Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Star Wars: The Card Game
Take command of a Rebel strike force in the Star Wars universe!
Moderator: FFGStuart Topics: 646 | Posts: 7974
Game Difficulty
Published on 30 January 2013 - 09:45:34

How hard is this game to teach someone who is not at all into board/card games? I have a friend whose gaming expertise/interests are limited to games he plays with his kids (Candyland!)…he is a Star Wars fan….would he get frustrated with this?

"Its a dangerous business Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to."

Page 1 of 1 (10 messages) 1
Reply #1 | Published on 30 January 2013 - 12:49:31

This game is probably the easiest and quickest to pick up on of any of the LCGs. And I have played all 6 of them. Just have him watch the videos and then start playing.

Nova Scotia LCG Hub

For card search, deckbuilder, articles,podcasts visit: Card Game DB

Table Flip A Star Wars LCG Podcast

Reply #2 | Published on 30 January 2013 - 16:06:07

Concur it is easy to learn. I read through the rulebook first, but picked up my first games with ease. The mechanics are easy enough to understand as well.

Welcome to the Machine!
Join the SWLCG_CO Group for event details, calendarsupdates!

Reply #3 | Published on 30 January 2013 - 16:22:00

I also agree that the game is fairly easy to pick up.  The tutorial video FFG produced is excellent, and the gameplay itself is mostly straight forward.

Reply #4 | Published on 30 January 2013 - 16:41:39

Don't be intimidated by all the tokens and moving parts: the game is actually quite easy, as others have said. Granted, I speak with 10+ years of experience playing various CCGs, so my brain is well-attuned to the kind of thought process inherent in learning them, but almost everyone I have shared the game with, both players and non-players alike have been able to pick it up after one or two playthroughs. I also recommend the video tutorial that runs through the gameplay in 20 minutes; if you can follow that, you should be okay. 

"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us."   Peter Solomon, The Lost Symbol

Reply #5 | Published on 30 January 2013 - 16:44:45
2
3

The game is easy to teach especially if you incorporate the videos that have been done as others have mentioned.

His learning curve though may be of some difficulty especially if he isn't familiar with card games. 

A good rule of thumb would be to take it easy on him for the first 20 or 30 games or so, until he starts to recognize how the cards synergize with each other and develops some play strategy of his own.

It's easy to teach someone the game, and it's somewhat easy to learn it; but keeping them engaged and involved tends to be a balancing act.

Good luck!

Without Signature

Reply #6 | Published on 31 January 2013 - 18:05:17

My friend has played ONLY standard playing card games (poker, spades, etc). I taught him the game in 45 minutes, and he played 'closed hand' within two turns. We've now played two games, and I'd say he's 90% of the way to full understanding. We're learning nuances now like Action Windows and the Art of the Edge. All games have been played over multiple beers as well. Who knows how fast he would have learned straight sober.

That said, the last card game I taught someone was Decipher's Star Wars CCG, which was a Herculean task, and one where a newbie takes much longer to become competitive.

Without Signature

Reply #7 | Published on 31 January 2013 - 21:02:22

Dr. Kenobi said:

My friend has played ONLY standard playing card games (poker, spades, etc). I taught him the game in 45 minutes, and he played 'closed hand' within two turns. We've now played two games, and I'd say he's 90% of the way to full understanding. We're learning nuances now like Action Windows and the Art of the Edge. All games have been played over multiple beers as well. Who knows how fast he would have learned straight sober.

That said, the last card game I taught someone was Decipher's Star Wars CCG, which was a Herculean task, and one where a newbie takes much longer to become competitive.

This is definitely true. SWCCG has a significant learning curve associated with it; but it sure is a great game.

Welcome to the Machine!
Join the SWLCG_CO Group for event details, calendarsupdates!

Reply #8 | Published on 01 February 2013 - 08:00:59

Easy to teach the broad concepts, but, for someone who has a limited history with competitive card games, there will be a big learning curve until they are truly playing competitively (e.g., familiar with all of the various rules debates and clarifications, complete memorization of the timing chart, noticing complicated synergies and being able to think many moves ahead, etc.). 

Reply #9 | Published on 01 February 2013 - 18:16:58

I would have to agree that this game is easily the easiest card game I've played, and I'm not much for TCGs/CCGs.  Since it is Star Wars, I thought i would give this card game a go . . . this time.  I really like the idea of the "Objective Sets" -- where you deal with a set of cards, instead of each card individually.  I'm not much of a micromanager.  I also like the fact that you and your opponent have essentially the same cards -- no surprises.

I don't think I'll play competitively, but I do plan on getting all the "Force Packs".  The main reason being, you can glean what's in your opponent's Command Deck by seeing what objectives are in play at that moment.

 

Wave 1:                    Wave 2:
4  X-Wings                 1  Millennium Falcon (YT-1300)
3  Y-Wings                 3  A-Wings
6  TIE Fighters           1  Slave 1 (Firespray-31)
2  TIE Advanced         3  TIE Interceptor

Reply #10 | Published on 04 February 2013 - 09:45:34

SteveSpikes said:

I would have to agree that this game is easily the easiest card game I've played, and I'm not much for TCGs/CCGs.  Since it is Star Wars, I thought i would give this card game a go . . . this time.  I really like the idea of the "Objective Sets" -- where you deal with a set of cards, instead of each card individually.  I'm not much of a micromanager.  I also like the fact that you and your opponent have essentially the same cards -- no surprises.

I don't think I'll play competitively, but I do plan on getting all the "Force Packs".  The main reason being, you can glean what's in your opponent's Command Deck by seeing what objectives are in play at that moment.

 

This and Netrunner are my first forays into the LCG world (though I did play some Magic and the WotC SWTCG).  I have to say this game is about as simple as it gets in terms of game play and mechanics, which made me worry about the long-term replayability of this game.  But after a few plays I've come to realize there's a delicate strategy involved balancing the cards you keep and the ones you play.  Flood your play area with units and you're unlikely to have anything to win the Edge.  Play too little and you'll find yourself with too few units to defend your objectives.

I'm enjoying the play and I highly recommend this to any card player and especially to Star Wars fans.

Page 1 of 1 (10 messages) 1

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS