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*possible Hand of Corruption Spoilers below*
I am gearing up to run The Campaign (still unnamed), loosely based on the Haarlock Legacy for Dark Heresy. I have rewritten Hand of Corruption to fit into that. The basic premise of the whole campaign is that the Acolytes are piecing together Haarlock's Navis Prima, with pieces off it scattered across setting for several WH40K RPGs. One piece will be on St Annard's Penance.
My Acolytes will arrive in the middle of the riot incited by a group of heretics, and have to find one man in the confusion and bloodshed.
As a GM I always like a challenge and I have found that allowing outsiders to influence my campaigns is a nice challenge. I've run games where other groups of players have controlled the powers behind the scene, for example.
So now I am looking for outside help. I want you guys to help me create a few possible groups of heretics behind the mayhem in the prison. I don't want Chaos Marines, and I don't want any established heretics from Dark Heresy (the Pilgrims of Hayte, for example). Other than that, anything goes. I'm not interested in stats (unless you really want to) but a solid description of a group of heretics (background, previous deeds, etc). Keep in mind that it's for Dark Heresy. There's five Acolytes and they will be at 4000 - 5000 xp at this point. Go!
Light travels faster than sound. This is why some people appear bright until you hear them speak.
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Thanks for the suggestion. It's a bit over the top for me, though.
Light travels faster than sound. This is why some people appear bright until you hear them speak.
Some simple wastrels, dregs and gangers should be fairly easy to make or find stats for them. Would classify them as minions with relative low wounds such as maybe 8 wounds and make them squishy as heck. Toughness of 2 probably. Give them primative weapons but honestly I was looking at this campagin last night as I have a copy and I would change it around to have been captured and part of being locked up in Annards Pennance. Trying to escape and formulate plans would be cool. Stripping them of armor and weapons and making them use other skills such as interaction investigation fellowship and perception strength and so forth. This would give them ways to earn infamy within the prison and so forth.
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