Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Black Crusade Rules Questions
Post your rules questions here
Moderator: FFGAntonffgjosh Topics: 228 | Posts: 1644
Question about Hellblades
Published on 07 July 2012 - 11:52:55
Page 2 of 2 (27 messages) « First page... 1 2
Reply #16 | Published on 20 August 2012 - 20:55:32
9
2

Ferrous82 said:

My take is, if you manage to get your hands on a Hellblade (and your GM isn't letting you have one easily) then sure, a kill is a kill. Aside from certain Daemonweapons, the Hellblade is the cream of the crop.

Until you need that hand to do something else and can't pass the WP test to put the damn sword away. Makes it hard to even use ranged weapons in the other hand if they need to be reloaded and grenades are likely problematic too.

Reply #17 | Published on 21 August 2012 - 17:07:36

@Chastity

Which will do you no good at all against a Horde, and if the Horde is fighting alongside a more powerful enemy, then by the time you've "charged up" by slaughtering the Horde the more powerful enemy is probably either dead or killing you.

Why wouldn't I switch targets? Let's say I spend two turns attacking a horde and roll relatively well. I've got Whirlwind of Death (t2 talent), a WS of 52 and no reason not to go all-out since I can't evade a horde anyway. I roll a 30 and a 60. That means I have six DoS on the first and three DoS on the second roll. I thus deal four magnitude hits from the damage and six from the Whirlwind. My hellblade now inflicts 1d10+36 P10 damage (+6 standard, +10 SB with power armour, +20 for ten kills).

So… either my friends kill everything remotely note-worthy within these two rounds or I kill it in the third.

May I state the question whether that's actually your opinion?

Ceterum Censeo Dezmond Ignorandum Esse.

Reply #18 | Published on 21 August 2012 - 19:07:25
6
0

Ranged weapons? What are those? Can you take skulls with them? I am doubtful.

Without Signature

Reply #19 | Published on 21 August 2012 - 22:57:54
9
2

Ferrous82 said:

Ranged weapons? What are those? Can you take skulls with them? I am doubtful.

Ranged weapons are what you use against flying opponents - like many Eldar, Dark Eldar ,and Tau units and even some of the Necrons. For that matter, there are many daemons that fly too, and not all of them are friendly. Khorne's Berserkers may not care for ranged attacks, but they are only a small group of extremists - most followers of Khorne love shooting their opponents.

Reply #20 | Published on 23 August 2012 - 17:26:38
6
0

HappyDaze said:

Ferrous82 said:

 

Ranged weapons? What are those? Can you take skulls with them? I am doubtful.

 

 

Ranged weapons are what you use against flying opponents - like many Eldar, Dark Eldar ,and Tau units and even some of the Necrons. For that matter, there are many daemons that fly too, and not all of them are friendly. Khorne's Berserkers may not care for ranged attacks, but they are only a small group of extremists - most followers of Khorne love shooting their opponents.

Perhaps my sarcasm was not detected. I would think that the occurrences of an individual that is NOT aligned with Khorne, using a Hellblade, would be exceptionally rare. I know that if I was GM'ing, and a Tzeentchian aligned character tried to pick one up, I would have Khorne reward his audacity with an especially foul gift. The Ruinous Powers are neither blind, nor forgiving of trespasses. This is Black Crusade.

Without Signature

Reply #21 | Published on 24 August 2012 - 00:11:08
9
2

Ferrous82 said:

HappyDaze said:

 

Ferrous82 said:

 

Ranged weapons? What are those? Can you take skulls with them? I am doubtful.

 

 

Ranged weapons are what you use against flying opponents - like many Eldar, Dark Eldar ,and Tau units and even some of the Necrons. For that matter, there are many daemons that fly too, and not all of them are friendly. Khorne's Berserkers may not care for ranged attacks, but they are only a small group of extremists - most followers of Khorne love shooting their opponents.

 

 

Perhaps my sarcasm was not detected. I would think that the occurrences of an individual that is NOT aligned with Khorne, using a Hellblade, would be exceptionally rare. I know that if I was GM'ing, and a Tzeentchian aligned character tried to pick one up, I would have Khorne reward his audacity with an especially foul gift. The Ruinous Powers are neither blind, nor forgiving of trespasses. This is Black Crusade.

I was specifically talking about all of those Khorne-aligned warriors that still believe that guns are a worthy way of felling opponents. Not every Khornite is a berserker.

Reply #22 | Published on 25 August 2012 - 16:01:04
0
0

Cifer said:

@Chastity

Which will do you no good at all against a Horde, and if the Horde is fighting alongside a more powerful enemy, then by the time you've "charged up" by slaughtering the Horde the more powerful enemy is probably either dead or killing you.

Why wouldn't I switch targets? Let's say I spend two turns attacking a horde and roll relatively well. I've got Whirlwind of Death (t2 talent), a WS of 52 and no reason not to go all-out since I can't evade a horde anyway. I roll a 30 and a 60. That means I have six DoS on the first and three DoS on the second roll. I thus deal four magnitude hits from the damage and six from the Whirlwind. My hellblade now inflicts 1d10+36 P10 damage (+6 standard, +10 SB with power armour, +20 for ten kills).

So… either my friends kill everything remotely note-worthy within these two rounds or I kill it in the third.

May I state the question whether that's actually your opinion?

You've spent two turns fighting a Horde to get +20 damage Had you spent those two turns fighting whatever thing your 1D10 + 36 P10 damage is now going to be targeted at. Depending on what your stats are, what your target is, and what its armour is, you may or may not do more damage than you would have done by just attacking your original target for three turns straight. It might also be non-trivial to get through the Horde to the other target, or to switch targets.

