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Descent: Journeys in the Dark Second Edition
Stand together against an ancient evil
Moderator: FFGAnton Topics: 775 | Posts: 6092
Lair of the Wyrm - rules on line
Published on 10 December 2012 - 07:51:54

Here the news. We should be really close to the release date :-)

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]

Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios

Page 1 of 1 (5 messages) 1
Reply #1 | Published on 10 December 2012 - 20:39:35

Next week, according to the preview.

Very exciting to see the rules at last.  (And to finally discover how the Burning condition works.)

MP3 killed the radio star

Reply #2 | Published on 11 December 2012 - 19:04:30

Steve-O said:

Next week, according to the preview.

Very exciting to see the rules at last.  (And to finally discover how the Burning condition works.)

 

Did the rules explain burning?  I thought it didn't.

Without Signature

Reply #3 | Published on 11 December 2012 - 19:35:15

They did release the card picture, which has the rules.

IIRC, as an action a figure or adjacent figure can put out the burning condition. Otherwise, at the end of the burning figure's turn, it and adjacent friendly figures take 1 heart damage.

Without Signature

Reply #4 | Published on 11 December 2012 - 20:36:10

noodles said:

Did the rules explain burning?  I thought it didn't.

The rulebook doesn't, but one of the links in the preview is the face of the Burning condition card.

golbeeze said:

IIRC, as an action a figure or adjacent figure can put out the burning condition. Otherwise, at the end of the burning figure's turn, it and adjacent friendly figures take 1 heart damage.

Indeed.  Apparently fire only burns your friends, not your enemies. =P

MP3 killed the radio star

Reply #5 | Published on 12 December 2012 - 07:51:54

Steve-O said:

Apparently fire only burns your friends, not your enemies. =P

Probably to prevent a player from using a flaming figure as a "fire ship", charging into a crowd of opponents & damaging them all without any chance to evade or mitigate the damage.  The intent is for it to be a harmful condition, not an offensive ability.

Serendipity … I was just reading earlier about a D&D adventure where a character acquired a potion of fire resistance & some greek fire (napalm), and combined them to ignite himself & charge into a mob of orcs -- human fireball!

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