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Descent: Journeys in the Dark Second Edition
Stand together against an ancient evil
Moderator: FFGAnton Topics: 747 | Posts: 5992
Opinions on character death and resurrection
Published on 20 January 2012 - 11:00:21
Page 2 of 2 (17 messages) « First page... 1 2
Reply #16 | Published on 01 February 2012 - 06:42:45

Mordjinn said:

Frog said:

 

I'm cool with the video-game style respawns of the original.  If they make it RPG like deaths...then that would drastically change the nature of the game (conquest points etc.).  I'm cool with more RPG elements, but in the end I want that Diabloish gameplay in tact.

 

 

If you're for the Diabloish gameplay then we agree to disagree. I see absolutely no good sides on the die-resurrect-die-resurrect -system. To me (and my group) it is silly and childish. I see no reason why the nature of the game would drastically change with the hero death system being changed. Overlord still tries to kill the heroes and the heroes try to complete the scenario alive.[/quote]

The propblem with this is you'd have to start awarding/accruing Experience Points in other ways - especially as the Overlord.  The game (and it's a board game, not an rpg - so abstract things like 'I convinced the Lord to reliquish his land for the good of the people = 10xp' thing just can't happen) centres around killing and being killed for progression.  Change the game to drastically alter the mortality of heroes, and everything changes with it.

Mordjinn said:

And if I'd have my way also the nature of the game should be changed drastically anyways. I would like to see more winning conditions for both sides than just killing the last boss/the last hero. How about instead of just killing the heroes the OL needs to get the pieces of his infernal machine to safety. Then he has to allocate resources to that too instead of just single mindedly killing the heroes. And maybe also the heroes would have better time if there more to their adventures than just killing and murdering and maiming and... well you get the idea. Some of the 1st edition quests had an attempt to go this direction (some prisoners etc,), but to me they all fell short and became small gimmicks that didn't really bring anything new to the experience. Also you always needed to kill the big baddie in the end, there was no way around it.

This would HAVE to be the case if the previous rules change happened.  You're almost suggesting the heroes need to accomplish X and the overlord Y (and hopefully not 'kill all the other').  X and Y are likely at cross purposes to each other, so the combat element gets introduced, but each side has a definite goal to concentrate on.

It's an interesting idea, and one I'm not totally opposed to.  Death in these sort of games has previously been 'it', and just because Descent 1e had a resurrect mechanic in it, doesn't mean the 2nd has to (I suppose).

In closing - I'm totally on the fence  :)

NEO-ANARCHIST AND BEST BANG SINCE THE BIG ONE!

Reply #17 | Published on 02 February 2012 - 11:00:20
6
0

They could instill something similar to the D&D board games where the heroes have "healing surges". You could pay conquest tokens and heal that way. This could solve the magical death res system.

Of course they could always say, "the heroes leave their soulstones at the tavern. So when they die they can get a drink before heading back into the dungeon."

Quit fooling around and just remake Warhammer Quest already!

Page 2 of 2 (17 messages) « First page... 1 2

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