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Hi,
Just picked up the game and am curious on surge gains.
The Hero Ability for Avric allows himself or hero within 3 spaces to gain surge on all attack rolls. Is this an option to spend a surge on Avric's bonus or an additional surge to whatever is rolled? I'm not sure how this works. Example, If I roll no surges, do I still get a surge of healing 1 life for free?
On critical blow, the attack gains 1 surge of +3 damage, It is applied after dice are rolled. So I'm guessing that if no surges are rolled, you would not apply this card as no surge would exist to apply the crit blow to. Or… Can it?
Any help would be appreciated. Thanks!
Without Signature
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When you gain surges, it allows you to spend those surges on the weapon you are attacking with. So, when someone give you a surge, you spend it on yourself, not on another player. If you are given a surge by another player and you fail to roll any surges on your attack, you still get that one surge you gained from another player.
Does that mean that all heroes within 3 spaces of Avric are healing 1 life per turn regardless?
Without Signature
Just to add and easy to overlook, you may spend only one surge for every surge ability.
So if you have surge +1 damage you may only spend 1 surge to use this ability, with any other surges you have to use other abilities if available.
That's the reason the axe from the berserker deck shows two times the same surge ability.
fishgeekted said:
Does that mean that all heroes within 3 spaces of Avric are healing 1 life per turn regardless?
If a hero within those 3 spaces attacks and gets a surge he may spend it to get 1 extra damage
fishgeekted said:
Hi,
Just picked up the game and am curious on surge gains.
The Hero Ability for Avric allows himself or hero within 3 spaces to gain surge on all attack rolls. Is this an option to spend a surge on Avric's bonus or an additional surge to whatever is rolled? I'm not sure how this works. Example, If I roll no surges, do I still get a surge of healing 1 life for free?
On critical blow, the attack gains 1 surge of +3 damage, It is applied after dice are rolled. So I'm guessing that if no surges are rolled, you would not apply this card as no surge would exist to apply the crit blow to. Or… Can it?
Any help would be appreciated. Thanks!
Note that what Avric's text says is that attacks within 3 of him gain: Surge = +1 heart
It does not say that they gain +1 Surge (as the Mana Weave) does.
So, he is giving them something extra to spend surges on, not extra surges.
Manning the Wall in Regina, Saskatchewan since 2002.
On the card it reads "recover 1 heart". So if Avric gives another choice to spend a surge on, I would read that as heal 1 heart instead of damage.
Thanks for everyones input, this is becoming more clear.
On the overlord card, "critical blow" I'm assuming it is the same. It gives the monster another option to spend its surge on, in this case a +3 damage surge? Am I correct in reading that?
Without Signature
fishgeekted said:
On the overlord card, "critical blow" I'm assuming it is the same. It gives the monster another option to spend its surge on, in this case a +3 damage surge? Am I correct in reading that?
Yes.
Note that, in contrast, the card Dark Might (I think that's the right name) adds on Surge to an attack.
Manning the Wall in Regina, Saskatchewan since 2002.
Wow, seems like a lot of people are getting "+1 Heart" and "recover 1 Heart" mixed up.
To be clear, anyone within 3 spaces of Avric essentially adds the "Surge: Recover 1 Heart" quality to their attack. If they roll a Surge, they can spend it to recover 1 Heart. If they aren't within 3 spaces of Avric, they don't get this ability.
Also, a lesser known bit, don't forget that 1 Surge per attack can always be spent to recover 1 Fatigue too ;)
"What we believe to be the truth is only the truth because we believe it to be."
Karui_Kage said:
Wow, seems like a lot of people are getting "+1 Heart" and "recover 1 Heart" mixed up.
To be clear, anyone within 3 spaces of Avric essentially adds the "Surge: Recover 1 Heart" quality to their attack. If they roll a Surge, they can spend it to recover 1 Heart. If they aren't within 3 spaces of Avric, they don't get this ability.
Also, a lesser known bit, don't forget that 1 Surge per attack can always be spent to recover 1 Fatigue too ;)
Yeah, that was me expressing it poorly. I knew it was health recovery, rather than damage.
Manning the Wall in Regina, Saskatchewan since 2002.
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