Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Black Crusade Game Masters
GMs, discuss your campaigns here
Moderator: FFGAnton Topics: 115 | Posts: 693
NPC and wounds
Published on 04 April 2012 - 02:35:45

How do you explain that uncorrupted human NPCs (Master) have a number of wounds bigger than 30? That is three times the wounds of a normal NPC. 

This number is hard to reach even for a Chaos Space Marine PC and requires lots of additional bought wounds. I think the maximum number without mutations is 34 for a Chaos Space Marine and around 20 for a human PC, on the other hand the human Master-tier NPCs in Hand of Corruption have 35 wounds.

Without Signature
Page 1 of 1 (7 messages) 1
Reply #1 | Published on 04 April 2012 - 08:12:54
2
0

Is he obese? Obesity is a good explanation for having a lot of wounds :D Also- some implants, maybe mechanical parts. I assume that this NPC will by an enemy- so maybe he is so determined or furious that he can ignore a lot of punishment coming at him. Or, you can set his wounds lower, at let's say 20, but give him regeneration- and again, explain it with some implants or chemicals he is using.

Without Signature

Reply #2 | Published on 04 April 2012 - 08:35:24
0
5

I also think, just like Szczur, that implants and use of combat drugs should be enough to justify having more points. If he's more radical he might also have gotten some form of gene-modifying treatment that could make him more resilient.  

Motto to life: Let the galaxy burn!

Number of Chapters I'm working on: ~60

Finished Chapters: Smoking Fists

Other projects: Feras (Xenos race)

Touched by the Alien (Dark Heresy Campaign)

Reply #3 | Published on 04 April 2012 - 13:11:47
0
0

Ancient Ritual, Relic or maybe a pact with the gods? All things that he could have used in the past, that the players don't have access to.

Without Signature

Reply #4 | Published on 05 April 2012 - 08:52:47

I should have been more precise. Various Master-tier uncorrupted human NPCs I saw had around 35 wounds.

I haven´t read their description but I don´t think that all of them have implants, drugs or to much food.

If the number of wounds ars caused be anything, why can´t PCs get so tough?

 

 

Without Signature
Reply #5 | Published on 05 April 2012 - 10:44:24

Mormacar said:

If the number of wounds ars caused be anything, why can´t PCs get so tough?

This is the way of RPG's. Boss enemies must have more wounds, otherwise they will not last past the first round of combat.

If you want more realistic stats, tone down the wounds and increase support, more canon fodder, for the bad guy.

Reply #6 | Published on 08 April 2012 - 19:59:29

I agree with ItsUncertainWho, It's a common thing in pretty much every RPG system to give important NPCs lots of extra wounds to make them more challenging or more reliable.

Purge the Unclean.... with new and improved Scrubbing Bubbles!!!

Reply #7 | Published on 07 May 2012 - 02:35:45
5
0

There's a little phrase in every (?) 40K rulebook to date:  NPC's do not necessarily follow the same rules as PC's.  Yes, it's true.  Most of the NPC's in Rogue Trader and Dark Heresy have more wounds than the PC's in those games, too…  FFG is at least consistent in their double standards… 

Cheers,

- V.

"Thought begets heresy.  Heresy begets retribution."

Page 1 of 1 (7 messages) 1

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS