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Star Wars: The Card Game
Take command of a Rebel strike force in the Star Wars universe!
Moderator: FFGStuart Topics: 646 | Posts: 7975
Co-op vs PvP
Published on 06 February 2012 - 14:36:15
Page 2 of 9 (121 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #16 | Published on 07 February 2012 - 07:03:29

PVP - Nothing can compare to playing against human opponent instead of AI

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Reply #17 | Published on 07 February 2012 - 07:14:53

 Cooperative absolutely. Love lord of the rings because it feels like a puzzle and am desperately hoping we don't get yet another, boring pvp star wars game. 

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Reply #18 | Published on 07 February 2012 - 07:15:20

Co-op, we already have 3 Pvp playing cards game

Let's have fresh air !  CO-OP

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Reply #19 | Published on 07 February 2012 - 07:25:22

Peoples votes so far... co-op 9 PVP 10. Pretty even by the look of things and several of those votes are pretty close one way or the other. 

Just roll the Dice

Reply #20 | Published on 07 February 2012 - 07:48:57
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I think it should go PvP. Co-op games are good, but can be played by just one person, you don't need a friend just for shuffling the cards and drawing it, when the decissions are obvious.

Also, lots of people like to play with the Empire. Me first.

Federation of Sol.

Reply #21 | Published on 07 February 2012 - 08:03:23
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Want to fill an empty space left in the LCG universe?

Fast PVP or co-op up to 6-7 players, with simultaneous play like 7 Wonders do, with 45-60 minutes of playing time maximum.

This could be really awesome in my opinion.

A very good official SOLO variant could be really appreciated. I like to play with LOTR:LCg solo

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Reply #22 | Published on 07 February 2012 - 08:25:05

Solo/Co-op for me. I have a hard time convincing anyone to play Star Wars or Sci-Fi games, so this would be ideal.

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Reply #23 | Published on 07 February 2012 - 08:45:22
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Been there, done that with PvP.  I'm ready for a co-op Stars Wars card game!

That said, it would be nice if there was a mechanic (that made sense) that allowed players to play as the Empire.  I know an OP Empire versus a bunch of Rebel scum isn't much of a challenge, but maybe FFG can pull a rabbit out of their hats. 

To err is human; to successfully relocate the blame shows good management skills.

Reply #24 | Published on 07 February 2012 - 08:55:09

I would prefer both co-op and PvP. Given one option: Co-op, but as Rebels AND Empire! Who wants to play rebels all the time? That's the problem with LOTR LCG. I would love to play as the Shadow.

Fear is the mind-killer.

Reply #25 | Published on 07 February 2012 - 12:07:20

I vote for an Asymmetrical PvP (one player is always Empire/Dark Side, one or more players is always Rebels/Light Side).

I don't think the structure of a Co-Op game can ever be robust or responsive enough to bear the diversity of an LCG/CCG.

Basically, if we look at the "encounter deck" as a CCG/LCG player in the context of the aggro/combo/control framework, it can only effectively run aggro. It can't effectively run combo because it's "choices" are too random, and it can't run control at all, because it can't respond to player actions.

Therefore, strong combos are always going to trounce the encounter deck, and any "control" or "combo" effects the encounter deck randomly spits out are going to be countered by an intelligent player using control cards.

The only way to keep the game competitive between an intelligent player and a non-intelligent encounter deck is to hobble combos and limit player control effects (effectively reducing the game to aggro vs. aggro with some frosting on the side). But this will also prevent the growth of a meta, and ultimately limit the game itself.

My two cents.

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Reply #26 | Published on 07 February 2012 - 12:35:39

I'm heavily voting for co-op. We have many PvP LCGs, and it seems pretty every SW game recently is PvP, so I think it's definitely time for something different.

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Reply #27 | Published on 07 February 2012 - 13:36:12

Co-op.  1) I have more friends who prefer co-op.  2) Even if I didn't, I could still play it.  I have a closet full of fire kindling that resembles Decipher's CCG because no one cares to play it anymore.

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Reply #28 | Published on 07 February 2012 - 13:44:21

This is a no brainer for me:  solitaire/co-op.  There are other PVP star wars games available, and as one person wrote, been there, did that.  I love LotR as a  solitaire/co-op, a brilliant design that I never tire of and that I can play anytime, anywhere without having to drum up an opponent.

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Reply #29 | Published on 07 February 2012 - 14:24:08
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I agree. I played the other Star Wars card games that were competitive - been there, done that. I was looking forward to a co-op game.

 

The only issue I had with the game I saw at GenCon last year was that it was ONLY co-op as players of the Rebellion. You could not co-op play the Empire. Being able to play either side is probably the one true thing that players of any Star Wars card game want, competitive or co-op - I know it is for me.

So yeah, I want a co-op game, albeit one where you can play "the good guys" or "the bad guys".

 

Budgernaut said:

 I know there are a lot of posts all over the SW:TCG forums about opinions on a cooperative Star Wars LCG vs. a player vs. player Star Wars LCG. My goal in creating this thread is NOT to discuss the pros on cons but simply to get a tally of how many people would prefer a cooperative/solo game and how many people would prefer a PvP game. You should only post on this thread ONCE. If you wish to discuss your decision, please use threads such as "Cooperative? Disappointed." Because the forum software will likely prohibit a single-word response, please use a complete sentence as illustrated below.

I would prefer a cooperative/solo Star Wars LCG.

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Reply #30 | Published on 07 February 2012 - 15:26:48

17 co-op - 12 pvp. Interesting :)

Just roll the Dice

Page 2 of 9 (121 messages) « First page... 1 2 3 4 5 ...Last page »

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