Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Descent: Journeys in the Dark Second Edition
Stand together against an ancient evil
Moderator: FFGAnton Topics: 751 | Posts: 5996
Activating a monster group
Published on 23 September 2012 - 13:06:43

If I activate a monster group, such as the Kobolds in a 4-player game (6 minions, 3 masters), do I have to finish the 2 actions of one Kobold before I can go on to the next Kobold or, for example, may I move all the 9 Kobolds (first action) and then attack with all or any of them (second action)?

The rulebook only refers to "activating all monsters in one group before moving to the next one".

Without Signature

Page 1 of 1 (3 messages) 1
Reply #1 | Published on 23 September 2012 - 11:07:03
1
1

 We've been having trouble with this one too. When you have large groups its hard to keep tracks at times. We've been doing it monster by monster.

Without Signature
Reply #2 | Published on 23 September 2012 - 11:23:06

its like with heroes. it should be - finish with one kobold, go to the second one

If you are good at everything, you are are an expert at nothing

Reply #3 | Published on 23 September 2012 - 13:06:42

skolo said:

its like with heroes. it should be - finish with one kobold, go to the second one

Agree.  If you are having trouble keeping track, tag each monster with a fatigue token as you go.  Just means some extra cleanup each round.  Get the heroes to help out … I'm sure they don't want you activating anything twice.

Without Signature
Page 1 of 1 (3 messages) 1

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS