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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: ffgjoshFFGMarkGecko Topics: 1403 | Posts: 17066
Wave 3 ships
by BigDogg
Published on 08 December 2012 - 14:25:28
Page 3 of 5 (67 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #31 | Published on 09 December 2012 - 17:17:23

IG-58 said:

You also have to think that X-Wing is a bit more of a "niche" game. These minis are NOT "plastic crack;" they're flippin' expensive, particularly Off the Shelf ($40 for three playing pieces to start). So while there will be exceptions, it's not really aimed at the tween crowd. The collectors of this game are probably a lot more likely to be major Star Wars fans - with a fair amount of disposable income. That group - ours - is much more likely to be familiar with the Expanded Universe, I think.

As a side note, while I still expect it, the aforementioned argument is also the biggest supporting argument against a Clone Wars version! That era/series is generally more popular with a younger set. Just to play Devil's Advocate. ;D

This is why I mentioned the 'selling' factor, earlier.  Star Wars has no shortage of die hard fans, and a major part of that is the EU.  The reason the EU exists is because it sells, simple as that, and there are plenty of iconic examples from it no differently than the films.  If you don't care about the EU, or know much about it, I sincerely doubt this game is going to be very appealing after Wave 3 unless you're willing to explore that facet.  

"I am Captain Soontir Fel.  I will teach you how to fly & how to survive.  If you think you know better than me, all I can teach you is how to die."

Reply #32 | Published on 09 December 2012 - 17:23:54
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If you saw his thread with proposed stats for the TIE defender, you would understand why he thinks it's a "Must Have." If you have a single ship that could take down any Rebel list by itself, it has to be a must include.

I am biased against this ship though. I think it looks a little gary stu-pid. But what do I know? I'm an old school fan of the originals who likes both the EU and even the prequels, even though I understand their very huge flaws.

Be Seeing You.

Reply #33 | Published on 09 December 2012 - 17:34:06

magadizer said:

If you saw his thread with proposed stats for the TIE defender, you would understand why he thinks it's a "Must Have." If you have a single ship that could take down any Rebel list by itself, it has to be a must include.

I am biased against this ship though. I think it looks a little gary stu-pid. But what do I know? I'm an old school fan of the originals who likes both the EU and even the prequels, even though I understand their very huge flaws.

Menu>Select Difficulty>Easy 

I used to administrate for the SW Freeform RPG back in the day, and it seemed like every new player would include "Ace TIE Defender Pilot" if they were playing Imperial.  I don't have anything against them, and for the sake of filling out the game, I would certainly love to see them.  What I don't want is a ship as powerful as that one can be.  I'm amazed they didn't cram a Turbolaser Cannon into it's stats somehow.

"I am Captain Soontir Fel.  I will teach you how to fly & how to survive.  If you think you know better than me, all I can teach you is how to die."

Reply #34 | Published on 09 December 2012 - 17:44:44
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I'd like to see a Tie Avenger model with stats and all, but that's just me. >.> It would basically be a Tie Advanced with another point of attack, but I still wants it.

Without Signature
Reply #35 | Published on 09 December 2012 - 18:07:35
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IG-58 said:

Vorpal Sword said:

Okay, I'll bite. Why is the TIE/D a must-have? The Empire will already have the Advanced and Interceptor, which does a pretty good job of coering the bases as far as Rebel-equivalent ships are concerned.

 

If I were betting, my money would be on TIE Bomber, B-wing, and Lambda shuttle, with pilots from both factions for the shuttle. That rounds out the Original Trilogy canon, and then they'll start looking toward the EU with Wave 4.

(And I hope they never start making Yuuzhan Vong ships, because that's a dealbreaker for me… enfadado)

 

 

You're absolutely right. But, that brings us back to… what's ship #4? I suppose it COULD be a three-figure wave, but that would be a deviation from current policy, so most of us figure Wave 3 will still have four ships.

I'm with you on the God-accursed Yuuzhan Vong, though. That option is scary since it is an extension of the OT, with the original characters. I'd hate to not buy a wave because it had that crap in it - but I am not investing in no Coralskippers!

