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skullcap said:
The way I see it, the existence of the scamper ability is more evidence of the 'greedy' skill not being able to bypass monsters who are blocking the way toward a search token. If with scamper, the game designers thought to specify that the ability allowed for movement that would normally be blocked, that would seem to imply that if another ability allowed for the same, it would be noted.
The way I see it, Greedy doesn't specify the need to move at all, and therefore the ability cannot be stopped by things that block movement. I agree that doors and walls should stop it based on the "Counting Spaces" quotation above, but figures (even enemies) aren't "obstacles."
None of this is to say you can't play the game however you like, of course. Call it a house rule if you want to; the rest of the world doesn't need to agree with you in order for you to make rulings that keep the game fun for you and yours.
MP3 killed the radio star
wootersl said:
Because before that it states "A round consists of each player taking one turn, beginning with one of the heroes." So, the round consists of turns. And since the statement after that says "Each round, the hero players decide…" That entails that before any turns start, they must decide on their order of turns. Yes, that gives the OL a slight advantage if he has multiple groups of monsters.
The round consists of turns, yes. That does not make the statement "Each round" equate to "At the beginning of each round, before any turns are taken," so I don't see it as automatically entails that this choice needs to be made before turns start. The lack of "At the beginning of each round" or "During each round" makes either valid possiblities of intent.
"beginning with one of the heroes" does not equate to "beginning with the hero chosen first in the full order decided upon ahead of time."
I don't understand how you don't see that you're inferring meaning that is not explicit.
No doubt you don't see how I'm missing meaning that obviously (to you) is explicit.
This is why I suggested that we agree to disagree.
I really don't think this conversation is going anywhere.
Manning the Wall in Regina, Saskatchewan since 2002.
Steve-O said:
skullcap said:
The way I see it, the existence of the scamper ability is more evidence of the 'greedy' skill not being able to bypass monsters who are blocking the way toward a search token. If with scamper, the game designers thought to specify that the ability allowed for movement that would normally be blocked, that would seem to imply that if another ability allowed for the same, it would be noted.
The way I see it, Greedy doesn't specify the need to move at all, and therefore the ability cannot be stopped by things that block movement. I agree that doors and walls should stop it based on the "Counting Spaces" quotation above, but figures (even enemies) aren't "obstacles."
None of this is to say you can't play the game however you like, of course. Call it a house rule if you want to; the rest of the world doesn't need to agree with you in order for you to make rulings that keep the game fun for you and yours.
I do not require that the rest of the world agrees with me, but I am interested in finding out if there are clues as to the intent of the game designers. Unfortunately no one has offered anything more than opinion on the matter.
The often referred to 'counting spaces' text from the rule book really does not clear things up. I wish it did, but it did not. It can be interpreted many ways. For instance… the part that talks about how abilities that effect figures do not require line of sight could be viewed as an exception. It's inclusion could be interpreted as a inference that abilities that effect non figures (such as search tokens) do require line of sight. My point is that the rules are not clear in this instance. When the rules are not clear, what I am left to work with is my own interpretation based in thematic elements.
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