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Yig is listed as normal. He's got a doom counter of 8 whilst needing 10 signs to seal his scaly ass away. He's a good short game option, but so far he doesn't FEEL much easier than Astharoth. Other than that Yig's campaign is a good way to break in newcomers to Omens (if not Elder Signs as a whole). The four investigators that come with the cthulhu pack are also a welcome boon, and none of them are weak links (though Harrigan might be slightly too powerful as long as he has access to yellow glyphs).
The Cthulhu campaign itself throws in some genuinely evil things -entry events? Ouch. So far however, loving the extra content and looking forward to more expansions in the future!
"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" - "In his house at R'lyeh, dead Cthulhu waits dreaming."
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I like it, not that I found any real difficulty difference either.. And I yet have to try Cuthulhu..
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Just found one difficulty changer..
Some adventures removes a doom tooken when succesfully completed.. Don't know if that change is in the Azathoth campaign too though..
One thing Im dissapointed in, is that they should have made new intro and ending videos that's more suitable to the GOO we are facing..
I just faild against Yig, and saw the "the entire world is eaten" film.. just as if I faild against Azathoth..
Without Signature
I think those are Yig-specific adventures, since you can rack Doom counters up fast if a lot of monsters spawn. And it looks like it *only* spawns monsters that count towards Yig's special "kill a cultist, gain a Doom" ability..
Without Signature
The basic Azathoth campaign has gotten harder; zero doubt about it.
I've gone from roughly a 50-percent win ratio to nine straight losses. I've never seen "Doom +3" come up so much." It's sort of ridiculous.
FFG will deny they've tweaked it, of course. But it was assuredly tweaked.
Loving the update so far. The Yig adventure gives a nice change of pace. Have not purchased the Cthulhu stuff yet, but will eventually. Was pleasantly surprised to see the graphics and images have more detail and are much crisper. Only small complaint is the game doesn't seem as fluid playing on my Droid 2 compared to pre update.
Nice job FFG.
Without Signature
Love the whole update. The free stuff and the Cthulhu campaign. I can only hope for more stuff. Well done, FFG.
I may not have gone where I intended to go, but I think I have ended up where I needed to be. - Douglas Adams
(kaleljorson7 on boardgamegeek.com)
I love the new expansion. But to say Cthulhu is "Very Hard' is an understatement. I beat Azathoth once to unlock "Rita Young." And I'm glad I did as her special ability is super-useful againts the Cthulhu missions. That being said, though, I've had 8 straight losses against Cthulhu. It SUPER-hard.
I might need to try and beat Yig just to build my confidence back. :)
One complaint though, Gloria Goldberg special ability is basically useless against Cthulhu as there aren't any "Other World" adventures in the second-stage of the campaign. It makes her an incredibly weak link.
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Some further thoughts, narrowly missed casing Azathoth earlier today (11 elder signs, R'lyeh open for 3 more, and Goldberg scuffed it despite a stack of clues, ARRGH).
Richards and Harrigan are actually useful. I'm a lot less keen on Marie Lambeau (3 trophies to wild a single glyph is painful, especially when you can buy clues for one trophy). Diana is useful for the Yig campaign to some extent (for some odd reason Yig's run is very monster heavy, so she generates clues by the bucket).
Yig is easier, slightly, it has remove doom missions which Azathoth does not, Cthulhu however has "Entry cost" missions which are brutal, bad enough spending a turn but now you have to pay either San, Stam or something else to start it AND there's the risk of failure too. Azathoth is -definitely- pulling more doom counters quicker now, so you can't afford to wait around, taking gambles now is something that's required, cue nail biting.
Once I've cracked Azathoth again and unlocked the first "prize" investigator I'll turn my attention on Cthulhu full time, as a side note, I -love- the idea of multi stage campaigns and would like to see more Omens based on that. A video to differentiate Azathoth and Yig eating the world would be a small "nice thing" but could be good for flavour.
Other than that, looking forward to more Lovecraft horror FFG!
"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" - "In his house at R'lyeh, dead Cthulhu waits dreaming."
I like the Cthulhu campaign a lot, and it's definitely very difficult. I haven't won yet in 3 tries, though I've come very close. Reminds me a little of the Catacombs variant I posted a while back on BGG, but also it's own thing.
I'm disappointed that they still have 3 doom token midnights, though, at least in Azathoth... I always thought that was too harsh and random. More steady 1-2 doomers would be better. Also, they didn't change the scoring system at all, which really needs an overhaul to be meaningful. But regardless, it's a great update, and the new investigators are really nice to have.
Without Signature
I'm still hoping for ally cards.. but all in all a great expansion and worth getting. I'll defiantly be picking up more as they make them... Black Goat please and Cthuga!
This is really what the 1st release should have been.
"People should be less concerned with whether or not they are being insulted, and more concerned with whether or not it's the truth."
"I respect you too much as a human being to respect your ridiculous beliefs."
Sick of FFG terrible forum software? Why not try chatting at CardGameDB a site dedicated to Living Card Games and at the moment criminally under populated. Lets all move to that forum!!
Um, I don't know what Azathoth you guys are fighting, but I am definitely seeing the remove doom token rewards against Azathoth (on Android). In fact, from what I can tell, they simply took all the adventures that used to have both an elder sign and a doom token as a reward and changed the doom token to a remove doom token.
I hope this is just a bug in the Android version or something, because it totally messes up the balance on those adventures (the iffiness of the reward was previously balanced by the fact that those adventures are all low-risk) and makes Azathoth super-easy (and I was already winning 90% before the update).
Without Signature
Some other differences in the update that I've noticed, other than the new content:
I approve of all these changes. Has anybody noticed any others?
Without Signature
I like the fact that when the clock advances to midnight, there are varying effects now rather than just adding doom tokens or monsters. I've gotten "all adventurers lose 1 sanity" plus "the clock advances", makes it more like the board game. I did defeat Azathoth once in order to unlock the bonus investigator, but a crash and subsequent re-load caused me to lose her again. Just defeated Cthulhu and unlocked Leo Anderson.
"Kellos is a god of blazing light, life, and justice." - opening of the Acolyte's Prayer
So far I'm not seeing the increased rate of +3 doom tokens that TheDukester described either.
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