My guess is three ships, in four blister packs--the fighters plus one Rebel Lambda and one Imperial Lambda. Deviation from current policy makes more sense to me than breaking out of the OT canon for one ship out of twelve.

@ magadizer: I was in mako13's thread, too. I didn't see him explain the preference there, so I got curious over here.

I'm a fan of some parts of the prequels, and many parts of the EU. I draw the line, though, at playing with Gungans or anything from any point in the timeline after someone at LFL decided to just dynamite the universe by introducing Force-immune Klingon masochists as villains.

Not that I'm bitter.

Without Signature
Reply #36 | Published on 10 December 2012 - 02:40:46
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Give it a rest Magadizer.

I didn't make up the stats for the Tie Defender in Star Wars lore.

I merely tried to provide some proposed stats for X-Wing, based upon current fighters in the game, by doing a bit of interpolation of the Tie Defender's stats in relation to those in print, online.  It is a far superior, spacefighter, compared to other, older models in the Star Wars universe, like the X-Wing, Y-Wing, Tie Interceptor, and even the Advanced Tie Fighter.

 

 

 

Without Signature
Reply #37 | Published on 10 December 2012 - 05:33:28
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Mako13 said:

Give it a rest Magadizer.

I didn't make up the stats for the Tie Defender in Star Wars lore.

I merely tried to provide some proposed stats for X-Wing, based upon current fighters in the game, by doing a bit of interpolation of the Tie Defender's stats in relation to those in print, online.  It is a far superior, spacefighter, compared to other, older models in the Star Wars universe, like the X-Wing, Y-Wing, Tie Interceptor, and even the Advanced Tie Fighter.

 

To be fair, yours was not the first nor would I anticipate it to be the last one that tries to create fan stats for starships that are out of line with the game as is.

Without Signature
Reply #38 | Published on 10 December 2012 - 07:36:04
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apestaWould be unique to see Tie Defender ,Tie Bomber…A-Bomber,Y-T variant…..and the Lambda shuttle to be used as a variant,captured Rebel or Imperial escort ship..This would really send the Gamers over the edge …Never give up,Never surrender

…Never give up, Never surrender

Reply #39 | Published on 26 March 2013 - 17:51:35

The B-Wing and the Tie Bomber are the next logical step for the Wave 3 release, but who says that Wave 3 has to be a 4 model release? Fantasy Flight could do a release similar to the initial release and to a Box and 2 Units, the box could be a senario set complete with reversable game board, one side is a star field, the other side could be the Death Star trench run. They could include rules for turbo laser emplacements and ion cannon emplacements.

I have a feeling that after wave 3 will be a new set for the X-Wing game and have a whole new starter box, focusing on Episodes 1-3. Later releases will be more Clone War era ships. And then a third set after that set in the Old Republic, releasing Sith War era fighter craft, and possibly having a large ship release wave featuring the ships from Star Wars: The Old Republic.

Though they could suprise me and go the route of doing the entire expanded universe post Return of the Jedi… Though I am not sure of their license deal with Lucas Studios / Disney, so we will see what theyre going to do.

Again, just ideas and speculation. Hope we hear some news soon.

Without Signature

Reply #40 | Published on 26 March 2013 - 18:18:59
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CaptainRook said:

magadizer said:

 

If you saw his thread with proposed stats for the TIE defender, you would understand why he thinks it's a "Must Have." If you have a single ship that could take down any Rebel list by itself, it has to be a must include.

I am biased against this ship though. I think it looks a little gary stu-pid. But what do I know? I'm an old school fan of the originals who likes both the EU and even the prequels, even though I understand their very huge flaws.

 

 

Menu>Select Difficulty>Easy 

I used to administrate for the SW Freeform RPG back in the day, and it seemed like every new player would include "Ace TIE Defender Pilot" if they were playing Imperial.  I don't have anything against them, and for the sake of filling out the game, I would certainly love to see them.  What I don't want is a ship as powerful as that one can be.  I'm amazed they didn't cram a Turbolaser Cannon into it's stats somehow.