1D10 + 36 damage is enough to one-shot most Elites, but so are most other Very Good Weapons (and the Hellblade is certainly a Very Good Weapon) and it will take a decent chunk out of most Masters, but I'm not sure what's *wrong* with that.

All you seem to have demonstrated is that a character armed with a very powerful melee weapon and specifically specced to use that weapon optimally under a particular set of conditions can do a lot of damage under those conditions.

 

Without Signature
Reply #23 | Published on 14 September 2012 - 03:26:03

 Can a Hellblade be used with Terminator armor? Daemon weapons and regular power swords can.

Orkses never lose. If we win, we win, if we die, we die fightin' so it don't count. If we runs fer it, it don't count neither 'cus we can come back fer anuvver go, see?

Reply #24 | Published on 15 September 2012 - 08:33:35

I don't see why not.

Without Signature
Reply #25 | Published on 15 September 2012 - 17:05:24
0
0

DJSunhammer said:

I don't see why not.

I can see a *couple* of reasons why not (although they aren't necessarily good reasons). Firstly by strict RAW they aren't on the list, and therefore aren't compatible (although this doesn't make a massive amount of sense since Daemon and Force weapons are all fine), secondly the Hellblade is pretty darned good, so you might deliberately want to avoid terminator-armour-plus-hellblades as a combination.

Without Signature
Reply #26 | Published on 16 September 2012 - 18:43:22

bogi_khaosa said:

Chastity said:

Which will do you no good at all against a Horde, and if the Horde is fighting alongside a more powerful enemy, then by the time you've "charged up" by slaughtering the Horde the more powerful enemy is probably either dead or killing you.

This… doesn't make sense. You fight the Horde, get your + 50 damage, then run over and slice the tank in half that your other party members are fighting.


And there is absolutely nothing wrong with this. A warp weapon reaper autocannon or heavy bolter with incendiaries of Tzeentch can destroy tanks in one salvo anyway.

If you are charging up a hellblade by killing either the helpless slaves you dragged along (and make no mistake, this has to be done WHILE THE FIGHT IS GOING ON!!! as its measured per-encounter), or attacking a horde first, you are giving time for the tank to pound away on you (and few people, even Khornate CSM, can "tank" a tank focus firing on them). You are wasting several rounds.

On top of this, you must still zoom over and attack said tank. Not sure about ranges in 40k, but IRL, tanks can shoot you from miles away. You have a sword. A death sword that kills in one hit, after you have spent several rounds charging it up. Against a tank that can kill you from miles away. Good luck!

This is not broken, this is not a bug, this is a feature.

A classic trope about cultists and chaos followers is that if you patiently let them perform their EVILLL sacrifices, you are a dumbass who is about to die horribly.


"Perhaps my sarcasm was not detected. I would think that the occurrences of an individual that is NOT aligned with Khorne, using a Hellblade, would be exceptionally rare. I know that if I was GM'ing, and a Tzeentchian aligned character tried to pick one up, I would have Khorne reward his audacity with an especially foul gift. The Ruinous Powers are neither blind, nor forgiving of trespasses. This is Black Crusade."

Yes, this is Black Crusade, a game in which the dickery of the Chaos Gods is thankfully mainly limited to certain intervals of Corruption, rituals, and psychic powers. The integrity and value of the game is massively harmed if the GM just has the Chaos Gods randomly screw over the PCs. Even Lost & Damned and Slaves to Darkness is nothing like that, as unforgiving as those games were.
The chance that your character may have his face erased or his skin melted off, or that your psyker has a 1 in 20 chance of being permanently, irrevocably destroyed if you push, are good examples of the caprice of the chaos gods, and they are all the capriciousness they need. They don't need to have to deal with a petty GM randomly invoking houserules to make being a player less fun.

Exercise some self control and fairness as a GM. The PCs are all most likely going to wind up as Chaos Spawn by the rules, they don't need you making houserules to screw them over.

"You know, one day it occured to me, I'm working for an evil empire that is dedicated to rounding up my kindshoving us into gas chambers…I didn't even get paid all that much!

See, I realized what your Imperium's problem is… you're attempting to rule by terror… people who can totally crush baneblades with their mind. Like, right from the start, you have a few problems with that sort of business model."

Reply #27 | Published on 24 September 2012 - 11:52:55
6
0

Deinos said:

Yes, this is Black Crusade, a game in which the dickery of the Chaos Gods is thankfully mainly limited to certain intervals of Corruption, rituals, and psychic powers. The integrity and value of the game is massively harmed if the GM just has the Chaos Gods randomly screw over the PCs. Even Lost & Damned and Slaves to Darkness is nothing like that, as unforgiving as those games were.
The chance that your character may have his face erased or his skin melted off, or that your psyker has a 1 in 20 chance of being permanently, irrevocably destroyed if you push, are good examples of the caprice of the chaos gods, and they are all the capriciousness they need. They don't need to have to deal with a petty GM randomly invoking houserules to make being a player less fun.

Exercise some self control and fairness as a GM. The PCs are all most likely going to wind up as Chaos Spawn by the rules, they don't need you making houserules to screw them over.

I don't see how it is "dickish" to politely warn a Slaaneshi warrior that it would not be a good idea to attempt to wield a Hellblade and tempt the wrath of Khorne. I would expect the PC to use some insight, perhaps come up with something more cunning, like attempt to corrupt the blade or use it as a platform for a Daemon weapon. That kind of ingenuity and opportunity of character would be rewarded.

If you think a GM requiring some foresight and roleplay out of his PC's is petty and uncontrolled, let me just say I am glad I don't have you in my group.

 

Without Signature

Page 2 of 2 (27 messages) « First page... 1 2

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS