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...though there isn't much meat on it. Still, at least they've said something. It'll be interesting to see just how different from the GenCon demo the final product will end up being. I hope it doesn't end up PvP, but the talk of having the greatest gaming experience somehow seems to indicate to me that maybe they're trying to re-tool it to be both. So who knows. For my part, I wonder if they're going to work out how to make it encompass more than just the era of the Classic Trilogy.
Not the news we wanted, but any news at this point is a bonus!
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Yes. My concern too is that they'll now retool it as a PVP. I really hope they keep a co-op aspect to it.
Just roll the Dice
I know it's highly unlikely that it'll happen, so I'm not really sure why I'm putting this here, but it would be kinda nice if they had some sort of consultation with the fans for a limited period, what would we like to see out of it, now that they have so much longer with the game. I'm reminded of the thread WotC put up for their minis when they originally cared about their product, "what mini would you like to see?", to try and get us fans more involved. Although I suppose if they did that, the overwhelming response would probably be for PvP, as so many people seem to want to play as the empire, though I can't quite fathom why.
I hope they do keep the co-op aspect to it. Even if they come up with some way to make it both, I hope the co-op way won't feel like an afterthought, just tacked-on in the hope it makes a bit more cash for them. At this point, I'd be elated if they did a simple re-branding job of LotR...
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I really hope they keep the co-op nature of the game. I already own 4 different competitive Star Wars card games, I don't need a fifth.
'These are my principles, if you don't like them I have others.' - Groucho Marx
How underwhelming. We kinda gathered that much from the constant push-back of the release date. Of course, now we know that they're trying to make something new. I bet it will be quite a different game from the original idea, which makes me quite sad. I really, really, really hope they maintain the co-op LCG format. I think it could really work for Star Wars. Besides, X-wing is out there for the PvP folks, even if it is a miniatures game rather than a card game. I wonder if they'll get this thing done for the holidays. It's funny that we just started a new year and there's already something to look forward to for Christmas.
EDIT: DId you notice that the Description page now has this news article instead? That tells me it's gonna be totally revamped.
Stenun said:
I really hope they keep the co-op nature of the game. I already own 4 different competitive Star Wars card games, I don't need a fifth.
Second. Honestly, the co-op play of LoTR has made it one of the games I consistently play. Yes, this is mainly because I don't have any friends that are into LCG-type games (I buy most games in my game group), but because I can play solo, I find I'm playing the heck out of LoTR. Call of Cthulu LCG, though, has been set aside. Indeed, I stopped buying cards a while ago precisely for this reason. I think if SW switched to competitive, I would be less inclined to buy it.
I actually enjoyed the game that was demoed at Gencon! Definitely not a very meaty bone they threw us. I do wonder the reason for the redesign. Was this a marketing decision or an actual decision based on game quality. Because honestly, I like the game I played before!
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I do hope they keep it co-op or I'm not in. Plenty of good PVP SW card games out there...
If it's true that only a Sith deals in absolutes, then we seem to have a lot of Sith frequenting these boards. This game does not need to be either competitive or cooperative, to the exclusion of the other. It can be both, provided the mechanics are such that they can sustain either setup, and I would argue that if they've reading these boards, which seems logical given the decision to gut the current mechanics wholesale, then they've seen that there are just as many players who are in favor of receiving a cooperative game as there are who oppose it. I'm of the mind that, if they truly want to make this the "best" Star Wars game, one that will please the most players simultaneously, then what they should do is make Star Wars: The Card Game a game you can play one-on-one, or as a group of Rebels facing an automated or player-controlled Imperial opponent. It would certainly be a divergence from the LCGs we already have, especially since such a game's monthly packs would need to support both modes of play, but I think it's perfectly doable.
"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us." Peter Solomon, The Lost Symbol
MarthWMaster said:
If it's true that only a Sith deals in absolutes, then we seem to have a lot of Sith frequenting these boards. This game does not need to be either competitive or cooperative, to the exclusion of the other. It can be both, provided the mechanics are such that they can sustain either setup, and I would argue that if they've reading these boards, which seems logical given the decision to gut the current mechanics wholesale, then they've seen that there are just as many players who are in favor of receiving a cooperative game as there are who oppose it. I'm of the mind that, if they truly want to make this the "best" Star Wars game, one that will please the most players simultaneously, then what they should do is make Star Wars: The Card Game a game you can play one-on-one, or as a group of Rebels an automated or player-controlled Imperial opponent. It would certainly be a divergence from the LCGs we already have, especially since such a game's monthly packs would need to support both modes of play, but I think it's perfectly doable.
