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Descent: Journeys in the Dark Second Edition
Stand together against an ancient evil
Moderator: FFGAnton Topics: 751 | Posts: 5997
Does this game suck?
Published on 06 August 2012 - 12:54:21
Page 2 of 2 (20 messages) « First page... 1 2
Reply #16 | Published on 13 August 2012 - 11:23:50
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We're doing 1 quest a week at the game shop right now; next weekend we'll do Interlude 2 and we're loving 2E.  We played 1E for a long time and it was such a backwards game.  The heroes were rewarded for racing as fast as they could, blindly grabbing treasure BEFORE fighting monsters, and abusing the crap out of fatigue.  Defense was god and got to be so broken that the OL had almost no chance to harm the heroes without carefully orchestrating nuclear strikes on a single hero--who then returns with full life & fatigue at the next checkpoint.

Now defense isn't the end-all-be-all.  Getting separated and knocked out is very risky.  Timing your push to the objective for the right conditions is critical.  The warlord doesn't have the most mind-numbing job in existence anymore.  Fatigue is still amazing, but being used for skills too, and potions being rarer keeps it from being overpowered now.  Separate objectives creates a challenging stuggle to hinder your opponent while progressing your own goals.

If I wasn't clear enough, I love 2E.  And the conversion kit is awesome-sauce on top of that.

I kept a campaign journal of our 1E games and I was reading it the other day.  90% of the entries were, "The scout dashed through and grabbed everything.  They fatigued up and battled to kill off every monster I had.  I managed to pull off a spawn + trap + rage to barely kill off the weakest hero.  They waited at the door for me to finish my deck before going down."  It was all numbers and there was almost no choices to be made.

"We all take risks, down here in the dungeon." -- Bargle, Magic-User

Reply #17 | Published on 14 August 2012 - 08:29:42
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Eugee said:

We're doing 1 quest a week at the game shop right now; next weekend we'll do Interlude 2 and we're loving 2E.  We played 1E for a long time and it was such a backwards game.  The heroes were rewarded for racing as fast as they could, blindly grabbing treasure BEFORE fighting monsters, and abusing the crap out of fatigue.  Defense was god and got to be so broken that the OL had almost no chance to harm the heroes without carefully orchestrating nuclear strikes on a single hero--who then returns with full life & fatigue at the next checkpoint.

Now defense isn't the end-all-be-all.  Getting separated and knocked out is very risky.  Timing your push to the objective for the right conditions is critical.  The warlord doesn't have the most mind-numbing job in existence anymore.  Fatigue is still amazing, but being used for skills too, and potions being rarer keeps it from being overpowered now.  Separate objectives creates a challenging stuggle to hinder your opponent while progressing your own goals.

If I wasn't clear enough, I love 2E.  And the conversion kit is awesome-sauce on top of that.

I kept a campaign journal of our 1E games and I was reading it the other day.  90% of the entries were, "The scout dashed through and grabbed everything.  They fatigued up and battled to kill off every monster I had.  I managed to pull off a spawn + trap + rage to barely kill off the weakest hero.  They waited at the door for me to finish my deck before going down."  It was all numbers and there was almost no choices to be made.

You were playing 1st edition wrong… in so many ways.

Without signature

Reply #18 | Published on 14 August 2012 - 09:28:06
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Could you elobrate? How did he play wrong, in many ways? :) I'm interested as I've been reading lot of stories about the Descent 1st Edition and things like that apparently happened quite often.

I has a tail.

Reply #19 | Published on 14 August 2012 - 17:36:00

My group has played 1e, 2e and now we are playing 1e again with some of the rules from 2e.

As a whole, my players were not interested in quick quests.  We played 4 of them (I as the overlord…won 2, lost 2…hate Fat Goblin) in an evening, and left wanting more.

HOWEVER, as a whole, we loved several of the streamlined ideas and promptly put them to use, to wit:

Equipment:  Infinite storage.  Only now with 1e it makes for fewer treks to town, but the treks are worthwhile.

Potions:  Finally, a rule everybody likes.

Range:  The clear example in the 2e rules has been immediately adopted by the group.

Corners:  Well, still some issues.  And as the Overlord, I still hate Boggs the Rat.

Worthwhile?  Depends entirely on your play style.  We like long, difficult quests, and that does not yet seem to be the goal of 2e.  But we do like the streamlined rules for the heroes. 

And the results?  I, as Overlord, still stomped them with Beastmen on "Into the Dark".  "The Brothers Durnog" this Saturday.  We cannot wait!

 

"Only in light can there be shadow, and only in shadow can there be death."

from "Crazy things pets say", Mr. Boffo.

Reply #20 | Published on 15 August 2012 - 12:54:21

 I love D2. But, it is a very different game from D1. The base D1 game was definitely favored toward the heroes to win. However, the expansions were not. When we play D1 the heroes lose more often than not. Of course, we have some house rules where heroes are assigned at random. Each player is dealt 2 cards and they choose 1 at random. Anyone who says that D1 was broken and easy with no strategy was not playing it well. There was rarely a time that the heroes had the upper hand. They were constantly struggling to make it through the dungeon and would wipe right out the gate or it would be close all the way up to the end. Of course, this is with the expansions.

D2 has similar elements to D1 but is a very different game altogether. I highly recommend picking it up if you want a fast paced hero game that doesn't require role playing. However, it is *not* a dungeon crawl like D1.

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