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Additionally, the Force Pack is still listed as "In Development" on the Upcoming page, so I'm going to go out on a limb and say there's absolutely zero chance that you'll see it within one month. Sorry.
MarthWMaster said:
spalanzani said:
Esmer said:
They need the first pack out 1 month after release to stop the game going stale and keep it going from there.
I'm glad it's not just me who's thinking this!
While I appreciate the sentiment behind this line of thinking, Fantasy Flight does not want to overburden players, especially those working with a limited budget. Spacing out the Core Set release from that of the first Force Pack will enable the more hesitant player to test his initial investment a bit more, without feeling pressured to immediately make further purchases lest he fall behind.
I know you're right, but I still want it now.
I think the Force Pack should be released in February. That gives players enough time to get the game and get up to speed. If it comes out too quickly, players won't have mastered the core set.
I think FFG did a great job with the game. Building a "traditional" CCG is tough because the Star Wars CCG was such a good game and going in that route, something closer to AGoT would have drawn comparissions. Now, the game is very much its own game and cannot really be compared to the CCG or the poor TCG from WoTC.
Without Signature
I appreciate the price point and the completeness of the set. I also appreciate being able to buy a second core set without having too many dead/useless/garbage cards. The strategies in the game are right about the correct level of challenge for me, as does deck building. Neither game I have played so far felt like a runaway. I lost one game but was only a single objective kill from winning (and I would have drawn Yoda next turn). My friend lost the second game, but he would have trampled me when he drew that At-St next turn.
On the down side, I need more. I need more Smugglers and Spies sets. I need more Scum and Villainy sets. I need more Chewbacca. I need more versions of the Big Name Characters in different affiliations. Let's get moving, FFG. Also, I feel the need to get some sleeves…about 500 of them for two core sets. So very broke…
Having finally gotten my hands on some of the cards, I'm having a blast. I only have 1 Core so far, so I haven't been able to really get into the deckbuilding yet, but the game itself is incredibly fun to play even with just the starter decks.
"Once you start down the dark path, forever will it dominate your destiny." - Yoda, The Empire Strikes Back.
Do you need 2 core sets I know from friends that netruner was like this but had this conversation. With my local store and most people at the store are not mixing core sets to build thier full decks until new objectives are out.
whats people's view?
Without Emotion,
iStasis
I wouldn't say that you need two core sets, just as you don't need more than one core set of any of these games. I have two, but that's just because I can. The way the deckbuilding has been designed for this game really makes me believe the traditional practice of "I can have three copies of a card in my deck, therefore I WILL HAVE THREE COPIES" is really dead and buried here. While there is perhaps something to be said for running two Heart of the Empires in your objectives, I really don't think I'll be doubling up on many, if any objectives. Particularly as different objectives often have the same cards in their respective pods.
But then, I haven't yet had the game for a full week, so I may revise this opinion!
Without Signature
I like having two core sets. Having two Ultimate Power objective sets is quite nice…
No Signature Worth Showing
FiendishDevil said:
I like having two core sets. Having two Ultimate Power objective sets is quite nice…
"Gravitational laws make it impossible for two Death Stars to be located in the same system. Your order cannot be carried out." - IMP-22
"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us." Peter Solomon, The Lost Symbol
I've only had three games so far (and I'm dying for more!). I still haven't got the wife in on playing it yet. I have only played with starter decks so far and I love it. I'm planning to keep playing with starter decks until I start to get bored with it, and then I'll build some decks. Part of the reason is that I don't see much point in building customized decks with only one core because I feel like (and this is opinion only) that I need duplicates of some objective sets if I'm going to improve on the starter decks. If I just mix affiliations from one starter, I feel like the deck will be just as random as the starter is, so I don't really gain anything from doing that. But the randomness of the starter decks is part of what gives it a lot of appeal. Each game has felt quite different because of the variety of cards in each deck. In any case, my order got messed up and my two core sets were sent to different places, so it'll be another week before I have both of my cores.
