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Star Wars: The Card Game
Take command of a Rebel strike force in the Star Wars universe!
Moderator: FFGMark Topics: 613 | Posts: 7609
Co-op vs PvP
Published on 06 February 2012 - 14:36:15
Page 8 of 9 (121 messages) « First page... 6 7 8 9 ...Last page »
Reply #106 | Published on 18 July 2012 - 23:28:25

…………………………………………………………………………………pvp!

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Reply #107 | Published on 23 July 2012 - 00:07:47
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herozeromes said:


 

My problem is that I almost always get beat by my wife with SW:CCG, who doesn't even enjoy the game. I always let her play the stronger deck so that she has the better chance, but she hates the game and thinks that it's boring. 

Comprendo 100%.  I too will only get the game if there is solo play.  Otherwise I will never get a chance to play since I think my wife is a little tired of humoring my gaming needs :)

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Reply #108 | Published on 23 July 2012 - 01:52:55

PvP

If I may, I will also put my 2 cents worth in here.  If you want a game were DROVES of players would flock to the Star Wars LCG, get the Decipher license.  Seriously, the game is very deep, has a long history, and still has players playing the game today even 9 years after the game's demise.  If I were you guys, I would take a serious look at that option.

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Reply #109 | Published on 23 July 2012 - 11:21:48
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I think it is insanity to suggest PvP.

When people come to my house, they would rather play a board game than shuffle cards and do a deck building exercise.  Deck building is for single players who are quite geeky and intense into the genre.  Learning the nuances of every card, etc. etc.  Only the hardcore invest the time and energy for that.  So a PvP game just sits on the shelf while you beg your buddies to come over and when they do, you have to build the deck for them and they just sit there and ask you what they should do next and then they say, "Hey, that was fun…but next time I'd rather just play a game of Elder Signs or something more tangible."

Coop all the way…and solo at that, because there are only so many people as crazy as myself willing to buy the expansions and willing to invest into the game.

 

To suggest that you can only play the light side is preposterous.  I can see them having a dark side expansion so you can thematically play either way…just as LOTR has Khazad Dum, etc. 

 

Even cooler would be thematic expansions where the light side is played in the "New Hope" era with Luke Skywalker and the dark side is played thematically in the Anakin days.

PvP won't work because it is a niche thing to play a card game and perhaps you are far more blessed than I to have people willing to build decks and have the time to play with you…but my friends would rather get out a board game with established rules and pieces and just play that than to sit and study text on cards and argue about the definition of "surge" and "flash".  Even the most prolific card games would sit on my shelf and collect dust waiting for the planets to align for me to gather enough people interested in playing.  Solo play is only limited by the amount of hours I need to deal with the trivial things in life like sleeping, working, and caring for my family.  Once those paltry nuisances are removed, it gets played hours upon hours.

I play Magic the Gathering, but only because they have a software version on Steam.  I play it solo against the AI.  I enjoy it thoroughly, and that is a pure PvP experience but I only enjoy it because teh other player is a computer.  If I had to find another person, the game would sit and rot.

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Reply #110 | Published on 23 July 2012 - 15:53:56

schmoo34 said:

I play Magic the Gathering, but only because they have a software version on Steam.  I play it solo against the AI.  I enjoy it thoroughly, and that is a pure PvP experience but I only enjoy it because teh other player is a computer.  If I had to find another person, the game would sit and rot.

This is exactly why PvP doesn't make sense. I feel like there's a shift away from tangible games to digital ones. PvP games a great, but I think there is something special about board games that can just be pulled out a played. With a PvP card game that requires intimate knowledge of the deck and strategy to enjoy, you can't just have a quick game with a newbie. Plus, I wouldn't have anyone to play against, but I am excited at the prospect of a Star Wars card game that isn't essentially dead.

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Reply #111 | Published on 23 July 2012 - 19:58:40

A rebuttal to the recent anti-pvp arguments:

It sounds like you are looking for a more casual game to play and I would argue that by definition, that eliminates collectible games, whether it's co-op or pvp (though solo doesn't matter because you're totally into the nuances and such). I've played The Lord of the Rings: The Card Game with various people, and even though it's co-op, I still have to build the decks, and they still ask me what they should play next. Making SW a co-op game won't fix those problems for you.

I think instead, the trick is to stop thinking of your little band of friends and start thinking tournaments. If this game kicks off big enough, there will be lots tournament plays and you can meet new people who share your love of the game without all the hassle you mentioned.

For my part, however, I've never competed and find the prospect rather intimidating. I prefer games that are satisfying when I play them with my friends and family rather than having to go meet strangers, so I see exactly where you are coming from. I'm probably going to buy this game because I love Star Wars and every other Star Wars game I've played, I only learned about when it was a few years into production, so I couldn't keep up with it. This time, I just want the experience of keeping up with the game rather than catching up, just to see what it's like. And if there are tournaments in my area, I'll be happy to participate. But I'm anticipating already that when the tournament scene dies and the game goes out of production I'll have a bunch of dead cards. I've had LotR for 7 months and it already feels like that.

HOWEVER, I do feel that because I'm about 10 times more interested in SW than LotR, if they did make a solo/co-op game, I probably wouldn't get bored of it as fast as LotR. I think theme inspires me to play a game more than mechanics does. Risk: 2010? Maybe another a day. Star Wars Risk: Original Trilogy Edition? Let's play now!

In hindsight, this post is too stream of conscious for anyone to comprehend, but I'm hitting the "Publish" button anyway. Thanks for your patience.

