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… if there will be one.
Well, I'm a fan of MoV since the old Avalon Hill days, and the job FFG did with the new edition is outstanding. Apart from two things:
- the credit markers - there aren't simply enough of them and the denominations are not very good distributed.So more of them please.
- The Dashboards. The complete game is of outstanding quality, except for the dashboards. But these things get handled every turn! Why did they use such a thin cardboard? They did the same in the Civilization game! I quite don't understand this. And I hope, they will put thick and sturdy cardboard replacements in the expansion set. Along with the 5th and 6th player.
Any other requests from you fellow Merchants?
Don't fight a battle if you don't gain anything by winning.
- Erwin Rommel
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Only one wish… for 2013.
Since the FFG made a new player dashboard (standard version) with laser and shields dials. Then this game with exploration/trade theme can turn more close of MerchantS & Marauders style. That's my wish (Exploration/Trades/Combat).
Without Signature
More solo challenges to add variety. Rebalancing of the existing ones (some turn 7 and13 are harder than turn 25 challenges).
After playing just three solo games, winning one, I have shelved MOV until the expansion because I can see how each game would play out, with no surprises. Get data probe and hard burn, hope for a good draw of challenge cards and some lucky early movement dice rolls. The game is a lot of fun but solo play needs work to become replayable.
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