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How could I forget about Chewie!!!!
also I played against a similar Horton list. Doesn't work. I Butchered it. Fast.
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Picasso said:
also I played against a similar Horton list. Doesn't work. I Butchered it. Fast.
Well, drat! If you know to gun for Horton, then that obviously ruins the squad. He's supposed to be the cleanup guy, and can't stand up to Han for long. Did the list you faced have lots of ordnance?
@Hothie: By the way, clever title for this thread. I like it.
Some people play to win. I play because it's one of the few ways to fly an X-wing here on Earth!
So if the better threat to the Falcon is missiles/torps do you think more TIE/Adv. will see some play since they can carry a missle and have a tad more damage soaking ability?
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While I realize part of this squad is 2 x-wing options to clean up falcon damages ships…
Wouldn't trading the 2 x-wings for another YT be a similar type of setup. Granted you loose one shot per round but do gain 360 and multiple shots via gunner.
Just a variation of same squad idea… I could see the 2 x-wings being critical in clean up. I guess it comes down to, how often do you need both x-wings to clean up a single ship?
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Goldenfoon said:
So if the better threat to the Falcon is missiles/torps do you think more TIE/Adv. will see some play since they can carry a missle and have a tad more damage soaking ability?
It makes me tempted to try out Maarek with cluster missiles and Marksmanship, but I'm having a hard time getting a squad that I like. If I drop it to 4 ships, I get something like:
Maarek Steel, Marksmanship, cluster missiles
Tempest Squadron w/ Concussion Missile
Tempest Squadron w/ Concussion Missile
Black Squadron w/ Squad Leader
You would have to use the concussion missiles to clear the shields of the falcon, and then hope for a good run of crits from Maarek on the double cluster missile shot. If you could land 2 crits out of the cluster missiles, you might be able to either A, land 4 damage, or B, end up with a nice mix of damage effects that really slow down the falcon.
An alternative to the above list would be to drop one of the tempest squadons for a pair of Tie Fighters, but I'm not sure I love that option either.
That's it man, game over man, game over!
He had four torps. I shot wedge down first then Horton. This left him with a lone Y-wing. Poor guy ran off the board.
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At Goldenfoon,
I think missiles are the way to go. Either shoot down the X-wings or put them all into the Falcon.
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@dandirk,
it is a points thing. The second yt100 won't be as good. X-wings are decent on their own.
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@end game,
that is a list I'm thinking of trying. However I don't think it stands well against other lists.
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COM 2D said:
Concussion Missiles without support are probably worse here than Torpedoes, since they're just as likely to miss and a much less likely to crit. Meanwhile the Missiles and HLC on Krassis are doing the same thing, and he can't fire both in the same turn.
It's odd to say, but the Empire doesn't have anything like A-wings as a missile boat: the Tempest Squadron is a bit too expensive. If you want an initial missile barrage--and here that it is one of the more obvious ways to efficiently strip the Falcon of either its shields or its escort fighters--I actually think you need to look at Rebel lists.
On the Imperial side, I'm wondering if running Firespray + HLC with a trio of Interceptors might not work. Krassis makes things a bit tight, but you could manage Bounty Hunter + HLC, Turr + PtL + Stealth, 2x Alpha + Stealth. Han is actually pretty damn good at stripping Stealth, but he can only do it to one ship per turn, and meanwhile he's eating 7-9 damage per round.
EDIT: Whoops, I forgot to carry the 10 and I'm way over budget. Let's try again, at 99 points:
@Vorpalsword,
I think Han is eating at most 5-7 damage in the first round because Han will shoot before everything. If he doesn't drop a squint the X-wings will shoot before the alphas and put one down. Also Han's chance to crit that squint and get something to screw it over is so high.
I don't think three squints is the answer if they are shooting after the X-wings. If you could get them shooting before the x-wings it might work. The list I struggled against had ties that shot before the X-wings. But once they were banged up Han was dropping one a turn like Chewie drops the base on the Falcon.
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Pirate Fleet "Abyss"
2 Firespray-31, 2 TIE Advanced, 2 TIE Interceptor, 4 TIE Fighter
17 Wins 3 Loses 1 Draws
Confirmed Kills: 3 YT-1300, 15 X-Wing, 7 Y-Wing, 2 A-Wing, 1 Firespray-31, 2 TIE Advanced, 2 TIE Interceptor, 2 TIE Fighter
dandirk said:
While I realize part of this squad is 2 x-wing options to clean up falcon damages ships…
Wouldn't trading the 2 x-wings for another YT be a similar type of setup. Granted you loose one shot per round but do gain 360 and multiple shots via gunner.
Just a variation of same squad idea… I could see the 2 x-wings being critical in clean up. I guess it comes down to, how often do you need both x-wings to clean up a single ship?
My initial thought was: the problem with trying to run 2 YT's is trying to run 2 YT's. Having 1 on the board is tough enough to try and pull off the optimal maneuver each round. With 2, now you've seriously limited where you can fly with both of them. And what will happen if you face a YT/Firespray? That would get seriously interesting.
But then I got to thinking, how awesome would it be to have an ORS running intereference for Han?
Han
-Chewbacca
-Gunner
-Marksmanship
-Shield Upgrade
Outer Rim Smuggler
-Luke Skywalker
-Engine Upgrade
I've said before how much fun it is to boost the ORS after moving straight 4. Ok, it may not be uber competitive, but it would be tons of fun.
No, for competitiveness, I'd stick with the 2 Xwings. they are much easier to keep out of Han's way for maneuvering.
FFG Hall of Heroes Member
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