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X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: FFGStuartFFG_IanGecko Topics: 1426 | Posts: 17232
How mush luck do you think you need to win?
Published on 25 December 2012 - 21:20:08

I have played 2 game now using tie fighters and I both games I have keep to the x-wing or x-wings tails for more then 5 turn Both game but only got them to loss they shield. But every they rolls as many damages with they rolled dodges has this happen to others? It not put me off the game I still really enjoy it but then 2 games I just have to have some luck so right. 

Play for fun

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Reply #1 | Published on 26 December 2012 - 00:05:31

I would say less than any other table top war game I have played before.  Unlike most other table top war games I have played, skill and being ablet to predict your opponants moves play a huge part of this game.  It is in my opinion more tactical than just about any other war game I have ever played.  

Sure you can have a bad day with the dice and it can ruin an otherwise briliantly played game, and on the other hand you can roll really well and win a game that you should have lost.  That is going to be true in just about any game with dice rolling.  If you don't want that, you pretty much have Chess or Go.  

To some up I don't think the game results are overly based on dice rolls, an the added tactical elements of the game acutally make it less dependent on luch than other games I have played.

Without Signature

Reply #2 | Published on 26 December 2012 - 00:45:27
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 be 'lucky' is nice.. but cant ever be counted on.

 

 what i love about this game ( besides being able to fly TIEs around ) is that good tactics can over come back dice.

If you can move into a postion where you can shoot and they cant.. you will win.

If you can make your oponent move where you want them to be, not where they want to be.. you will win.

If you can frustrate your oponent by never being where he needs you to be… you will win.

 

practice. it works.

my blog at Team Covenant for X-wing ( http://teamcovenant.com/sgtg/2012/12/23/the-dark-side-of-x-wing/ )


137th Death Star squadron :

Howl runner
Mauler Mithel
Winged Gundark


Academy pilot Buckeye

Academy pilot Frost

Academy pilot 'Goblin'

 

Reply #3 | Published on 26 December 2012 - 03:43:34

It's always about chances if you roll dice. So you can be unlucky indeed. But in this game you can improve your chances very well. Target Lock is very powerful. And I like Focus very much because of its versatility. Without those actions you're prone to dice rolls. That's why I rate actions very high (YMMV). Good flying skills are very important too as it's always crucial to escape focused attacks from more than one enemy ship.

Without Signature

Reply #4 | Published on 26 December 2012 - 09:15:51

I agree completely with what's already been said. While dice rolling inevitably means some luck will be involved, the game rewards skill much more than it punishes bad rolling.

The player who can predict and out-maneuver their opponent will have a very solid advantage that only exceptionally skewed die rolling could overcome.

Without Signature

Reply #5 | Published on 26 December 2012 - 16:49:05

Sgt. G said:

 

 be 'lucky' is nice.. but cant ever be counted on.

 

 what i love about this game ( besides being able to fly TIEs around ) is that good tactics can over come back dice.

If you can move into a postion where you can shoot and they cant.. you will win.

If you can make your oponent move where you want them to be, not where they want to be.. you will win.

If you can frustrate your oponent by never being where he needs you to be… you will win.

 

practice. it works.

 

This. Only EXEPTIONAL bad rolls will make you lose if you outmaneuver the opponent for most of the game.

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Reply #6 | Published on 26 December 2012 - 17:03:47
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Just remember, the Dice Gods punish poor tactics!

I hate to advocate drugs, alcohol, nor violence to anyone, but they've always worked for me.

Reply #7 | Published on 26 December 2012 - 19:26:25

the thing is i keep to tail for 5 turns 3 of them was range 1  in one game but  do have to say how he got me off he did well and finshed me off with 4 hit on his attack roll and i did not roll one dodge with 3 dice we were at range 1 when he got me. but i did get alittle hot under the coller as i beleave i should have finished he off in them 5 turns. that said i did enjoy the game and am looking forward to playing more games.

Play for fun

Reply #8 | Published on 27 December 2012 - 01:41:42

here is a good example of being out manavuered but still being on top with guns. http://www.youtube.com/watch?v=JVf4mhXmSY8

In my oppinion of it, you can be the greatest tactician in the world, but no matter what, you wont be able to tell how your men will perform. you can give your men the best opportunities you can, but its up to them to take the shots. 

now in games I have out manuvered people way way way worse then this game  (which I had pathetic dice rolls on my opponents, but in the end I tend to kill my opponents when I out manuever. I think this game relies a little bit on luck, but I feel there are 3 big factors that play into effect before luck.

