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Descent: Journeys in the Dark Second Edition
Stand together against an ancient evil
Moderator: FFGAnton Topics: 775 | Posts: 6095
Stone skin
Published on 21 September 2012 - 14:11:52

 Yesterday I was using the spirit speaker and we kept fighting shadow dragons, the master in particular has that fire breath ability which upon successfully rolling a surge he is allowed to target other heroes with the attack. 

Stone skin states that I must exhaust the card before the attack roll is completed to add 1 gray defense die.

I was never the initial target of the attack in which fire breath was added after the fact, so had no reason to activate stone skin.

After the attack roll is made, the surges allow the master to add the fire breath ability, so I was caught in the breath.

So should I have preemptively activated stone skin, which I must exhaust the card and a fatigue to use?

Should the OL state his intent that he may use the fire breath ability if he gets a surge?

What if I did exhaust my card, and the overlord decided not to apply fire breath, thereby calling my bluff, so so to speak and making me waste my skill.?

I would just like to see how others play it in this type of situation.

Thanks 

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Page 1 of 2 (28 messages) 1 2 ...Last page »
Reply #1 | Published on 23 September 2012 - 14:19:59

 Follow up question: One of the conversion kit characters have an encounter ability with

"Gain: Z Z: Add 5 <3"

Z = Surge

Does he have to say before the attack that he is going to use the ability if he gets the surges, or can he wait until after the dice are rolled?
The ability is really powerful and can one-shot most monsters, especially since he running as runemaster in our group, and have lots of "free surge" abilites.

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Reply #2 | Published on 23 September 2012 - 14:46:14

As far as I know, there is no requirement to pre-select your surges before the roll.  You pay your fatigue, you take your chances.  There are other effectively one-shot skills / abilities.

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Reply #3 | Published on 23 September 2012 - 15:35:27

Triu said:

As far as I know, there is no requirement to pre-select your surges before the roll.  You pay your fatigue, you take your chances.  There are other effectively one-shot skills / abilities.

I kind of figured that. 

Does the stone skin duration last for only that attack, or until the card is refreshed? 

Card reads: When you or a hero w/i 3 spaces of you is attacked, before dice are rolled, exhaust this card to add 1 additional gray defense die to that hero's defense pool.

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Reply #4 | Published on 23 September 2012 - 19:43:40
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 Since you exhaust you card it is only good once per turn and as far as I know for a single attack.

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Reply #5 | Published on 23 September 2012 - 19:51:15

Unclechawie said:

 Since you exhaust you card it is only good once per turn and as far as I know for a single attack.

Yeah that is what I thought. Thanks 

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Reply #6 | Published on 24 September 2012 - 04:38:22
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Regarding the original Stone-Skin vs. Fire Breath question.

This is the wording of Stone-Skin:  When you or a hero within 3 spaces of you is attacked, before dice are rolled, exhaust this card to add 1 additional gray die to that hero's defense pool.

According to this you do not play Stone-Skin until the person you want to protect is actually attacked, not before they are attacked. I would let you play it to protect an extra target of Fire-Breath before their defense dice. A normal attack has only 1 "dice are rolled", but a Fire-Breath attack has more than 1 "dice are rolled" so go ahead and play Stone-Skin before the appropriate "dice are rolled", it doesn't say "before ANY dice are rolled".

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Reply #7 | Published on 24 September 2012 - 10:10:35

Good catch.  Wording is important.  I should have looked up the actual text instead of just replying to what the OP wrote.

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Reply #8 | Published on 24 September 2012 - 14:59:34

Terah said:

Regarding the original Stone-Skin vs. Fire Breath question.

This is the wording of Stone-Skin:  When you or a hero within 3 spaces of you is attacked, before dice are rolled, exhaust this card to add 1 additional gray die to that hero's defense pool.

According to this you do not play Stone-Skin until the person you want to protect is actually attacked, not before they are attacked. I would let you play it to protect an extra target of Fire-Breath before their defense dice. A normal attack has only 1 "dice are rolled", but a Fire-Breath attack has more than 1 "dice are rolled" so go ahead and play Stone-Skin before the appropriate "dice are rolled", it doesn't say "before ANY dice are rolled".

Yes good catch. That makes sense because all targets roll separately for defense. 

