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FFG + Star Wars license?
Hell yes.
But why cooperative? Why?!
One does not simply warg into Hodor.
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I was surprised, even a little shocked at the cooperative element. And it will feel sad to no longer be able to play the Empire. But I've had that experience already, and am willing to try something new for a change.
I think a better way to look at this game is as a reflection of the movies. Sure, Vader is cool, Boba Fett is cool, but in the end, you want to see the Rebels win, knowing that they will in the end. In this game, you don't know if they will, but you're still hoping that they do since you're playing them.
All the same, I wouldn't be at all dismayed if they introduced a version of the game that would allow players to take up the mantle of darkness and serve the Emperor, forging a horrible pact with each other to stamp out the Rebel fanatics. This would effectively double the already infinite lifespan of the game, since you'd need missions and cards to support both sides of the Force. I think the best way to implement such a thing, though, would be to make it so that if players prefer, they can divide into teams and play their own decks directly against the other side's decks.
"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us." Peter Solomon, The Lost Symbol
Personally, the cooperative dynamic is so refreshing!
Everyone is willing to play a game much more often!
The Dark Side is seductive, sure, but when you're watching the movies, everyone cheers for the good guys.
Rumb13stiltzkin said:
Personally, the cooperative dynamic is so refreshing!
Everyone is willing to play a game much more often!
The Dark Side is seductive, sure, but when you're watching the movies, everyone cheers for the good guys.
What movies are you watching ? I cheer for the Empire.
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The Empire is so much cooler... but it's not as if there aren't enough competitive Star Wars card games out there. People still play and make expansions for Decipher's Star Wars.
And FFG still has more competitive LCGs than co-op. I'm sure they'll get over it soon. This game sounds like it could be more strategic than Lord of the Rings. I often feel like there is only one logical play on my turn, but the addition of various zones and a split emphasis between space combat and ground forces means I'll have a lot of flexibility for deck making and in-game decision making.
(Of course, it could be that I just completely don't understand Lord of the Rings.)
This was the most requested franchise I saw on the general LCG board, so I'm sure many will be happy, whether they wanted a co-op or not.
#1 signature in the world.
Rumb13stiltzkin said:
Why is it refreshing? It has been done (and is being done) to death and the current Co-op trend is an utter bore. A well designed A.I. for games is rare. A well designed Co-op is even rarer.
Hellfury said:
Co-op = Epic fail.
Sorry, it had to be said.
It does run counter to basic human nature to work towards a common goal...but that's what makes it fun IMO. I've always loved being a "rebel." :D
"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us." Peter Solomon, The Lost Symbol
MarthWMaster said:
Hellfury said:
Co-op = Epic fail.
Sorry, it had to be said.
It does run counter to basic human nature to work towards a common goal...but that's what makes it fun IMO. I've always loved being a "rebel." :D
Allow me to elaborate. The current trend in co-op is fail.
Since Pandemic made the style so fashionable, many games try to ape the co-op style and still manage to have the major downfll that Pandemic has. The Egotistic gamer subtype that takes charge over the game.
It seems that this is a failure of the design more than the failure of the players. I have played quite a few co-ops which lack this. But yet so many nowadays allow this to emerge. hell even adversarial games such as Mansions of Madness have this. My first game played at Arkham Nights was evidence of this crap.
I want to play the heroic savior against a brilliant evil A.I. But so far FFG and many other companies have failed to create such an A.I. for their co-ops. So on the whole, co-ops are fail.
This egotistical player is not so relevant if you play closed-hands as any of these games will tell you to. No one can take charge of what I do if they don't know what I CAN do. Sounds like more a problem with your own play group, no offense. My group works together very well... well, "well" as in we all give equal input and decide things together for overall strategy while taking our own turns. Not "well" as in winning... ever. Sigh. Lord of the Rings and Pandemic are too hard for me.
This problem is also irrelevant if you play solo, which Star Wars allows.
As for the AI, I kind of agree. Lord of the Rings is all over the place. One card may do nothing while another may damage every single character. It's ridiculous. I hope Star Wars is better balanced.
#1 signature in the world.
I suppose it's also human nature to dislike anything that's change (co-op vs all the other PvP SWCCGs).