Reply #112 | Published on 24 July 2012 - 08:52:43

My vote goes to PvP.

Ah, the good old Decipher CCG times …

Fire and Blood.

Reply #113 | Published on 24 July 2012 - 09:30:42

Budgernaut said:

It sounds like you are looking for a more casual game to play and I would argue that by definition, that eliminates collectible games, whether it's co-op or pvp (though solo doesn't matter because you're totally into the nuances and such)…

 

I think instead, the trick is to stop thinking of your little band of friends and start thinking tournaments. If this game kicks off big enough, there will be lots tournament plays and you can meet new people who share your love of the game without all the hassle you mentioned.

 

Solo does matter to me. Since I had no one to play with and there were never tournaments within 5 hours of me, I ended up with two deck boxes and a shoe box full of SW: CCG cards that almost never got to be played. And, if I ever did feel like going to a tournament, I never ended up going because my lack of being able to playtest my decks made me sure I would drive 10-12 hours round-trip to get eliminated in the first round of play. Being a Sci-Fi fan in a rural area is tough. I have played SW: CCG by myself to playtest and it's just about as much fun as playing chess against yourself. That is to say, it's not even remotely interesting.

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Reply #114 | Published on 25 July 2012 - 06:22:33

 Those are very valid points. I can't argue with them. I have a twin, so we always played SW:CCG together and I never went to tournaments. Now we live on opposite sides of the continents with families of our own, so I don't have an automatic opponent anymore. And while I may be able to find a tournament 2 hours away, if it's a 5 hour drive for you, I agree that it wouldn't be wort it.

And as an aside, my comment about "pitiful little band of friends" was supposed to be a call back to Emperor Palpatine referring to the Endor strike team in Return of the Jedi, but I don't think it worked. It just came off sounding like I was being a jerk.

Reply #115 | Published on 25 July 2012 - 14:23:33

Budgernaut said:

 Those are very valid points. I can't argue with them. I have a twin, so we always played SW:CCG together and I never went to tournaments. Now we live on opposite sides of the continents with families of our own, so I don't have an automatic opponent anymore. And while I may be able to find a tournament 2 hours away, if it's a 5 hour drive for you, I agree that it wouldn't be wort it.

And as an aside, my comment about "pitiful little band of friends" was supposed to be a call back to Emperor Palpatine referring to the Endor strike team in Return of the Jedi, but I don't think it worked. It just came off sounding like I was being a jerk.

Lol. I actually got the reference and meant to compliment you on it. Sometimes I forget when I am typing something. Anyway, I did play with my brother, but he moved to Thailand :)

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Reply #116 | Published on 02 August 2012 - 07:49:23
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If they want to make money, they will make it PvP -

 

1. 1 90% of players/people like competing agenst each other, more then paly co-op - just look at games in general.

2. More people like the Empire then the Rebels. (just look at swktor online, servers were more emp then repbublic as a whole)

3. FF has a great system set up to support PvP - while games like Lotr the cg are still waiting on any kind of support from FF to start up leagues or group play.

 

It will be pvp its the only reason for FF to have cut the game after Gen Con previews. people want to play the empire some people like being evil in games and dont just want to play the good guys - maybe they will keep the mission progression and people will play two sides trying to complete the mission from there side, who knows - all i know is its next to impossible to get ppl at my LGS to start playing LOTR co-op but i had a ton of people jump at the idea to kill each other as the different houses of Game of Thrones.

 

 

Twin Cities Player? add my to friends/email me if you wanna play anything!

Reply #117 | Published on 02 August 2012 - 11:03:27

Magni said:

 

2. More people like the Empire then the Rebels. (just look at swktor online, servers were more emp then repbublic as a whole) 

 

 

This is a flawed argument, because neither faction in TOR exists during the time of the Galactic Civil War. The two Empires are nothing alike, and the Republic is not the same thing as the Alliance to Restore it (for proof of that, see the myriad differences between the Old and New Republic, the fact that the Old Republic is what becomes the Galactic Empire, etc.). If you're referring to the fact that more players like to be eeeeevil, this, while possibly true, is also flawed as it pertains to the TOR argument, because it is possible for Sith players in TOR to follow the Light side, and this is a frequently-made choice in TOR.

I'll say for my part that in TOR, I favor the Sith Empire over the Republic, while strongly favoring the Rebellion over the Galactic Empire, because I find the characters in each case to be generally more interesting than those of the opposing faction. It happens.

"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us."   Peter Solomon, The Lost Symbol

Reply #118 | Published on 03 August 2012 - 05:06:16

Magni said:

If they want to make money, they will make it PvP - 

I think pvp may make a little more money than co-op, but I would change your statement to:

"If they want to make money, they will make a Star Wars LCG." Be it PvP or co-op, I think a SW LCG would sell well either way.

Reply #119 | Published on 03 August 2012 - 09:25:48

Budgernaut said:

Magni said:

 

If they want to make money, they will make it PvP - 

 

 

I think pvp may make a little more money than co-op, but I would change your statement to:

"If they want to make money, they will make a Star Wars LCG." Be it PvP or co-op, I think a SW LCG would sell well either way.

Star Wars is a massive IP. If you build it, they will buy…

 

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Reply #120 | Published on 13 August 2012 - 03:49:50
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I will buy if it has PvP in mind. If its co-op I wont touch it with a bargepole.

I didnt buy LoTR for the same reason. If I want to play co op, I would rather play an RPG or even a board game. PvP opens up the doors for tournament play which is a huge appeal for any CCG/LCG player, and being Star Wars it could be a very successful tournament scene.

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