As for gameplay, my biggest fear was the edge battles. They're just so intense that I knew I'd put a lot of emotional investment in each one and I was afraid of that leading to sour games. However, I've found that they're actually quite fun.
One thing I love about the game is that it's Star Wars and the theme (for a fanboy like me) is so entertaining that I've really enjoyed my games even though I've won one and lost two. I really do feel like the game designers found a way to make it cinnematic. It was so thrilling to strike with my A-wing to take out a TIE Fighter and then have the A-wing make a Heroic Sacrifice by crash into an AT-ST and clearing all opposition from the target objective. I lost that game, but only just. As others have said, most of the games have been pretty close.
The cons: Now I'm not trying whine here, I'm just being honest about my impressions. Both of my Interrogation droids had these strange scratches on them. It's like someone already played with them [gasp] without sleeves! And I really wish the center column in the box was wide enough to fit sleeved cards. I'm not sure if it's just mine, but if I force my cards to sit in that area straight, it bends the edges of my sleeves, so instead my decks are at angles inside the box.
Quite trivial things to be disappointed with, eh? My overall impressions for this game are very positive.
Played quite a bit now, with custom decks going on 20+ games. I no longer feel as though the DS is op - its just seems daunting as a rebel to see the deathstar at 6-7 and have not taken out an objective it leads to the scoop impulse.
As for the cinema aspect to the game i have really fallen in love with the edge battle, the joy of baiting out some ones vader or destroyer with a twist of fate adds a replayability to the SWCG's that i have not enjoyed before in games like magic were you can almost math out your victory a few turns in advanced. Sometimes i see my plans fall apart infront of my eyes as 1 failed edge battle leads to a game playing catch up or gives way to an explove rebel assult on my objectives as i have opened a unforseen hole in lines thinking i would destroy targets that i could not due to the lost edge battle.
Over all, its the most fun i have had with a CG in awhile, i did not play netrunner i heard its fantastic but i did alot of shadowrun in my youth and i have had my fill with hacking and corp wars. (plus thats gunna be america in like 20 years so why play the game now when i can just live it then ;-) )
Magni
Twin Cities Player? add my to friends/email me if you wanna play anything!
Budgernaut said:
The cons: Now I'm not trying whine here, I'm just being honest about my impressions. Both of my Interrogation droids had these strange scratches on them. It's like someone already played with them [gasp] without sleeves! And I really wish the center column in the box was wide enough to fit sleeved cards. I'm not sure if it's just mine, but if I force my cards to sit in that area straight, it bends the edges of my sleeves, so instead my decks are at angles inside the box.
I recommend not using the box for storage. It really is more a showpiece than meant to be anything practical.
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I've played two games. Bother were with the Imperial Fleet. My opponent used the Rebellion and the Jedi, and both times were just a no contest for the Imperials. I chalk it up to first time players playing the game. I do like that the game was incredibly easy to learn. I own Netrunner…and that took a lot of work with my friend and I to get going correctly. I have high hopes for this game, as I love Star Wars. So I plan to get more games in and see where my opinion is then.
When all else fails…..use a super laser on it.
I played another game last night with the Core set and found that as the LS, I was looking at Deathstar dial at 7 and destroyed two objectives and got the third on my following turn. This game can putter along then wrap up rather quickly. To me, that's exciting!
Peter Jacobson
Belle Plaine, MN
I have really liked the game so far. I played 3 games so far. One as Imperial Navy and two as Jedi. I really like that the factions play significantly different. Jedi really are about controlling the boad where as Imperial navy is just straight up blow things up. (there may be more finesse to it but that is my initial impresssion). I really like the fact that this game seems to play pretty quick. I do not think any of my games have take any more than 45 minutes which is nice especially if you are trying to play both sides. I am certainly looking forward to my next core set and the Hoth cycle.
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