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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: ffgjoshFFGMarkFFGStuartFFG_IanGecko Topics: 1418 | Posts: 17179
Rebel Flying Circus (sadly with no Spanish Inquisition)
Published on 12 March 2013 - 12:25:46
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And now for something completely different……..

So, I liked the Imp Circus, so now I give you the Rebel Circus.

It's fast, it's manuverable and it hits. Even some missile damage will leave enemies open to finishing fire.

I chose shields over stealth as it is guarenteed to stop a hit. With Push the limit, I can always defer to an evade as well.

Total Squad Points: 100

Pilot: Tycho Celchu
A-Wing (26)
Upgrades:

  • Push The Limit (3)
  • Homing Missles (5)
  • Shield Upgrade (4)



Pilot: Green Squadron Pilot 1
A-Wing (19)
Upgrades:

  • Push The Limit (3)
  • Homing Missles (5)
  • Shield Upgrade (4)



Pilot: Green Squadron Pilot 2
A-Wing (19)
Upgrades:

  • Push The Limit (3)
  • Homing Missles (5)
  • Shield Upgrade (4)

Keep Calm. Carry On

Page 1 of 1 (5 messages) 1
Reply #1 | Published on 12 March 2013 - 11:33:14
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Don't count the Inquisition out. They might still show up… unexpectedly.

It's a decent list, although I worry a bit about offensive production after the missiles are away. 

Without Signature
Reply #2 | Published on 12 March 2013 - 11:40:26
4
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Yes, I'm seeing that as well, it would be a fun build to fly, but once the missiles are gone ur stuck with 2 att the rest of the game.

Record:18-7
 
Ships:
Rebel
4 X-Wings, 3 Y-Wings1 YT-1300
Imps
7 Tie Fighters 2 Tie Advanced
 
Being built:
1 A-wing, 1 Tie Intercepter, 1 Firespray-13,1 YT-1300
Reply #3 | Published on 12 March 2013 - 11:44:07
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3

pitsch said:

Yes, I'm seeing that as well, it would be a fun build to fly, but once the missiles are gone ur stuck with 2 att the rest of the game.

just like Ties!

Deck Officer: "Gunners! Fire at will!" 

Laser turrets tracking targets, fires at targets.

Deck Officer: "What do you mean you rolled "blanks"?!?!?!"

Gunner: "I don't know what happened sir!!! The targets, where'd they go?"

Reply #4 | Published on 12 March 2013 - 11:47:55

Looks fun, a very skill-intensive build to play with though as after you let loose the missiles you'll really want to be at range 1 all of the time.

Reply #5 | Published on 12 March 2013 - 12:25:44
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The manuverability can keep me in range 1 fairly simply. It's survivability that I am more worried about. That's going to take some doing as staying out of fire arcs will be a fun pass time.

I think asteroids will be my friend….

Keep Calm. Carry On

Page 1 of 1 (5 messages) 1
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