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Star Wars: The Card Game
Take command of a Rebel strike force in the Star Wars universe!
Moderator: FFGMark Topics: 615 | Posts: 7619
Old Decipher CCG VS New Fantasy Flight LCG
Published on 14 February 2013 - 09:47:48
Page 2 of 3 (31 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 16 February 2013 - 17:16:32

Yea… SWCCG is and forever will be the greatest card game ever made. Period.

Reply #17 | Published on 16 February 2013 - 22:33:22
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Rogue 4 said:

Having worked for Decipher, I loved the game and the company. I went all around the country for Decipher and it sucked that it went downhill so fast. SWCCG will always be the best card game in my opinion (second would be Anachronism by TriKing) and always referred to as "chess on steroids!"

Having said that, I love this new LCG. The way it is sold and the deck concept. Though it is slighty easier to play, it still holds a competitive vibe to it that makes you want to play more.

 

william?

 

Yes as an overall game the ccg version will be tough to beat. But this version has a chance if the multiplayer (more then 2) version is kick ass.. at that point it will offer more then the ccg version ever could.

 

Without Signature
Reply #18 | Published on 17 February 2013 - 14:11:48

Desipher ccg

+ version is more complete, it is very cinematic, it has very interesting rules and it is more compicated, the basic rules are wery sleek and works really nice!

- The rules are so diversed because it tryes to simulate everything, so it is very complex to learn (rules for asteroids, rules for sabback, rules for…), It was really hard game to collect: No limits to the number of individual cards, super rares, ccg random distribution

 

FFG lcg

+ easy to learn (so far at least) (the rule book is not so great), it is fast, easy to collect due lcg format.

- too easy? Some very uncinematic situations.

 

I am hc-player so original has a warm spot in my heart, but this new one has more appeal to casual players.

 

Without Signature

Reply #19 | Published on 17 February 2013 - 17:43:42

alot of the feelings and comments her reflect my thoughts, i will love the decipher ccg till the day i die, i till play and even still make tons of dream cards on my deviantart page. My friends and i are currently running a custom campaign rule set i created where at the end of each game you level up by swaping out cards from your deck (1 of each type) to a leveled up card, IE a tie fighter can upgrad to a tie advanced or a uniqe tie fighter, luke can upgrade to luke skywalker ect. I am enjoying the new game though without the solo play or co-op option its harder to get ppl to play as allot of my freinds dont like pvp (cuz some of us r to good lol) or they dont feel they have the time to invest in pvp  games.

I do like the collectability aspect and the fact this game will be drawing allot from the expanded universe. I really cant wait a few years from now to see if we get to go into the thrawn trilogy. Id rather see us enter the novels then go into the new movies right away. Let them come later when that area of the timeline is more complete.

I still take issue with some of the battle mechanics like having luke take on the devastator. But i have mostly moved past it and can enjoy the battles. I like that the games move faster and i love the force packs and the fixed no blind buys. I also like that they arent milking the game with foils or alternate images.

I still do NOT like the deck building mechanic of the pods. I feel its way to restrictive. But i can see how it helps my friends build decks allot faster when i bring my binders over to their houses.

I hope for more, and while i know allot of people here are anti prequel i would like to see prequel stuff happen as its own game with perhaps the same rules and compatibility the same way lord of the rings lcg has the hobbit. As for tourneys and stuff, simply have either classic, prequel or mixed. If you dont like prequel stuff dont buy lt  lol. I look at it this way, there is allot to explore in the star wars universe. Why limit outselves when we can explore every aspect. The parts we dont like we dont need to play or use. Still i would rather them focus on the EU novels more then the prequels. Like the thrawn trilogy, shadows of the empre, the yuuhzan vong ect. Theres so much awesome stuff we can get from those books.

But as for the old decipher it still is the greatest star wars card game ever. I love it and wish they would bring it back but im enjoying the new game as well. :)

Without Signature

Reply #20 | Published on 17 February 2013 - 18:29:19

I have seen guys play both, and they had a equal passion for but games, but when it came down to it they love the game play and Art work of the LCG. The game play I know in the first couple of games in LCG is a little  wierd but after the 3rd game everything falls into place.

Without Signature

Reply #21 | Published on 17 February 2013 - 18:56:21

In the end they are different games - and I think for a different target player base. If the latter was not true before, it is now, as the game has been out of print for more than a decade.

