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Actually the old Rolemonster is most SW style system so far... Hit points are not important, but if you got kritical hit, you can be dead by one blow... Well actually RM would not be perfect to SW, but the idea that a hero can fight a long time without a srcatch and then die to one blow that hits the target is a lot what SW fights are about.
Maybe a system where every hit eats a little bit of your fatique, but when you got that killing blow it would be fatal or near fatal. You lose your hand, or your head. The blaster rip of your chest and so on. The problem is that in long run there will be that "unlucky" die roll that kill every character in the SW universe... Maybe a fate point system would balance that out, by allowing a reroll when thins looks too cloomy.
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Solar said:
FFG please consider getting the license for d6 system which capture the mood of epic space fantasy of Star Wars. d6 system had the best RPG rules for force powers and pilot X-Wing, fast and heroic!
Totally agree!
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Solar said:
I can't imagine % system to do with the Force..."You have less 1% chance of success in attack run...trust the force, then you have 30%..."
Why not? The Force exist and its will is undeniable, but your ability to use it is not so absolute. Your skill as a force user determines how good you can use it.
And your concentration. I think that % system would be perfect to use. Look at WH40 combat, it is furious, fast and deadly, very fun, just as the SW shoud be..fun...its a very simple system for playing so you can leave your atention to roleplaying. I can almost see a high level powerfull jedi or a sith with some of the stats between 70-90, and as for the wounds, well everybody gets them if they get hit, but that`s why there are skills like dogdge, parry or some powers based on willpower to deal with that... When Luke`s hand was cut of...it was cut of....critical hit table from WH40, yes it can be a bit modified, but if you ask me, it suits perfectly.
Actually here is how I see it: You could merge all 4 WH40 games and use it`s expirience to make SW:
Dark Heresy: Scoundrels, Troopers, Bounty Hunters...ordinary people
Rogue Trader: Generals, Starship Battles
Deathwatch: Jedi and forcewielders
Black Crusade: Dark Jedi, Sith.....
I admit that I`m not very expierienced RPG player, I played d20, %system, and had a look a bit in some d6 and dice pool systems, but % system looks the best for me, because SW is all about the world, the chars, and rp, and thats pretty much the imagination part, so I hope they use % system, and give us lots of carriers, skills, weapons, powers and loads of old and new flavours and world informations.
Star Wars The Old Republic in RPG.....yes the mmo is cool, but I`ll wait to play this :)
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