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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: FFGStuartFFG_IanGecko Topics: 1530 | Posts: 17978
Suggestion -- Campaign Books
by Manchu
Published on 07 March 2013 - 11:32:23
Page 2 of 2 (17 messages) « First page... 1 2
Reply #16 | Published on 09 March 2013 - 17:08:03

Scenarios also happen to change the fleet (army) list composition from the ones used in regular dogfight type of play. You must focus more on the objective than on shooting down oponents crafts. There can happen a situation like this:…"oooo you killed all my ships, …a pity that your primary objective is not achived and still you loose the game, …I am so 'sorry' that I win…."

Regular dogfight is a lot of fun, really, especially when we have more ships and therefore more fleet setup variations than when only the 1st wave was available. But… after so many dogfights I would love to play a game more oriented on story than just shooting and yet balanced so that no one is handicapped

There are many games that even in tournaments use scenarios, 40K, WFB, etc….

Of course destroying enemy soldiers/vehicles might help but you must consider many things, like: fielding scoring units (not all units can score, mostly the basic ones), deployment, who and when take objective or contest objective taken by the enemy, etc.

Without Signature

Reply #17 | Published on 10 March 2013 - 11:32:23

I'd be happy to have something that wasn't as involved as improving characters.  I'd be happy for something that just had some scenarios for a cohesive plot line.  Each game affects something.  Four battles with the last one a big battle.  Maybe whoever wins the first small point game with scouts gets the iniative for the last round.  The next two scenarios will give bonuses in the last game to whoever wins.  Maybe special characters, upgrade options, or even ship types.  

Without Signature

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