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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: FFGStuartFFG_IanGecko Topics: 1522 | Posts: 17916
Potential KRT Lists
Published on 08 December 2012 - 12:13:50
Page 2 of 2 (23 messages) « First page... 1 2
Reply #16 | Published on 12 December 2012 - 07:46:13

I could easily drop 1x Rookie with Proton torps to add in Biggs. The problem I run into then is the lack of punching power to use against shielded enemies / big HP targets like the Y-wing. The idea of this squad is to shoot 2 rounds of Torps, one after another, both being target locked and focused (first round due to Garven, the second either due to Garven or a remaining target lock and a new focus)then focus down whatever didn't die in the initial onslaught. With Biggs, I'll basically lose an X-wing right off the bat, since there's no way to convince my opponent to go for closer, theoretically better targets and spread the damage out, it'll all just flow to Biggs the first few rounds. My own squad proved that Biggs dies fast by killing the crap out of him in the first round of fire.

Reply #17 | Published on 12 December 2012 - 09:47:57

you only have 1 set of torps that is neither on wedge nor on horton, nor do you have anybody with anything resembling 2 actions nor someone else with squad leader to pass him the additional action. Hence, your torps is actually not much of a difference as compared to rerolling your dice with the target lock anyway, and in fact is a much safer option, in case of anomalities like 4 blanks or 1-2 hits after torp's modifier. Sides, you only have 1 set of normal torps, that's like only an additional 1 point of damage for 4 squad points under the most realistic situation. torps are not bad if you have 2 or more, or if they are on wedge or horton, but 1 piece by itself, I would suggest you spend the points elsewhere, like R2D2

 

 

Biggs will draw the majority of the fire, and if you do it correctly, draw them at range 3. Yes, they are rolling 2x8 attack dice for all 8 TIEs, but people keep forgetting that you are also rolling 3x8 defense dice on your end too (4x8 if you have R2F2). Even under the most idealistic of situation, they are still exhausting a lot of effort and attacks on him alone, so he's not that bad against swarms. Yes, he will be the first to kick the bucket, but if you can position him correctly, you can pretty much exert a small amount of control over your opponent's final position and attention up till the point Biggs die

:>8o8<: Xwing
O=O=O Ywing
||-O-|| TIE

{=O=} TIE adv

Reply #18 | Published on 12 December 2012 - 10:42:31

So, dropping the entire Torpedo beta-strike idea, how about:

Wedge (Swarm Tactics) - 31 points
Biggs - 25 points
Red Squadron Pilot - 23 points
Rookie Pilot - 21 points
100 points

That one is 100 even, but has a PS 9, a PS 5, and the ability to gain a second PS 9 from one of the mooks. Alternatively, I could drop the Red to a Rookie and drop Swarm Tactics to get R2-F2 on Biggs at 99 points total. But, that's a carbon copy of another squad I've seen. I think the 100 point version is the better version, becuase of it's ability to drop 6 attack dice by the end of PS 9's round of fire.

Reply #19 | Published on 14 December 2012 - 04:23:27
0
0

I have a slightly different take of a 4 ship rebel squad, one which uses Luke. Why Luke, is because everyone guns for the named pilot first causing Wedge to go down pretty fast. But with Luke's ability, he will at least survive a bit longer while at the same time being useful.

 

SQUAD 1:


The idea with this squad is that Luke will give Swam Tactics to another Rookie on the first attack pass. Luke himself will take Target Lock, Dutch will also take Target Lock and give a free Lock to a Rookie Pilot who has taken Focus. That way, the first pass should give good firepower, even against rebel squads. And most importantly, Luke may actually survive where Wedge would probably have bitten the dust.

Luke Skywalker + Swarm Tactics

Dutch Vander + Ion Cannon + R5K6

Rookie Pilot

Rookie Pilot

(100 points)

 

OR

 

SQUAD 2:

This squad is lower skill pilots hence the intentional 99 points to possibily gain initiative. At first attack pass, Dutch will take a Target Lock and give a free Lock to the Rookie with the Torps, said Rookie would have taken a Focus. The main idea against a Imp squad is for both Proton Torpedoes to target different ships. With the remaining two Rookies helping finish off the damaged Imps. Against a rebel squad, both torpedoes will go against the highest ranked opposing pilot with the remianing Rookies finishing him off or attacking other targets of opportunity. Thoughts?

Dutch Vander + Ion Cannon + Proton Torpedo

Rookie Pilot + Proton Torpedo

Rookie Pilot

Rookie Pilot

(99 points)

 

 

 

 

Without Signature
Reply #20 | Published on 14 December 2012 - 06:57:15

Ixamos said:

I just played my Kessel Run event yesterday and got myself a Millennium Falcon. My 100pts Rebel squad that I used are ..

Wedge - R2 Astromech
Dutch - Ion Cannon
Rookie Pilot
Rookie Pilot

Its works really well again 3-ships Rebel build and TIEs swarm, all thanks to Dutch ability.

Congrats man !  thats awsome:)  score one for the Rebels

Reply #21 | Published on 14 December 2012 - 07:04:20

godofcheese said:

Ixamos said:

 

I just played my Kessel Run event yesterday and got myself a Millennium Falcon. My 100pts Rebel squad that I used are ..

Wedge - R2 Astromech
Dutch - Ion Cannon
Rookie Pilot
Rookie Pilot

Its works really well again 3-ships Rebel build and TIEs swarm, all thanks to Dutch ability.

 

 

 

I thought all the KRT's were next weekend?

The KRT is being held this Saturday in my area

Reply #22 | Published on 14 December 2012 - 09:28:56
10
2

Grave13 said:

godofcheese said:

 

Ixamos said:

 

I just played my Kessel Run event yesterday and got myself a Millennium Falcon. My 100pts Rebel squad that I used are ..

Wedge - R2 Astromech
Dutch - Ion Cannon
Rookie Pilot
Rookie Pilot

Its works really well again 3-ships Rebel build and TIEs swarm, all thanks to Dutch ability.

 

 

 

I thought all the KRT's were next weekend?

 

The KRT is being held this Saturday in my area

 

Good luck and have fun, what will you be running … Rebs or Imps?

Without Signature
Reply #23 | Published on 14 December 2012 - 12:13:49

Ixamos said:

Good luck and have fun, what will you be running … Rebs or Imps?

 

By the way, in the final round what team did you choose?

Without Signature

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