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Star Wars: The Card Game
Take command of a Rebel strike force in the Star Wars universe!
Moderator: FFGMark Topics: 613 | Posts: 7608
A Dark Time - Hoth Cycle Pack Three
Published on 07 January 2013 - 00:24:30
Page 2 of 3 (32 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 09 January 2013 - 20:40:41

OlorinGrayhame said:

I'm confused…this desc. says "The Force Pack’s five new objective sets permit players to tighten the focus……" while the desc for the first Force Packs, while talking about the general distribution in Force Packs says " you’ll gain ten complete objective sets, including one copy of each “Limit 1” objective set and two copies of each other objective set."  Does that mean this set really only had 5 unique objective sets? I'm OK with that, I just want to understand what the sets will look like before I get too invested in this and "bait and switched".  I like the way they describe the distribution plan, just looking for clafification.

The individual distribution of Objectives in Force Packs still remains unknown in a sense.  By that I mean, "how many" unique Objectives.  Any one Force Pack of 60 cards (which is 10 Objective sets, of six cards each; 6x10=60 cards) could be organized in a variety of ways.

The key thing to remember is that FFG's plan is to give you a complete set of playable cards, so every Objective set will be included in a Force Pack twice, with the exception of "Limit one per deck" Objectives, which will only be included once.

Firstly, the easiest distribution would be 2 copies of 5 unique Objectives, which gives you the 10 Objective total.

But it could also be 2x4 unique Objectives, with one copy each of 2 "Limit One Per Deck" Objectives, or any other permutation you can imagine, as long as all Objectives are included in duplicate, with the exception of the "Limit 1" Objectives.

2+2+2+1+1+1+1, or even theoretically 10 Limit 1 Objectives if they felt so inclined.

In any case, I'm not sure what sort of bait and switch you're worried about.  From what I understand historically, the earlier LCG's (Cthulhu, Thrones, Warhammer) didn't provide a "complete" card loadout in the earlier packs, but every game system since (Rings, Netrunner, Star Wars) offers complete play sets in each expansion pack.

So with that in mind, let's go back to your first point, about the new Force Pack providing "five new objective sets."  You can infer from that quote that this particular Force Pack will contain 5 unique objectives, each in duplicate, to allow the maximum number of legal deck construction options.  So regardless of Limit 1's or not, you will, in fact, recieve 10 complete objective sets in each Force Pack, its just a matter of how many will be doubles of normals, or singles of Limit 1's.

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Reply #17 | Published on 09 January 2013 - 22:53:50

D.Knight Sevus said:

 

MarthWMaster said:

 

D.Knight Sevus said:

 

I'm not sure how I feel about Battle of Hoth yet. In or against a Hoth deck, it's almost a strictly superior Target of Opportunity.

 

 

Not if you're attacking a non-Hoth player…

 

 

Which is why I said almost. Even then, you still get to heal 1 damage from one of your Hoth objectives, and have both an extra Force icon and priority over Target of Opportunity.

 

 

True. You may be right in saying it's a better card overall. This must be one of those examples of design acting out in favor of set-based balance, rather than individual card balance.

"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us."   Peter Solomon, The Lost Symbol

Reply #18 | Published on 10 January 2013 - 06:56:25

cleardave said:

 

The individual distribution of Objectives in Force Packs still remains unknown in a sense.  By that I mean, "how many" unique Objectives.  Any one Force Pack of 60 cards (which is 10 Objective sets, of six cards each; 6x10=60 cards) could be organized in a variety of ways.

 

 

If you go look and the product page for each Force Pack, it tells you exactly how many Objectives are in each pack.

Desolation of Hoth: sets 37-42

Search for Skywalker: 43-47

A Dark Time: 48-52

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Reply #19 | Published on 10 January 2013 - 07:56:15

crackerbox said:

If you go look and the product page for each Force Pack, it tells you exactly how many Objectives are in each pack.

Desolation of Hoth: sets 37-42

Search for Skywalker: 43-47

A Dark Time: 48-52

Desolation will have 4 objectives sets that come in two copies, and 2 Limit 1 objective sets.  Skywalker and Dark Time should have 2 copies of 5 objective sets.  Like I was saying above, any one Force Pack (not these specifically, but any pack produced in the future) could have any kind of possible distribution of objective sets allowable in a 60 card format.

There doesn't have to be a consistent distribution, in terms of Limit 1's vs Doubles in each Force Pack, and by looking at the 3 Force Packs already revealed, you can see that already taking place.

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Reply #20 | Published on 10 January 2013 - 08:25:42

cleardave said:

 

…or any other permutation you can imagine…

 

 

 

It would be combination, since the order does not matter, just the constituency of the pack with respect to limit-1-per-deck objectives or non-limited objectives.

Reply #21 | Published on 10 January 2013 - 13:23:23

divinityofnumber said:

cleardave said:

 

…or any other permutation you can imagine…

 

 

 

It would be combination, since the order does not matter, just the constituency of the pack with respect to limit-1-per-deck objectives or non-limited objectives.

…and I just got dictionary'ed.  At least I'm not running around confusing irony for coincidence.

Although, if I may grasp at straws for a moment, the "order" could matter, with respect to how those objectives are allocated between the 6 factions, and growing their respective card pools and I'm just going to drop this now before we spend a day nitpicking each other on the Internet.

