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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: FFGStuartFFG_IanGecko Topics: 1421 | Posts: 17199
How good is marksmanship?
Published on 25 December 2012 - 14:35:12
Page 2 of 5 (65 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #16 | Published on 26 December 2012 - 00:44:17
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Sgt. G said:

 

 well.. i dont know or use all the math behind all the percentages. BUT.. i love to load out Mauler and maybe 1 or 2 academy pilots with it..

 

 its just tactical flexablity and target over load. and i like how it can turn a miss into a crit.

 

i use it alot… and it has only ever failed me when i forget it.

 

Academy Pilots can't have marksmanship.

Reply #17 | Published on 26 December 2012 - 01:14:19
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 good point.

 

 sorry.. alil too much egg nog over here.

my blog at Team Covenant for X-wing ( http://teamcovenant.com/sgtg/2012/12/23/the-dark-side-of-x-wing/ )


137th Death Star squadron :

Howl runner
Mauler Mithel
Winged Gundark


Academy pilot Buckeye

Academy pilot Frost

Academy pilot 'Goblin'

 

Reply #18 | Published on 26 December 2012 - 02:10:37

What is funny is i run hot and then cold on Marksmanship. for 3 pts i agree it is way over costed. for your pts there are simply way better (and cheaper!) upgrades available.

Id like to see the card errated to allow +1 attack die at range two. even with this change tho, im not sure people would play it.

in general is say many people think its really only good on ships that have missiles to enhance the alpha strike tactic. so it seems that its over costed and is only good when u support it with other upgrades???

"Freedom's worth fighting for". Druss the Legend

 

Reply #19 | Published on 26 December 2012 - 10:20:31
3
0

 

 

 ok,

 

 all egg nog aside.

of the elite upgrades, i like it the best. I know im not in the majority here. But i dont use swarm tactics ( the card ) or squad leader. As i normaly use alot of low pilot TIEs. They are just kinda fluff to the way i play. Where as marksmenship can really add the damage when the time comes.

 

 Marksmenship on Mauler at range 1 with Howlrunner behind him. 4 dice with a reroll and a focus to crit upgrade…scares the sith outa luke or wedge every time. i use this to almost garentee that a ships' sheild are gone at least, by the time the academy pilots start shooting. THis also makes quick work of Y wings.

It may be pricy. But being able to take it on a named pilot and still stay under 20 points..not bad.

 

DS-137-1

my blog at Team Covenant for X-wing ( http://teamcovenant.com/sgtg/2012/12/23/the-dark-side-of-x-wing/ )


137th Death Star squadron :

Howl runner
Mauler Mithel
Winged Gundark


Academy pilot Buckeye

Academy pilot Frost

Academy pilot 'Goblin'

 

Reply #20 | Published on 26 December 2012 - 10:32:21

Sgt. G said:

 

 

 ok,

 

 all egg nog aside.

of the elite upgrades, i like it the best. I know im not in the majority here. But i dont use swarm tactics ( the card ) or squad leader. As i normaly use alot of low pilot TIEs. They are just kinda fluff to the way i play. Where as marksmenship can really add the damage when the time comes.

 

 Marksmenship on Mauler at range 1 with Howlrunner behind him. 4 dice with a reroll and a focus to crit upgrade…scares the sith outa luke or wedge every time. i use this to almost garentee that a ships' sheild are gone at least, by the time the academy pilots start shooting. THis also makes quick work of Y wings.

It may be pricy. But being able to take it on a named pilot and still stay under 20 points..not bad.

 

DS-137-1

Using Marksmanship on shields is a waste. You might as well have focused.

Reply #21 | Published on 26 December 2012 - 11:02:49
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the point is..it takes 1 focus roll and turns into a crit….and sheilds take normal 'hits' first.

my blog at Team Covenant for X-wing ( http://teamcovenant.com/sgtg/2012/12/23/the-dark-side-of-x-wing/ )


137th Death Star squadron :

Howl runner
Mauler Mithel
Winged Gundark


Academy pilot Buckeye

Academy pilot Frost

Academy pilot 'Goblin'

 

Reply #22 | Published on 26 December 2012 - 11:40:34
2
1

The_Brown_Bomber said:

Id like to see the card errated to allow +1 attack die at range two. even with this change tho, im not sure people would play it.

 

No, I think it would be a lot more played if you could add an attack die. Then it might change from being too expensive to a great value.

Be Seeing You.

Reply #23 | Published on 26 December 2012 - 13:02:58

so marksmanship is quite situational. if they have 2 shields you might as well focus but if they have 1 or 2 shields, using marksmanship gives them a crit instead of a hit (if u just focus and dont marksmanship)

so then the question remains, is it worth 3 points to deliver more crits to an enemy ship that doesnt have shields. marksmanship doesnt give more damage unless u inflict the 2 hull dmg crit. there r some annoying disabling crits like the one that reduced ur pilot skill or your defense dice but is it worth 3 pts and an action to invrease the chance of this happening?

imo an extra attack die at range2 would seem to balance things out allowing you to deliver more damage, something marsmanship rarely does on its own at present.

"Freedom's worth fighting for". Druss the Legend

 

Reply #24 | Published on 26 December 2012 - 14:00:49
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I only use it on Merek Stele. You still have the same issues for him that you'd have using it on another pilot, but at least with him if you do get one through to a ship you have a better chance of getting a useful effect from the crit. In my limited use that has so far meant killing a Y-Wing's Ion Cannon and finishing off a TIE's last Hull Point with the card that deals an extra point of hull damage.

Without Signature
Reply #25 | Published on 26 December 2012 - 14:04:10

I dont rate it. The are much better things to spend the points oneven if you're comboing it with missiles, the best missiles change some results to damage anyway, so it kinda limits its effectiveness. 

Having saidthat it may well be worth while trying it on a firespray or the yt. But even then i see it having very limited use

Chaos is in ascendance

Reply #26 | Published on 26 December 2012 - 14:04:18

I dont rate it. The are much better things to spend the points oneven if you're comboing it with missiles, the best missiles change some results to damage anyway, so it kinda limits its effectiveness. 

Having saidthat it may well be worth while trying it on a firespray or the yt. But even then i see it having very limited use

Chaos is in ascendance

Reply #27 | Published on 26 December 2012 - 14:46:01

Marksmenshio + heavy laser looks good. especially if you use the pilot who makes cancel crits get a stress

Is shooting behind you to the back of backstabber an achievement?http://www.youtube.com/watch?v=JVf4mhXmSY8&feature=plcp

Reply #28 | Published on 26 December 2012 - 15:36:44

Torresse said:

Marksmenshio + heavy laser looks good. especially if you use the pilot who makes cancel crits get a stress

 

 

Kath Scarlet (38)

seems pretty decent with marksmanship, ur right.

"Freedom's worth fighting for". Druss the Legend

 

Reply #29 | Published on 26 December 2012 - 15:45:50

The_Brown_Bomber said:

Torresse said:

 

Marksmenshio + heavy laser looks good. especially if you use the pilot who makes cancel crits get a stress

 

 

 

 

Kath Scarlet (38)

seems pretty decent with marksmanship, ur right.

 

Unique
When attacking, the defender receives 1 stress token if he cancels at least 1  result.

"Freedom's worth fighting for". Druss the Legend

 

Reply #30 | Published on 26 December 2012 - 16:20:37

Torresse said:

Marksmenshio + heavy laser looks good. especially if you use the pilot who makes cancel crits get a stress

It's a pity that heavy lazer cancels all crits…

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