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X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: ffgjoshFFGMarkGecko Topics: 1403 | Posts: 17064
Wedge more powerful after Wave 2?
by hothie
Published on 18 December 2012 - 07:30:33
Page 2 of 2 (29 messages) « First page... 1 2
Reply #16 | Published on 01 January 2013 - 20:13:36
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18

My original point was Wedge as a counter to Stealth Device.

I played a game today against some Awings with Stealth and a Wedge. He didn't use Wedge to counter my Dark Curse with Stealth, so I can't provide any empirical data about that interaction. But his Awings were sick.  I was rolling 2 attack dice vs 6 defense dice a couple of times. Didn't hit at all either of those times. Stealth is a very, very powerful card, as it took a lot of shots before i finally got rid of the Stealth ability. Fortunately the Awings aren't that good offensively, so I was able to last long enough to take them out, but it got me to thinking.

The game we played, at the 75 minute mark, I was ahead because I killed his Wedge and he killed my Turr Phennir. We played the game out to completion, and 3+ hours after starting we finally finished, 100 pt game. TIEs vs Awings was very even, meaning not much got killed at all, much like an Imp vs Imp battle. If you load up Awings with Stealth and  Missiles, and those missiles are effective (2 big ifs, I know), the Rebel player may just be able to last until time gets called, only needing to kill 1 or 2 ships to win the game. He never killed anything else other than my Turr, and even that was his 2 dice vs my 4 actually hitting me to finish him off.

Note to self, need to build a squad that can take out Awings with Stealth in 75 mins…

FFG Hall of Heroes Member

Reply #17 | Published on 01 January 2013 - 21:52:38
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1

hothie said:

Note to self, need to build a squad that can take out Awings with Stealth in 75 mins…

Focused Concussion Missiles? Wedge with Expose? Han + Gunner + Marksmanship?

Without Signature
Reply #18 | Published on 01 January 2013 - 22:04:56
4
18

Actually I was thinking more along the lines of a "if you can't beat 'em, join 'em" squad:

Wedge
- R2F2
-Stealth Device
-Push the Limit

Tycho
-Push the Limit
-Stealth Device
-Homing Missiles

Prototype Pilot
-Stealth Device
-Homing Missiles

 

For enemy ships with Stealth Device, hopefully each of my 3 pilots can take away stealth, but it's not going to be easy.
 

FFG Hall of Heroes Member

Reply #19 | Published on 01 January 2013 - 23:50:59

Yeah, I think my mistake was running Wedge with Engine Upgrade rather than stealth. But it was fun punting him around a bit with boost and then using the R2 to mitigate the PTL stress. I ran Green Squadron for the higher pilot skill, but as you point out probably would be better to run the cheaper Proto to get the second homing missile, since I didn't take advantage of the elite upgrade. I probably should have used Expose instead of the horrible Proton torp filler. Probably should have conceded long before, but it was interesting, if a little bit tedious, to play it out. It finally drove me to Asteroid Suicide…

 

 

Without Signature
Reply #20 | Published on 03 January 2013 - 08:33:40
8
6

Hothie,

why the homing missile over the other types?  I would think an assault or a concussion would be better.

am I missing something?

Without Signature

Reply #21 | Published on 03 January 2013 - 11:13:11

Picasso said:

Hothie,

why the homing missile over the other types?  I would think an assault or a concussion would be better.

am I missing something?

 

I prefer them because you don't spend your target lock when firing them, allowing you to use the target lock to reroll dice.

Without Signature

Reply #22 | Published on 03 January 2013 - 12:37:06
3
1

hothie said:

 

Actually I was thinking more along the lines of a "if you can't beat 'em, join 'em" squad:

Wedge
- R2F2
-Stealth Device
-Push the Limit

Tycho
-Push the Limit
-Stealth Device
-Homing Missiles

Prototype Pilot
-Stealth Device
-Homing Missiles

 

For enemy ships with Stealth Device, hopefully each of my 3 pilots can take away stealth, but it's not going to be easy.
 

 

Homing Missiles against 4 agility dice + Focus is a 50/50 shot. If Tycho can Target Lock and Focus in the same round, the likelihood of stripping Focus goes up to 75/25. For Wedge, it's about 43/57. But I think that's about as heavily as you can lean on the odds, unless you go the opposite direction and just try to overwhelm them with weak attacks.

[EDIT: Forgot to subtract an agility die for Wedge's ability! It's actually more like 65/35, which is pretty good odds considering he can do it every round.]

I'm trying to think of what to do on the Imperial side. Krassis + Heavy Laser Cannon makes sense, but I'm having a hard time settling on what to match him with…

Without Signature
Reply #23 | Published on 03 January 2013 - 17:20:50
4
18

Picasso said:

Hothie,

why the homing missile over the other types?  I would think an assault or a concussion would be better.

am I missing something?

Because you don't have to spend your target lock to use it, meaning you have it available if you need it, which I kinda figure I will. Also, as a squad, Homing Missile is marginally better vs Imperial squads should you face one.

