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Black Crusade House Rules
Post your house rules here
Moderator: FFGAntonffgjosh Topics: 50 | Posts: 341
Selection of Failings (Pride and Disgrace) and Motivation free from asssociated bonuses and penalties
Published on 14 November 2011 - 13:42:01
Page 2 of 2 (22 messages) « First page... 1 2
Reply #16 | Published on 25 January 2012 - 17:24:09
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I'm just not a fan of randomness in character gen at all.* Randomness comes later once the character is making choices and testing against skills and characteristics. Even then, Infamy allows a bit of an override against too much randomness. I prefer to see character gen as a 'safe spot' so the character can be built the way the player envisions them - at least at the outset, because the course of the game will likely force the character to adjust course sooner or later.

* FWIW, I even removed the random '+1d5' from the starting Wounds calculation and just replaced it with '+3' because of my dislike randomness in character generation.

Reply #17 | Published on 26 January 2012 - 10:03:16
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@HappyDaze:  Thanks for the House Rule; our group has decided to use it for character creation. 

Without Signature
Reply #18 | Published on 26 January 2012 - 13:52:21
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Lecram said:

@HappyDaze:  Thanks for the House Rule; our group has decided to use it for character creation. 

Glad to hear it. If you're willing, throw a few of the combinations your players come up with (of both selected mechanical bonuses/penalties and what fluffy failings you've tied them to) on here to show some examples.

Reply #19 | Published on 27 January 2012 - 09:59:38
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I'm not the GM, but I'll ask the group.  At the very least, I'll put mine up here when I figure out what I'm going to do.

Without Signature
Reply #20 | Published on 29 January 2012 - 14:10:39
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Lecram said:

 

I'm not the GM, but I'll ask the group.  At the very least, I'll put mine up here when I figure out what I'm going to do.

 

 

Here's what I've come up with...

Pride: Grace: +5 Agility, -3 toughness.   (no need to suck it up when you never get hit)

Regret: +3 BS, -5 WS, -3 WP , Opponents are +10 to initmidate (Once bitten, twice shy: poor choices in the past make him indecisive when pressured. Dislikes direct confrontation and is easily bullied)

Legacy: +5 Int, +3 fellowship:  to represent long term planning and manipulation

Without Signature
Reply #21 | Published on 07 March 2013 - 13:38:20
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Lecram said:

Lecram said:

 

I'm not the GM, but I'll ask the group.  At the very least, I'll put mine up here when I figure out what I'm going to do.

 

 

Here's what I've come up with…

Pride: Grace: +5 Agility, -3 toughness.   (no need to suck it up when you never get hit)

Regret: +3 BS, -5 WS, -3 WP , Opponents are +10 to initmidate (Once bitten, twice shy: poor choices in the past make him indecisive when pressured. Dislikes direct confrontation and is easily bullied)

Legacy: +5 Int, +3 fellowship:  to represent long term planning and manipulation

Your totals are a bit off. Your values amount to 6 positives and 5 negatives. Changing one of the -3 values to a -5 will balance it out.

Reply #22 | Published on 07 March 2013 - 13:42:01
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Here's the set for the most recent character I've built with this system, a CSM Chosen:

Pride: Martial Prowess (+5 Weapon Skill, +5 Strength)

Disgrace: Hubris (-5 Intelligence, -5 Perception)

Motivation: Violence (+5 Willpower, -5 Fellowship)

Page 2 of 2 (22 messages) « First page... 1 2

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