 

I never really cared for the Defender, myself.  In that particular run of new TIE types, the Avenger was always my favorite. If you go through ALL TIE types that have been put forth by any legitimate publication, it's a tie (no pun intended) between the Avenger and the Interceptor, followed closely by the x1.

Without Signature

Reply #41 | Published on 26 March 2013 - 18:28:00

Vorpal Sword said:

I'm a fan of some parts of the prequels, and many parts of the EU. I draw the line, though, at playing with Gungans or anything from any point in the timeline after someone at LFL decided to just dynamite the universe by introducing Force-immune Klingon masochists as villains.

Not that I'm bitter.

See, this is why I stick with the OT.  If it isn't in IV-VI, it doesn't exist. The Clone Wars series is fun, but I don't see it in the same universe. 

If there are no more OT ships for the game, I'll still be playing it…just not with any new stuff. Could be any SF game otherwise.

Without Signature

Reply #42 | Published on 26 March 2013 - 19:03:33

of course - there's a good possibility that it will just be the tie bomber and b-wing, in a two ship release…

 

Though, my money is on current ship model repaints with new pilots and upgrade cards… There's a pretty good profit margin on using the same molds with pallate swaps - but that doesn't seem to go so well with the imperial ships….

Your friendly neighborhood astrophysicist

Reply #43 | Published on 26 March 2013 - 19:30:35

Would much rather see EU ships than anything from the Clone Wars. So many great ships in the EU wheras noth from the prequels really stands out or even fits that well with the Civil War era ships. While wave 4 will most likely see the B-Wing for the rebels I am more interested in seeing the much underused E-Wing somewhere down the line. It was introduced as the X-Wings replacement after all.

Without Signature

Reply #44 | Published on 26 March 2013 - 19:54:39
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There is one really important factor weighing against Clone Wars/Prequel era ships, in my mind.  All of those ships are no longer in use by the timeframe of the current game, and for a reason.  They're outdated and obsolete.  As flashy as they looked on the screen, they've been outmoded by newer models by the rebellion era.  Faster ships, more maneuverable, better armaments and avionics systems, better shields, etc.  So, with all that in mind, just how do you downgrade them, in terms of ship stats, to properly fit in?  No shields for anything?  Or just one shield for those that, by canon, do have shields?  Heavily restricted manuever dials?  1 or 2 rated firepower and agility, at the very BEST?  To do otherwise doesn't ring true to the evident advances in starfighters.  To downgrade them from the benchmarks set by the current ships makes them quite unappealing to a lot of players, although they should, by rights, be dirt cheap per ship.

 

Something to consider for anyone who wants stuff from episodes I-III.

Without Signature

Reply #45 | Published on 27 March 2013 - 11:18:04

shade_1313 said:

There is one really important factor weighing against Clone Wars/Prequel era ships, in my mind.  All of those ships are no longer in use by the timeframe of the current game, and for a reason.  They're outdated and obsolete.  As flashy as they looked on the screen, they've been outmoded by newer models by the rebellion era.  Faster ships, more maneuverable, better armaments and avionics systems, better shields, etc.  So, with all that in mind, just how do you downgrade them, in terms of ship stats, to properly fit in?  No shields for anything?  Or just one shield for those that, by canon, do have shields?  Heavily restricted manuever dials?  1 or 2 rated firepower and agility, at the very BEST?  To do otherwise doesn't ring true to the evident advances in starfighters.  To downgrade them from the benchmarks set by the current ships makes them quite unappealing to a lot of players, although they should, by rights, be dirt cheap per ship.

 

Something to consider for anyone who wants stuff from episodes I-III.

Agree 100%.  It really would not make sense to have the older ships in the current system without totally re-thinking the statistic scaling.  While I think it would be neat to do, in my opinion it makes more sense to add the EU stuff (anything in the midst of the original trilogy or AFTER Endor) than it would to try and back-track into Republic/Clone War Era ships now.

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