And perhaps it's human nature to complain about things before we have anything other than gloss-over details.
I'm having a blast with LOTR and I could care less if I'm playing an encounter deck or another human; the game is still fun.
Different strokes for different folks, I guess; but I'll never understand the need to run to any message boards and complain about anything (let alone something we know virtually nothing about).
You don't like the idea? Won't be buying/trying the game? That's your decision. I just don't see the need to broadcast that to the world.
Don't like co-op? Don't play. Or open up your own game company and design something better. :)
Dain Ironfoot said:
I suppose it is also human nature to mindlessly fawn over a game like the second coming of christ before we have anything other than gloss-over details?
Its a public fora to discuss topics regarding the game, dont like the comments because you disagree? Dont read them.
Sounds like a dickish thing to say right? Same goes for telling people how to communicate.
The purpose of these fora are for FFG to gain feedback, both good and bad. Its how they evolve and develop products into games that they are able to sell.
People screamed that they would not be buying collectible Arkham Horror miniatures because of the bad feedback and they reconsidered how they would market them.
They then made a product for arkham horror miniatures that was both cheaper and easier for consumers to buy.
Why?
Because people bitched.
FFG gain more from negative feedback than they do from a long line of "Yes men" lining up to give them congratulatory pats on the back at every turn. You do not grow when people agree with you all the time. You have to allow dissenting opinions to gain the best possible product..
People complain because they care and want to see the company succeed, not because they are A-holes.
Hellfury said:
Dain Ironfoot said:
I suppose it is also human nature to mindlessly fawn over a game like the second coming of christ before we have anything other than gloss-over details?
Its a public fora to discuss topics regarding the game, dont like the comments because you disagree? Dont read them.
Sounds like a dickish thing to say right? Same goes for telling people how to communicate.
The purpose of these fora are for FFG to gain feedback, both good and bad. Its how they evolve and develop products into games that they are able to sell.
People screamed that they would not be buying collectible Arkham Horror miniatures because of the bad feedback and they reconsidered how they would market them.
They then made a product for arkham horror miniatures that was both cheaper and easier for consumers to buy.
Why?
Because people bitched.
FFG gain more from negative feedback than they do from a long line of "Yes men" lining up to give them congratulatory pats on the back at every turn. You do not grow when people agree with you all the time. You have to allow dissenting opinions to gain the best possible product..
People complain because they care and want to see the company succeed, not because they are A-holes.
Talk about an over reaction. No where in my comments am I "fawning" over the game. I have a "wait and see" approach. Not a "rush to judgement" approach.
And since this game, according to FFG, is "already at the printer", I don't see the point in any of these comments.
IMO, since this game is already being printed, constructive comments can *only* come once rules are posted and and cards revealed and once folks have actually tried out the game.
You really think FFG is going to say: "Oh look, a bunch of folks want PvP; guess we'll cancel all the design work we've done and call the printer and tell them to stop printing and destroy whatever work they've done."
Of course not.
On Edit: You are, of course, right that constructive criticism is beneficial to any company. However, with the consumer knowing virtually nothing about this game, I can't help but wonder how much stock FFG will put into these comments? It's money that talks, not a few malcontents on a message board. And I think you even furthered my point: you said FFG changed the way they marketed the game: not the core game design/concept.
Dain Ironfoot said:
That's odd, because that's exactly what they did with the arkham horror miniatures.
Hellfury said:
Dain Ironfoot said:
That's odd, because that's exactly what they did with the arkham horror miniatures.
I edited my original post to comment on that: I know nothing about that particular game; but all you said was they made it cheaper and easier to get. That doesn't sound to me (again, forgive my ignorance about that product) to be a design/concept change which is what many are complaining about.
I'm so excited,
and I just can't hide it!
I'm about to lose control
and I think I like it! (eww wee)
Thank you, FFG, for bringing the SW license back to life. I'm looking forward to getting this game and seeing what it has to offer.
To the vets on this board: Do they really come out with Adventure Packs for LCGs every MONTH?!? At that rate, they'll burn through the OT, the prequels, and the EU in about two years!!! Still, it'll be a heck of a ride...
BTW, first post. Hi, y'all!!!
To err is human; to successfully relocate the blame shows good management skills.
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