FFG Hall of Heroes Member

Reply #24 | Published on 03 January 2013 - 18:27:12

I read on the Homing missile card that you need to spend a targetlock in order to use it. Or to quote Picasso: "Am I missing something here?"
First I thought you had the "Deadeye" pilot skill to use focus instead of target locks. But nope.

And to jump of track here for a split second, Garven with a green A-wing pilot equipped with a missile , who has the "Deadeye" upgrade is quite lethal. Since he can make a targetlock and then get a free Focus from Garven (provided he spends his) and use the focus for the missile and then use the targetlock to re-roll any misses on the missile. Beatifull combo. :)
Also to be tested is Garven with Chewie in a YT-1300 with Deadeye and missiles.


It's all about getting the combos I've noticed.

But do explain how you don't require a target lock to fire the homing missiles??

Without Signature
Reply #25 | Published on 03 January 2013 - 18:45:26
8
6

You need a target lock but the card does not say "spend your target lock to use this card."  So you can still have it to reroll your misses.  Use push the limit and have a focus as well…… Poof!  

Without Signature

Reply #26 | Published on 03 January 2013 - 19:19:51
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18

Vorpal Sword said:

hothie said:

 

Actually I was thinking more along the lines of a "if you can't beat 'em, join 'em" squad:

Wedge
- R2F2
-Stealth Device
-Push the Limit

Tycho
-Push the Limit
-Stealth Device
-Homing Missiles

Prototype Pilot
-Stealth Device
-Homing Missiles

 

For enemy ships with Stealth Device, hopefully each of my 3 pilots can take away stealth, but it's not going to be easy.
 

 

Homing Missiles against 4 agility dice + Focus is a 50/50 shot. If Tycho can Target Lock and Focus in the same round, the likelihood of stripping Focus goes up to 75/25. For Wedge, it's about 43/57. But I think that's about as heavily as you can lean on the odds, unless you go the opposite direction and just try to overwhelm them with weak attacks.

[EDIT: Forgot to subtract an agility die for Wedge's ability! It's actually more like 65/35, which is pretty good odds considering he can do it every round.]

I'm trying to think of what to do on the Imperial side. Krassis + Heavy Laser Cannon makes sense, but I'm having a hard time settling on what to match him with…

 

I'm thinking for the Empire, Interceptors at range 1, but with Boost on the Stealthed Awings, getting shots on them at Range 1 is not an easy proposition.

FFG Hall of Heroes Member

Reply #27 | Published on 03 January 2013 - 23:08:17

Iceplague said:

I read on the Homing missile card that you need to spend a targetlock in order to use it. Or to quote Picasso: "Am I missing something here?"
First I thought you had the "Deadeye" pilot skill to use focus instead of target locks. But nope.

- Snip -

But do explain how you don't require a target lock to fire the homing missiles??

To reiterate: Homing Missiles DOES require a target lock to use, but does NOT require spending said lock. Look at the wording:

Concussion Missiles: ATTACK [Target lock]: Spend your target lock and discard this card to perform this attack.

Homing Missiles: ATTACK [Target lock]: Discard this card to perform this attack.

So with the Homing Missiles the target lock is available to reroll attack dice results.

 

Without Signature
Reply #28 | Published on 03 January 2013 - 23:54:01

hothie said:

Vorpal Sword said:

 

hothie said:

 

Actually I was thinking more along the lines of a "if you can't beat 'em, join 'em" squad:

Wedge
- R2F2
-Stealth Device
-Push the Limit

Tycho
-Push the Limit
-Stealth Device
-Homing Missiles

Prototype Pilot
-Stealth Device
-Homing Missiles

 

For enemy ships with Stealth Device, hopefully each of my 3 pilots can take away stealth, but it's not going to be easy.
 

 

Homing Missiles against 4 agility dice + Focus is a 50/50 shot. If Tycho can Target Lock and Focus in the same round, the likelihood of stripping Focus goes up to 75/25. For Wedge, it's about 43/57. But I think that's about as heavily as you can lean on the odds, unless you go the opposite direction and just try to overwhelm them with weak attacks.

[EDIT: Forgot to subtract an agility die for Wedge's ability! It's actually more like 65/35, which is pretty good odds considering he can do it every round.]

I'm trying to think of what to do on the Imperial side. Krassis + Heavy Laser Cannon makes sense, but I'm having a hard time settling on what to match him with…

 

 

 

I'm thinking for the Empire, Interceptors at range 1, but with Boost on the Stealthed Awings, getting shots on them at Range 1 is not an easy proposition.

 

could always get another TIE to come in and block the target, prevent him from boosting. Of course, that does mean that particular TIE will get range 1-ed as well

:>8o8<: Xwing
O=O=O Ywing
||-O-|| TIE

{=O=} TIE adv

Reply #29 | Published on 04 January 2013 - 07:30:33

Yes, I've read the card now again (really don't understand how I missed it in the first place) and as it has been pointed out, I didn't read the whole card, just assumed it to be like the rest of the missile upgrades. My bad. ;)
So that makes the Homing missiles really good at picking of empire ships who rely on the evade tokens. And yes, they do work great on other ships aswell when getting the chanse to re-roll the damage it does. Nice.

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