This is what I hope for as well, a card game that combines co-op play with the possibility of pvp. I'd also love to see the option to play the Imperials, and see the game eventually encompass the entire EU. Am I disappointed in the delay, well, yes. But if that is what is needed for the LCG to become the best game it can be, I will be watching to see what happens.
Personally I'm not interested in a pairing of playstyles. I would much rather they focused on making it PvP or co-op so that they can really just nail the aspect of the game they want to go with.
Maybe they can pull it off and produce a game that caters to both types of gameplay equally that doesn't feel forced or just thrown together, and that doesn't result in wasted cards for people who focus on one style of gameplay over the other, but time will tell on that. Will be keeping an eye on it either way.
I find this surprising, considering how many glowing reviews I read about this after GenCon, with many people saying they liked this better than the LOTR game (which I love, and which seems to be selling very well). So on one hand, I wouldn't think that they're changing too much about it, if so many people felt very positively about it. Perhaps they are finding a way to add a PvP, and though I would love it to be solo/co-op like LOTR, I would also welcome a PvP version, especially if it is in addition to the solo/co-op.
But as Budgernaut points out, replacing the whole description page with that news article makes it seem like it might be a more significant redesign. I wonder if the system that was in place, though perhaps being great for the initial playtests with a limited set of cards/quests, wasn't designed in a way that would allow for enough long-term expansion.
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Grudunza said:
I wonder if the system that was in place, though perhaps being great for the initial playtests with a limited set of cards/quests, wasn't designed in a way that would allow for enough long-term expansion.
I had the same thought. It could be a contributing factor., but I just don't know enough about LCGs and card games to know how you can write yourself into a corner like that. I don't see why not.
Budgernaut said:
Grudunza said:
I wonder if the system that was in place, though perhaps being great for the initial playtests with a limited set of cards/quests, wasn't designed in a way that would allow for enough long-term expansion.
I had the same thought. It could be a contributing factor., but I just don't know enough about LCGs and card games to know how you can write yourself into a corner like that. I don't see why not.
I can only base that statement on the LOTR LCG game, but I give credit to Nate French and whoever else may be working on that for the depth and variety they've been able to add so far. I've been working on some custom expansions for that game, and I find it particularly difficult to come up with some new ideas within that system (as compared to other games I've made custom variants for, like Arkham Horror). Sure, there are still a lot of options and new directions to go, and you can always add new keywords that include some new mechanisms, but I think there comes a point when the framework of the system makes it hard to expand on. For all I know, this delay has absolutely nothing to do with that. It probably doesn't. But it might be a possible answer for why an initial playtest/introduction might go over very well (GenCon) and yet the product as a whole seem lacking. I imagine that for an LCG/CCG line, the prospect of longevity and variety within the system has to be a really important consideration at the outset.
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MarthWMaster said:
I'm of the mind that, if they truly want to make this the "best" Star Wars game, one that will please the most players simultaneously, then what they should do is make Star Wars: The Card Game a game you can play one-on-one, or as a group of Rebels facing an automated or player-controlled Imperial opponent.
This could work, but only if you balance it so that you can play solo/co-op against EITHER the Empire or the Rebels and an equal distribution of scenarios and cards for both sides in expansions. That's the only way that there would be enough cards to do PvP and have it be a balanced play experience.
Imagine one scenario card working all three ways.
Solo Rebel against Empire AI deck:
Capture the Death Star Plans and get them safely to the secret base on Yavin 4 in order to find the Death Star's weakness.
Solo Empire against Rebel AI deck:
Capture the rebels who have stolen the Death Star plans or, failing that, track them down and obliterate their secret base.
PvP:
Both players try to finish their scenario first.
That's pretty much what I had in mind, yeah. But of course, it's going to require some inventive game design if this is what they actually decide to aim for.
"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us." Peter Solomon, The Lost Symbol
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