1st manuevering. if you can outsmart your opponent you may deny him actions which are vital to the statistics of his luck, or even deny him a shot on your ships while you have full coverage. knowing when to barrel roll or when to kiogran also makes a huge difference in this game. overlapping fire and other squad based manuevering is very important as well knowing both where you can go and where he can go makes a huge difference.

2nd Squad building. Although I must admit this game is the best Ive ever played in terms of every character being playable and anyone who can make figure out how to get a 100 point squad no matter what it is can do great. However your synergy matters allot in this game as it plays to your overall tactics. Do you keep biggs at 3 range all the time and make him useless? or do you keep him close to let him absorb hits? Now there are a few lists I have seen that are pourposefully sabataged (5 gray squad ywings). There are some lists that are incredible harder to run  then others. (7-8 tie fighters are very difficult. rounds 1-4 Im good, but round 5 all the ties break formation, round 6 I have only a few shots on various targets. then the rounds after that I try to regroup.)

3rd is knowing your opponents abilities as well as your own. knowing when to evade or when to focus/target lock is important to the statistics of luck as well knowing that Dark curse is going to be effected by a proton torpedoe more then shooting is important (you get to turn a focus into a crit against him) however if you simply damage him with the torpedoe, follow up shots might not be very effective. If you know mauler mithils abilitity, you know to try like crazy to stay out of range 1, unless your sure you can take wedge and finish him off before he can strike.

 

Is shooting behind you to the back of backstabber an achievement?http://www.youtube.com/watch?v=JVf4mhXmSY8&feature=plcp

Reply #9 | Published on 27 December 2012 - 02:11:11

I dunno, i mean since my style of play involves the setting up of killzones, where 5+ ships will be shooting at a single target at averages of range 2, some hits are bound to get in for sure. I've had funny situations though, like a TIE surviving 5 other TIEs range1-ing it , or things like 1hp Luke Skywalker w/o actions surviving a 7 TIE killzone intact, only to get sniped to death on the very next turn from a 1 hit range 3 behind rock. You need a certain amount of luck for sure, but how you move will more than make up for your lack of luck, because you are increasing the number of opportunities.

 

eg. if i were to tell you to roll a D6 and get the number 6, if you are lucky maybe you will get it on the 1st or 2nd try. Maneuvering properly increases the number of times you get to roll that dice, for all you know you could roll it 10 times and not get a single 6, but if you were to compare rolling it 10 times with rolling it 2 times, definitely you are more likely to get at least a 6 with 10 rolls

:>8o8<: Xwing
O=O=O Ywing
||-O-|| TIE

{=O=} TIE adv

Reply #10 | Published on 27 December 2012 - 04:54:07

So far, I've only ever lost 1 game.  

During the first exchange, 5 of my ships fired at a lone academy pilot and could not kill it

In the next exchange I barely did any damage and he managed to do a 4 damage roll at my tempest pilot who unfortunately colided and had to back into an asteroid (of course my TA lost a shield on the rock. Then I managed to roll 0 evades on 4 dice (base 3 + 1 the asteroid).

Next exchange 3 of my fighters including backstabber at point blank from the side couldn't kill off his Howlrunner and my Vader rolled 0 DEF dice. 

Finally killed of 3 of his fighters by the end of the 75 min, but it still wasn't enough to pull off the 'W'.

 


It was gruesome and all I could do is shrug and say, "well that sucked for me".

 

You don't need luck to win… but it certainly can make a difference from time to time.

Reply #11 | Published on 30 December 2012 - 06:51:32
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33,3 % luck , 33,3 % skill , 33,3 build

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

 

 

Reply #12 | Published on 30 December 2012 - 07:09:22
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TK4334 said:

33,3 % luck , 33,3 % skill , 33,3 build

 

I'd be more inclined to say

10% Luck, 60% skill and 30% build

 

which is really how a game should be

Reply #13 | Published on 30 December 2012 - 08:08:03
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Okay let us say … 33,3 % skill, 26,3 luck, 40,3 % build.

Choosing the right build is a form of skill, too. But i lossed a lot of a games only because the force wasn´t with me.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

 

 

Reply #14 | Published on 30 December 2012 - 14:32:29
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Luck definitely makes a difference, particularly early in the game, but (as others have noted) it's not anywhere near as important as building and playing smart.

Without Signature
Reply #15 | Published on 30 December 2012 - 21:35:31

I think luck has a lot to do with it….any game with dice involved is a crap shoot…..best tactics and planning go right out the window if the dice gods are against you

  • 4 X-wing
  • 3 Y-wing
  • 3 A-wing
  • 1 YT-1300
  • 9 TIE fighters
  • 3 TIE Adv.
  • 3 TIE Intercepter
  • 1 Firespray 31
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