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Rex: Final Days of an Empire
A board game of conquest and betrayal for 3-6 players
Moderator: The Spaniard Topics: 55 | Posts: 340
Defeating Leaders
Published on 01 May 2012 - 23:17:02

Today is our first game with REX and I wish to be prepared. Therefor I have some questions e.g. if you defeat a leader, do the winner receive influence as the leaders value? Their was an example battle on page 19 but I do not find a rule clarification of that purpose.

With best regards.

Page 1 of 1 (4 messages) 1
Reply #1 | Published on 01 May 2012 - 22:55:00

Short answer: You get influence for defeating a leader whenever a card says so.

Longer answer: If you destroy a leader with an energy rifle, biological weapon, or Hylar III, you get the influence, but not if you do so by revealing it as a traitor.

Reply #2 | Published on 02 May 2012 - 01:19:42

 I figured it out by myself as I draw the Energy Rifle card yesterday. 

Reply #3 | Published on 02 May 2012 - 19:45:46

subochre said:

Short answer: You get influence for defeating a leader whenever a card says so.

Longer answer: If you destroy a leader with an energy rifle, biological weapon, or Hylar III, you get the influence, but not if you do so by revealing it as a traitor.

Actually, I don't believe the Hylar III card says anything about getting influence for killing the opponent's leader.  Since there's nothing in the rulebook about that mechanic, that means it's only energy rifles or biological weapons that award influence in Rex.

MP3 killed the radio star

Reply #4 | Published on 02 May 2012 - 23:17:02

 You're right, I spaced for a second there.  Good catch.

Page 1 of 1 (4 messages) 1

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