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Prince of Excess
Karon said:
Same here. Nice mention of kickstarter! There is currently an age of sail minis game there that comes out at gencon. The same system could be applied to star wars, And the aforementioned star trek game with the same movement system as wings of glory or x-wing minis. There are a few other strategic/tactical space combat game systems out there that could be applied to the star wars universe such as firestorm armada for free movement.
I think if they are going to do an epic batlte game that includes the capital ships and to some abstract degree fighters and small craft, there are many ways to go about doing it- both good and bad. For bad, see star wars battles. For good, well, we haven't seen one yet surprisingly. To make it work, they need to get the movement and attack/defense mechanics correct. And perhaps a fleet-build element where units are costed correctly so there is different strategy to bringing different types of ships to the battle.
The Axis and Allies Naval Minis game has a great mechanic for WWII naval warfare that has all the right components for a well balanced game that includes capital and small ships. You could apply the star wars universe as a skin on the units in this game and it would sell very well.
Liberate the B-wings!
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