I can honestly say I really dig the LCG right now, but I think it is because of the "limited" cardpool, the simple mechanics and, of course, that there are people I can play against IRL.

Welcome to the Machine!
Join the SWLCG_CO Group for event details, calendarsupdates!

Reply #22 | Published on 18 February 2013 - 11:02:51

I, too, used to play the old Decipher Star Wars CCG and I agree with those here who say it is perhaps the best game ever made. It is certainly the best STAR WARS game ever made. Drawing destiny, the way that under the weapon rules the lightsabers truly were not "as clumsy or random as a blaster" because you got to draw two destiny to try and hit something. The thematic momento f drawing destiny to see if your Superlaser fired fromthe Death Star really did destroy a PLANET! And of course, the possiblity of turning Luke to the Dark Side or redeeming Darth Vader also ruled by that ever important destiny draw. 

 

But, then again, some of those cards LITERALLY involved doing algebra at the gaming table.

See Brainiac: http://www.starwarsccg.org/cardlists/images/starwars/ANewHope-Light/large/brainiac.gif

And of course the Commence Primary Ignition card: 

http://www.starwarsccg.org/cardlists/images/starwars/ANewHope-Dark/large/commenceprimaryignition.gif

That limits your general appeal, you know? This new game from FFG is great in that it has a Star Wars feel and is easy to play/learn for newbies. I've already signed up for and planned a Star Wars LCG regional at Your Local Game Store in Matthews NC. It is scheduled for April if anyone is in the area and wants to give it a try.

I'll always love the Decipher SW:CCG - but the future is now and there is a new SW card game available to buy and play. It has solid design and is a worthy product to carry on the SW card game legacy (let's not talk about the Wizards of the Coast Star Wars TCG, ok?)

I look forward to many years of fun with the SW:LCG and it's not like my SW:CCG cards have all ceased to exist, right?

Team 42

Reply #23 | Published on 18 February 2013 - 20:20:06
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I've played many CCGs/TCGs and even playtested a few different games, and while I have a special place in my heart for the Star Wars CCG because it was the first game I ever played, it was a very clunky game with a high learning curve, and poor design. A lot of this had to do with trying to keep with the Star Wars flavor. And while it really added to the feel, it made the rules overly complicated, bullet cards had to be added for dominant stratigies, and things at times were not interactive (even to the point where the first few sets had degenerate strategies like Asteroids, cloud decks, etc). It got better with objectives being released, but inherit flaws with the game made the best strategies where you wanted to avoid confrontation, or heavily punished players for trying to be interactive. With that being said, at times the game was the closest you could get to the Star Wars universe in card game form, and can really show the mental abilities of a player.

I actually think the LCG has a good foundation, and the deck building really adds a different approach to the traditional deck building found in other TCGs/LCGs. You have to consider all cards as a group when making deck building choices. And while I find that refreshing, the design of the game has hand advantage working differently in this game compared to other games - holding on to powerful cards is usually a bad idea, and going through your deck is usually the best option because you can get through a bad turn with ease. To me, this is a double edge sword as at times, as some of the challenge is taken away as I don't even have to think about plays and just go into auto-pilot. Also, there's a lot of poker play - winning edge battles is very important and can easily change the fate of the game. I feel as the game evolves, there will be a lot more player choice, and different affiliations will get better cards to make them work more flawlessly.

As it stands, my biggest gripe, in my opinion, is that the Sith is the best affiliation, and it's hard to beat their turtle-style play. They have too much control cards, and some of the biggest defenses and most powerful units. Playing the light side can be a chore. A lot of it has to do with the pod designs - Vader and Emperor pods really have some of the most powerful filler cards, whereas when you look at Yoda/Luke sets they have some of the weakest. I hope as the game gets more cards, this power creep can go towards the light side a bit more.

Check out Top Tier Gaming (http://toptiergaming.com), a website dedicated to competitive play for Star Wars: The Card Game!

Reply #24 | Published on 19 February 2013 - 08:59:28
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Darik said:

I, too, used to play the old Decipher Star Wars CCG and I agree with those here who say it is perhaps the best game ever made. It is certainly the best STAR WARS game ever made. Drawing destiny, the way that under the weapon rules the lightsabers truly were not "as clumsy or random as a blaster" because you got to draw two destiny to try and hit something. The thematic momento f drawing destiny to see if your Superlaser fired fromthe Death Star really did destroy a PLANET! And of course, the possiblity of turning Luke to the Dark Side or redeeming Darth Vader also ruled by that ever important destiny draw. 

