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Star Wars: The Card Game
Take command of a Rebel strike force in the Star Wars universe!
Moderator: FFGStuart Topics: 620 | Posts: 7771
The bone has been thrown...
Published on 06 February 2012 - 14:41:47
Page 2 of 2 (19 messages) « First page... 1 2
Reply #16 | Published on 07 February 2012 - 11:31:48
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 Big let down that the game won't be around for approximately one more year.  But mega props to FFG for making the tough decision to scrap and restart in order to make the best product possible.  I would much rather wait a year and have a friggin' gnarly game, than get something now that is just okay.  

I was personally pretty enthused about the single player/co-op possibility.  But if the best possible game is PvP then I'm fine with that too.  The old Decipher game is the best CCG ever, but it's dead.  I think my preference would be if FFG makes a single player/co-op game but has two different core sets: one Rebel and one Empire.  Then you could choose the one you want and play the XPs accordingly.  Probably most everyone, including myself, would pony up the cash for two core sets if that were the case, and there would be more gaming and happiness all around, not to mention FFG would sell more product.  

I'll be looking forward to it and I already have something on my Christmas list :D

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Reply #17 | Published on 07 February 2012 - 12:20:58
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 I just hope it still has a solo play feature, for I am a lonely man. 

Multiple scenarios for co-op and PvP are possible within the same game's framework. Look at the latest Star Trek card game (which I don't care for, but it still seems to work) or even FFG's own Rune Age. 

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Reply #18 | Published on 07 February 2012 - 13:58:36

I own all of FFG's LCGs, but the only one that gets any consistent play is the LotR, both because I can whip it out for solo play and because, frankly for me, it's a more interesting and compelling design.  The others got boring after a few plays, but this hasn't happened with LotR.  And I understand this is a purely personal opinion based on my own interests and play style.

With that in mind, though, I'm really hoping FFG keeps SW as a solo/co-op LCG; otherwise, it's most likely a no-purchase for me as I already have two PvP Star Wars card games which I never play anymore nor can I find anyone else to play them with me.  It was the LotR-like solo/co-op aspect that absolutely sold me on and excited me about this product.

I wouldn't mind if it had a well-designed PvP variant, but not if it weakens the design. Trying to please two masters and do two different things at once can weaken the ultimate product to where it doesn't really please anyone.

If people want to play the Empire, and there's a big enough demand, then let FFG design a second LCG that is solo/coop for the Imperials. Then you could have an option for mating the two games together for those who wanted to do that.

I'm thinking, too, why would I want to play the Empire?  Wiz-Kids just announced a solitaire-co-op board game for LotR in which players play the Nazguls trying to kill the Hobbits and get the ring.  I enjoy their games--Mage Knight is fantastic--but I can't imagine myself buying this new one as I have zero interest in playing a Nazgul.  It turns the spirit and adventure of LotR on its head.  I think that's true for playing the Empire, too, in SW, which, I know, is just my personal opinion.  I completely honor those who would like to do so, it's just not my cup of tea.

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Reply #19 | Published on 07 February 2012 - 14:41:46

DrNate said:

 I just hope it still has a solo play feature, for I am a lonely man. 

Same here. My wife played Decipher's Star Wars CCG once with me to be nice. I think she never wants to play again. A solo game would be ideal.

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