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Lilikin said:
I obviously mean from the GM's perspective, I personally hated the first edition for that reason as the overlord you had to pull all the tricks out just to have an even chance.
is there any news on this?
you sure you were playing Descent? i cannot remember a single time when the OL was ever in a bad position to not utterly crush the heroes. Hell, they had to add a mechanic later just to help with this problem when the campaign system was introduced.
I was hoping for a 3 part story, myself. Horus is a good guy. Horus becomes a bad guy. Horus gets grounded by his dad. Done and done.
Baenre said:
you sure you were playing Descent? i cannot remember a single time when the OL was ever in a bad position to not utterly crush the heroes. Hell, they had to add a mechanic later just to help with this problem when the campaign system was introduced.
In my experience, the OL is usually able to crush the heroes easily for the first part of a quest (pre-silver gear), and generally finds it impossible to defeat them for the latter part of the quest (after they get gold gear.) If your OL seemed to win too easily, it was likely because he had no qualms about crushing the heroes early.
I do hope the game remains a competitive challenge for both teams, but my hope for 2e is that it will remain evenly challenging throughout. So that both OL and Heroes can do their best and both stand a roughly even chance of winning at any point during a given quest. Only time will tell how well or how poorly that pans out with 2e, however.
MP3 killed the radio star
Steve-O said:
Baenre said:
you sure you were playing Descent? i cannot remember a single time when the OL was ever in a bad position to not utterly crush the heroes. Hell, they had to add a mechanic later just to help with this problem when the campaign system was introduced.
In my experience, the OL is usually able to crush the heroes easily for the first part of a quest (pre-silver gear), and generally finds it impossible to defeat them for the latter part of the quest (after they get gold gear.) If your OL seemed to win too easily, it was likely because he had no qualms about crushing the heroes early.
I do hope the game remains a competitive challenge for both teams, but my hope for 2e is that it will remain evenly challenging throughout. So that both OL and Heroes can do their best and both stand a roughly even chance of winning at any point during a given quest. Only time will tell how well or how poorly that pans out with 2e, however.
Many quests in WoD didn't even have gold chests. I think following the feedback from the base game where the heroes could find loot galore and easily walk over the OL, they cut back a lot and some of those WoD quests are probably the hardest in the game.
Up the Irons!
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