 

But, then again, some of those cards LITERALLY involved doing algebra at the gaming table.

See Brainiac: http://www.starwarsccg.org/cardlists/images/starwars/ANewHope-Light/large/brainiac.gif

And of course the Commence Primary Ignition card: 

http://www.starwarsccg.org/cardlists/images/starwars/ANewHope-Dark/large/commenceprimaryignition.gif

That limits your general appeal, you know? This new game from FFG is great in that it has a Star Wars feel and is easy to play/learn for newbies. I've already signed up for and planned a Star Wars LCG regional at Your Local Game Store in Matthews NC. It is scheduled for April if anyone is in the area and wants to give it a try.

I'll always love the Decipher SW:CCG - but the future is now and there is a new SW card game available to buy and play. It has solid design and is a worthy product to carry on the SW card game legacy (let's not talk about the Wizards of the Coast Star Wars TCG, ok?)

I look forward to many years of fun with the SW:LCG and it's not like my SW:CCG cards have all ceased to exist, right?

 

And you couldn't have had it closer to Raleigh? ;)

Without Signature

Reply #25 | Published on 19 February 2013 - 10:24:11

I also have a special place in my heart for the Star Wars CCG. It was the first CCG I ever played. But ironically, one of the things that I like right now about the LCG over the CCG is also one of biggest negatives for many…the very fact that characters can interact with and fight space vehicles. In the CCG, if one of the players decided to build a vehicile heavy deck and other built a character heavy deck, the play was unexciting and tedious because there was little interaction. And though I never played it, I heard the TCG was even worse with this. I ended up in a lot of games like that and it was brutal.

So far I'm happy with the LCG and I like where this is going. 

Without Signature

Reply #26 | Published on 19 February 2013 - 12:39:20

Holliday88 said:

And you couldn't have had it closer to Raleigh? ;)

 

Sorry! Maybe next time we can coordinate and we'll all meet somewhere like Greensboro, eh? Here's the deal, you build up a good play group in Raleigh and we'll get one going here in Charlotte and then we can carry over the grudge match to SW:LCG and do East v. West NC in card games, too, LOL!

Team 42

Reply #27 | Published on 19 February 2013 - 17:18:52
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Everything else being even, I'll always be a little biased towards SWCCG.  It was my first real CCG. 

However, trying to look at things objectively, this game does look pretty promising.  It's a lot more enjoyable then Young Jedi, or the games Wizards tried to put out over the years.  I really won't know how I feel though until I've played more games.  Right now I've only played 5 or 6 games against one person.  So I don't really think I have a great take on the game quite yet. 

I also want to see how things look after the Hoth Cycle and Edge of Darkness.  At that point I think the game will have a pretty large card base and a lot of real deck choices and strategies.  I think it's hard to really know how things will look 10-12 months from now.

Without Signature
Reply #28 | Published on 19 February 2013 - 18:46:19

Officially, Star Trek CCG was my first CCG followed closely by Star Wars CCG.  My gaming group at the time was very heavy into M:TG and getting them to play was difficult.  Also given where I lived at the time and only one comic shop and the owner was a pain made getting cards hard.  So, I didn't get to play as much as I wanted. 

After them, I bit the bullet and played Magic for a while.  I also played the Babylon 5 CCG, X-Files CCG and Legend of the Fist.  After those I stopped for a bit and worked on creating one.  When I stepped back into the realm, I played the WoTC Star Wars TCG, Pirates of the Caribbean TCG and the first incarnation of Game of Thrones CCG.  Then the people I was playing with moved for jobs and loss of jobs and I was without people to play.

I have just picked this Star Wars LCG and love it.  This past weekend played with several guys here on the forums and had a blast, although I am still learning the cards.

JH

->> JH

Reply #29 | Published on 19 February 2013 - 19:57:10

   The two games start in very diferent time, so it's totally diferents, some people prefers one, and others prefers the other, but both are good games, greettings.

"That the reward for you, don´t be so high".

 


                                                                               Kaxel Vofer.

Reply #30 | Published on 20 February 2013 - 08:35:49

cooleo1c said:

Yea… SWCCG is and forever will be the greatest card game ever made. Period.

Have you ever played L5R. Question mark?

"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us."   Peter Solomon, The Lost Symbol

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