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Reply #9 | Published on 28 September 2012 - 10:02:22
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i am not sure about the use of stone skin caught in an effect of an attack on another.   for instance blast is used on an attack for a specific space but effects all adjacent spaces, figures caught in the blast have not been attacked the figure in the center is the target for range and line of sight,  stealth figures would take damage from an attack on an adjacent figure without the need for the extra 3 range. 

with the  wording of the card stating the figure benefitting must be the target of the initial attack i do not see how it would work for others in blast or breath of fire.  i am confused though on the duration of its effect, it says the extra die is added to the die pool, not added for this attack.  this leads me to believe that it lasts until the card is refreshed. i may be off on this though.

You may remember me from other game forums such as...   

 

...oh yeah thats right, I do not usualy do these things.

Reply #10 | Published on 28 September 2012 - 19:59:13
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Terah said:

Regarding the original Stone-Skin vs. Fire Breath question.

This is the wording of Stone-Skin:  When you or a hero within 3 spaces of you is attacked, before dice are rolled, exhaust this card to add 1 additional gray die to that hero's defense pool.

According to this you do not play Stone-Skin until the person you want to protect is actually attacked, not before they are attacked. I would let you play it to protect an extra target of Fire-Breath before their defense dice. A normal attack has only 1 "dice are rolled", but a Fire-Breath attack has more than 1 "dice are rolled" so go ahead and play Stone-Skin before the appropriate "dice are rolled", it doesn't say "before ANY dice are rolled".

This would absolutely not work.  The wording on the card says to use it before dice are rolled.  Since this is a surge effect that grants fire breath it can't be applied until after the dice are rolled, how are you supposed to use it before the dice are rolled for one of the heroes that is now suffering the effects of the fire blast?   

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Reply #11 | Published on 28 September 2012 - 20:47:28

Before attack dice are rolled?  Before defence dice are rolled?  Before any dice are rolled?  In the last case, I guess you need to declare when you are going to use it before the first attack action of the game.  After that point, dice have been rolled and the ability can no longer be declared. 

But seriously, I assume the point is that you can't wait to see how well you roll (defense) before deciding if you want another die.  I think as long as the defender hasn't rolled their dice, the skill can still be used.

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Reply #12 | Published on 28 September 2012 - 22:29:32
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In this the termanology is clear that you use it after the attack is declared, but, before the dice are rolled.  if the attack misses due to lack of range or rolling an X then the shill is still used and the extra die is still awarded.

You may remember me from other game forums such as...   

 

...oh yeah thats right, I do not usualy do these things.

Reply #13 | Published on 29 September 2012 - 07:08:58
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Unclechawie said:

 

Terah said:

 

Regarding the original Stone-Skin vs. Fire Breath question.

This is the wording of Stone-Skin:  When you or a hero within 3 spaces of you is attacked, before dice are rolled, exhaust this card to add 1 additional gray die to that hero's defense pool.

According to this you do not play Stone-Skin until the person you want to protect is actually attacked, not before they are attacked. I would let you play it to protect an extra target of Fire-Breath before their defense dice. A normal attack has only 1 "dice are rolled", but a Fire-Breath attack has more than 1 "dice are rolled" so go ahead and play Stone-Skin before the appropriate "dice are rolled", it doesn't say "before ANY dice are rolled".

 

 

This would absolutely not work.  The wording on the card says to use it before dice are rolled.  Since this is a surge effect that grants fire breath it can't be applied until after the dice are rolled, how are you supposed to use it before the dice are rolled for one of the heroes that is now suffering the effects of the fire blast?   

 

 

For every roll of dice there is a before. Stone-Skin does not say "before attack dice are rolled".

In a Fire Breath attack there's more than one roll of dice (later targets will roll defence dice) so there's more than one "before dice are rolled". I am simply using it before those later dice are rolled. That fits the requirement of "before dice are rolled".

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Reply #14 | Published on 29 September 2012 - 07:16:44
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i see your point on "before" and while it clears things up it makes them more muddy.  an openness like this in the rules creates confusion and arguments at the table.  just when i thought this had been play-tested better and used better language than first edition they leave things like this in and add the range for stealth. 

 

looks like this is another thing to go on the house rule board so it always gets treated the same.

You may remember me from other game forums such as...   

 

...oh yeah thats right, I do not usualy do these things.

Reply #15 | Published on 29 September 2012 - 07:26:48
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Dwome said:

openness like this in the rules creates confusion and arguments at the table.  just when i thought this had been play-tested better and used better language than first edition they leave things like this in and add the range for stealth.

 

I certainly agree with this. "Second Edition", I thought, "that will let FFG learn from their mistakes and give us a clear unambiguous game to play". Nope, same old tsunami of rules ambiguities.

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