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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: ffgjoshFFGMarkFFGStuartFFG_IanGecko Topics: 1411 | Posts: 17121
Corillian Gunship project (not Corvette blockade runner)
Published on 27 February 2013 - 20:43:15
Page 2 of 4 (47 messages) « First page... 1 2 3 4 ...Last page »
Reply #16 | Published on 09 March 2013 - 10:30:05

13 turbo-laser batteries!…….Have you come up with stats for this beast?……looks good….keep the updates coming

  • 4 X-wing
  • 3 Y-wing
  • 3 A-wing
  • 1 YT-1300
  • 9 TIE fighters
  • 3 TIE Adv.
  • 3 TIE Intercepter
  • 1 Firespray 31
Reply #17 | Published on 09 March 2013 - 19:23:51
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Looking good I can’t wait to see it finished.

Two fighters against a star destroyer?!

Reply #18 | Published on 10 March 2013 - 22:59:40
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BigDogg said:

13 turbo-laser batteries!…….Have you come up with stats for this beast?……looks good….keep the updates coming

According to Wookiepedia, the DP20 has 6 quad barrel cannons, 8 double barrel cannons, and 4 concussion missile launchers with 30 missiles each.  

I thought about pilot skill 2 for movement

6 Quad barrels shoot at skill 5.  They get 3d each. 

8 Double barrels shoot at skill 3.  They get 2d each.  

Not sure how many concussion missiles each round, I initially thought 2, but 4 would be epic.  

Hull 30

Shields 20

6 target locks ?

1 agility, because the ship is in motion.  

200 points.  

This ship is supposed to be a star fighter's worst nightmare, but I don't want it to be undefeatable.  

Once the shields are destroyed, I would like the starfighters to be able to target specific regions of the ship if they so wish.  

What do you guys think of these stats?  

Thanks.

Bulldog

Reply #19 | Published on 11 March 2013 - 01:27:20
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I ran across this sight some time ago and thought it had some good ideas. http://www.wwpd.net/2012/10/x-wing-last-transport-is-away.html

Two fighters against a star destroyer?!

Reply #20 | Published on 11 March 2013 - 12:39:53

I'd like to recommend that the gunship (and cap ships in general) move in their own round before fighter movement is selected.  That should give the Cap ships a sutible lumbering feel and not have them always stuck on fighters.  In fact, Fighters should probably be displaced if they are overlapped by a capital ship.

That's it man, game over man, game over!

Reply #21 | Published on 11 March 2013 - 17:14:30
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Given the relative speeds, would capital ships even move in a game situation? In the movies, the fighters zip around the big ships like they're standing still. And given that even a small capital chip like the Gunship is going to take up a big chunk of the play area, not moving might be a better option. There is a scenario I found a couple weeks ago that involved an Imperial corvette. Instead of moving, each turret was treated as a non-mobile ship. I though that was a clever wa of handling it.

Great, kid! Don't get cocky!

Reply #22 | Published on 11 March 2013 - 23:15:32

I am working on converting the X-Wing Computer game missions into multiplayer scenarios, and the first one, Destroy the Imperial Convoy includes 5 BFF-1 Bulk Freighter and a  CR90 The Bixby.  I was thinking of having the Bulk Freighters remain stationary, each with a countdown timer one them, which would be how many rounds until they jumped out of system.  I have been thinking for the CR90 that is has a 1 bank left and right, and a 1 forward.  Perhaps even a 2 forward red, perhaps only every other turn.  Piloting skill of course would be 0.

 

 

Salcor

The meek shall truly inherit the earth because that is where they will all be buried.

Reply #23 | Published on 14 March 2013 - 22:29:37
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http://www.youtube.com/watch?v=ecAnfymLA_I

A short video made by a fan.  3 gunships vs. an interdictor cruiser.

I'm hearing some great ideas here.  

Bulldog

Reply #24 | Published on 16 March 2013 - 22:45:46
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Finally assembled the fuselage to the powerhouse.  I filled in the gaps with putty and smoother it out.

I painted it and cut some lines across the hull to simulate panels.  

The bridge

I found an engraving kit and took it to task.  

The missile launchers are mounted.  

Next steps: nose art, build gun turrets.

Bulldog

Reply #25 | Published on 16 March 2013 - 22:53:19
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Nice work. Looks great. Cannot wait to see the finished product.
Without Signature
Reply #26 | Published on 17 March 2013 - 02:24:28

Look awesome!  Great work.

Without Signature

Reply #27 | Published on 17 March 2013 - 19:01:50

I'm very much enjoying seeing this project coming along.  it's great!  and feel free to make me one when you're done…

"Experience: that most brutal of teachers. But you learn, my God, do you learn." - CS Lewis

"The plural of anecdote is not data."

Reply #28 | Published on 18 March 2013 - 16:45:25
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Thanks for the compliments!  Glad to see other nerds think this is cool. Anyhow, with the blizard today I did some painting and a wash.

Next step: arm the beast, make a base.

 

Bulldog

Reply #29 | Published on 18 March 2013 - 16:50:55

Wow, base???, how big it will be, you have a great project, congratulations, greettings.

"That the reward for you, don´t be so high".

 


                                                                               Kaxel Vofer.

Reply #30 | Published on 18 March 2013 - 16:59:46
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Kaxel,

I would like the base to be the approximate size/shape of the ship.  I already have a hole drilled on the bottom of the craft.  I would like the base to be at least as tall as FFG ships.  

Thanks for looking!

Bulldog

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