himself makes it pretty clear he cannot decide who it affects anyway.
Plasma Weapons in BC need clarification as to whether Overheat is affected by reliability. Current wording causes Poor, Common and Good quality plasma weapons to be functionally identical, and even Best Quality suffers from 10x the automatic-miss range of other weapons, as Reliable renders other weapons capable of jamming on 00 only.
A side-issue caused by this in both BC and Only War [which has the same rules on overheating and quality/reliability] is that unless attempting to obtain a Best Quality version, plasma weapons are easier to acquire logistically than any weapon of Rare availability.
Is Combi-weapons having identical availability to standard bolt-weapons intended? This could be the case, as one starts with bolters if a legionaire, making another 'extremely rare' acquisition burdensome enough?
Are Rune Weapons always Near-Unique? While the sword and shield were given availability, the sidebar explaining that any weapon could be one gives no indication of the change in availability: a regular sword becomes near-unique, but what of an already-ex.rare Bolter?
Regarding Legacy Weapon sets: Is the set specifically both weapons, or is either allowed?
For example, if matching two pistols; is using a single pistol at a time breaking the legacy? If not, would using a single one of the set along with a weapon of a different type [such as pairing a pistol better suited to side-arm duty with a power-weapon in the other hand] do so? Is using just one with a different offhand weapon [following all the two-weapon rules regarding a non-legacy dual-wield of course] allowed?
Does the Legacy of Pain crippling effect become shocking if the weapon gains the Vicious ability later on, or do they instead stack?
Spend an Infamy point to either "reroll the result on the Psychic Phenomena Table" or "decide who (allies, NPCs, and/or enemies) are affected by the result". It's refering to the result on the Phenomena table. A specific Peril is not an result on the Phenomena table. You cannot affect someone with "Roll on the Perils of the Warp table".
Grammer works a specific way. This is pretty clear. So lets do an order of operations.
"The Magister Immaterials of Q'Sal are renowned for their control over the fickle powers of the warp. Rolls on the Psychic Phenomena table do not affect the Magister Immaterial, although those around him may still be affected, unless the roll causes Perils of the Warp.
Full stop; The Magister is immune to his phenomena but not perils. I think everyone agreas to that. Moving on…
"The Magister Immaterial may also spend an Infamy point to either reroll the result on the Psychic Phenomena Table, accepting the new result as final, "
This option clearly only affects Phenomena not perils.
"or decide who (allies, NPCs, and/or enemies) are affected by the result. The Magister Immaterial must be able to see an individual to affect them in this manner"
Now this part here is the importent part. Since it starts with an or we can completly ignore the first part of the sentence. Which leaves us with.
"The Magister Immaterials of Q'Sal are renowned for their control over the fickle powers of the warp. Rolls on the Psychic Phenomena table do not affect the Magister Immaterial, although those around him may still be affected, unless the roll causes Perils of the Warp. The Magister Immaterial may also spend an Infamy point to decide who (allies, NPCs, and/or enemies) are affected by the result. The Magister Immaterial must be able to see an individual to affect them in this manner"
Now that we have removed the confusing, and unnecesary, part of the paragraph you can clearly see that as writen the ability allows the magister to choose who and how many of them are affected by the RESULT which could be either a peril or a phenomena.
P.S. This is posibly the most broken thing i have seen yet in a verry broken system. I'm curious to know if it was intended to work the way they worded it or i they just had a brain fart.
I agree that the Magister can keep perils away from himself (and possibly his allies) at the cost of an Infamy Point. However, I disagree about it being broken.
Firstly, the Peril can't affect anyone it wouldn't affect anyway. Any result up to 46 on the table would merely be negated - these results target noone but the psyker.
Secondly, consider that the Magister is an Unbound psyker, meaning that whenever he rolls unfettered doubles, there's a pretty good chance for perils (65+). His ability thus provides for a certain safety net, but if he abuses this to spam Unfettered or even Pushed powers, he'll be going through a lot of Infamy Points fairly quickly. Infamy Points that could otherwise be used for +1d5 DoS on a random test.
And thirdly, remember that this is an advanced archetype. Not only would other PCs start with some other interesting abilities, but you essentially forego any starting-game alignment gambits like getting a few Sound Constitutions before they become cross-aligned.
Ceterum Censeo Dezmond Ignorandum Esse.
It would make no sense that the Magister would be able to spend an Infamy point to reroll a Psychic Phenomena result when he can just spend an Infamy point to decide who a Perils of the Warp result affects, as the latter means he could decide it doesn't affect himself making the first part of Magus Supremus moot.
It's obviously a case of bad writing. It should say "or decide who (allies, NPCs, and/or enemies) are affected by the Psychic Phenomena result". To me it's pretty obvious you may decide to use the Infamy point before moving on over to the Perils of the Warp table, not after.
If you could spend an Infamy point to avoid a Perils (by deciding it doesnt affect you and only your enemies) it would be like the talent Warp Lock, but you don't take damage and it's usable Infamy bonus amount of times per session instead of just 1, and your enemies are effected, and you can keep on sustaning and using powers. In other words, about 1000 times better than a tier 3 talent. Screw rerolls, give me that.
I always interpreted the magistar as having a feature that read.
01-75 on psychic phenomena, nothing happens, and if he has 76-100 he rolls on perils of the warp.
If he rolled on perils on the warp, he can spend an infamy point to reroll on perils of the warp or he can spend an infamy point to determine who is affected.
being able to reroll the result is very good, since it might be possible that the magister doesn't want the particular effect to happen on any nearby creatures ( only allies nearby, or their might be enemoes that are able to benefit from the effect of the perril of the warp) but is hoping to hit an enemy with something nasty.
19-24 might not be the best thing to give to an opponent who might benefit from the added corruption or there might only be allies nearby
56-58 is not a good thing if there is only 1 grey knight terminator in the room, so maybe rerolling and hoping to able to stun him for several rounds might be a good idea, well worth of an infamypoint. ( took a grey knight as a fiercy and powerfull opponent, i don't know the rules for grey knights and it might be they are immune to this, but i think everyone can think of some other scary baddy ( or is it goody) that is not immune to perils of the warp)
having the option to reroll can be a chance to live in the later example.
also about the option being broken, keep in mind that players have a limited supply of infamy points per session and that the other options for using infamy points might be very usefull, ( fatigue, rerolling, healing , bonus on tests, extra successes).
i admit that it has a higher lifesaving-rating then most other options, but as long as it's mostly lifesaving, i m ok with that, players don't like to die, and think of all the funny things that can happen by having a greater deamon posses a kitten. now that i think of it, you might want to reroll that result, because if the kitten dies, there is a greater deamon standing next to you.
You may have limited infamy points per session, but a tier 3 talent that's specifically for avoiding results on the phenomena/perils tables is 1/session and you take 1d5 damage and can't use powers/sustain anything for a turn. The Magister's special ability isn't supposed to be 1000 times better than that, as previously stated. I.e. you must be reading it wrong.
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