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Reply #22 | Published on 11 January 2013 - 00:45:00

I wonder if the cycle will include elements of the Rebels' dispersion after the Battle of Hoth? Including the Falcon's daring escape into the Hoth asteroid field.

"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us."   Peter Solomon, The Lost Symbol

Reply #23 | Published on 11 January 2013 - 10:53:41

MarthWMaster said:

I wonder if the cycle will include elements of the Rebels' dispersion after the Battle of Hoth? Including the Falcon's daring escape into the Hoth asteroid field.

The asteroid chase is what I was hoping would be the theme behind a Force Pack, and would have that Smugglers objective set that contains a Millenium Falcon.

One thing that has left me wondering, theme-wise, with this game is the named unique starships, and not being able to "pilot" them with their respective owners.  Currently, I'm thinking of Vader and Vader's TIE and Luke and Red 5.  Sure, the ship is able to do its thing on its own, but its just as powerful even if the matching pilot is on the board.

I suppose that on a single engagement, I could strike with Luke and Red 5, and that all the damage they cause is because Luke was just owning the Dark Side in his X-Wing, but what if they're engaging two different objectives?

I'm hoping we see some kind of variant of Vader, Luke, and Han in the future that act as Units, but have some kind of attachment text, like the Black Squadron Pilot, to drop them in their respective ships and do some serious damage, or some other interesting effects.

I can't imagine why that wouldn't happen down the line, and I look forward to having a similar presenation as the Decipher game, where main characters exist in different "personas" of themselves, that focus on one particular aspect of the character, and you build your deck around that.

For instance, right now I see Luke and Vader represented as "the warrior", but it would be interesting to see, for instance, a "leader" type Vader, possibly with some "You've Failed Me for the Last Time" style effects, or event cards for support.

 

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Reply #24 | Published on 11 January 2013 - 11:47:05

cleardave said:

One thing that has left me wondering, theme-wise, with this game is the named unique starships, and not being able to "pilot" them with their respective owners.  Currently, I'm thinking of Vader and Vader's TIE and Luke and Red 5.  Sure, the ship is able to do its thing on its own, but its just as powerful even if the matching pilot is on the board.

I suppose that on a single engagement, I could strike with Luke and Red 5, and that all the damage they cause is because Luke was just owning the Dark Side in his X-Wing, but what if they're engaging two different objectives?

I'm hoping we see some kind of variant of Vader, Luke, and Han in the future that act as Units, but have some kind of attachment text, like the Black Squadron Pilot, to drop them in their respective ships and do some serious damage, or some other interesting effects.

I can't imagine why that wouldn't happen down the line, and I look forward to having a similar presenation as the Decipher game, where main characters exist in different "personas" of themselves, that focus on one particular aspect of the character, and you build your deck around that.

For instance, right now I see Luke and Vader represented as "the warrior", but it would be interesting to see, for instance, a "leader" type Vader, possibly with some "You've Failed Me for the Last Time" style effects, or event cards for support.

Maybe some kind of enhancement that allows you to attach a character to a vehicle to act as a pilot, granting its icons to the vehicle?

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Reply #25 | Published on 11 January 2013 - 12:37:44
1
5

I would imagine they would make a Luke or Han pilot enhancement but this game seems to reward multiple units instead of one super tank unit. Without knowing details of said super unit, I think I would just rather have Han Solo and the Falcon as two separate units, but i could be wrong. 

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Reply #26 | Published on 11 January 2013 - 14:24:54
4
6

for all of us that have played AGOT LCG they will make multiple copys of each chr, in there different versions through out the movies and beyond.  (Sith Clone Luke anyone?)  I can expect that we will get Rebel Han in Search for Skywalker.  And possibly a Gunner Luke at some point.

Im really excited about Hoth because i feel like its going to give Rebel decks a real directive to build to rather then the bag of skittles they currently are.

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Reply #27 | Published on 11 January 2013 - 16:00:21

The article on Desolation of Hoth mentions that Vader's gonna be in it. Considering that he's already in the Core Set, it'll likely be an alternate version. What would be nice is if this one's Imperial Navy. Actually, I'd like to see a Rebel Luke as well.

As to piloting, I'd like to see some type of ability that provides a bonus when a character and matching ship participate in an engagement together. Something like "When participating in an engagement with Red Five, Luke Skywalker gains [Unit] [Blast] and Targeted Strike."

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Reply #28 | Published on 11 January 2013 - 18:51:37

They need to make an enhancement card called "I Thought They Smelled Bad on the Outside", that costs 2 and has Action: add two focus tokens to enhanced unit to remove two damage. While focus tokens generated by this card's ability are on the unit, it cannot be damaged by targeted strike." So, instead of getting to use the unit, you can let them rest and recharge by focusing them, and then removing two damage, as if you were resting in a tonton.   :) 

Reply #29 | Published on 11 January 2013 - 19:07:43
divinityofnumber said:

They need to make an enhancement card called "I Thought They Smelled Bad on the Outside", that costs 2 and has Action: add two focus tokens to enhanced unit to remove two damage. While focus tokens generated by this card's ability are on the unit, it cannot be damaged by targeted strike." So, instead of getting to use the unit, you can let them rest and recharge by focusing them, and then removing two damage, as if you were resting in a tonton.   :) 

The game can't distinguish between the sources of focus tokens.
Reply #30 | Published on 11 January 2013 - 23:27:03
1
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I can't beleive they didnt make a "It's a Trap" event card in Ackbar's set that would have been awesome.

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